Judicator81
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[1.12.x] Far Future Technologies - August 23: new engine!
Judicator81 replied to Nertea's topic in KSP1 Mod Releases
Those two parts harverst liquid helium 3 directly. So, you should look for some place with high lqd. helium 3 concentration. -
Version 0.4.2 released. Changelog: Added three drills from MKS mod to greylist. Added blacklist for Kerbal Atomics, added reactors and RTGs from dev version of Near Future Electrical to blacklist. Moved greylist to separate GreyList.cfg file. Bundled B9PartSwitch updated to last version (2.20.0). Mod is marked as 1.12.5 compatible.
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Version 0.2.3 released. Changelog: Fixed "Copy Part CFG to Clipboard" not working for parts, having spaces in their cfg-file path (for example, Coatl Aerospace mod). Minor UI improvement: buttons "Copy Part ID to Clipboard" and "Copy Part CFG to Clipboard" now generate on-screen messages then pressed. Added part temperature and skin temperature (current/max) to PAW menu, but only for flight scene and if showInfoInFlight is true (see README).
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Judicator81 replied to Nertea's topic in KSP1 Mod Releases
Copy Extras/StationPartsExpansionReduxIVAs folder from downloaded mod archive to you GameData folder. -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
Judicator81 replied to blowfish's topic in KSP1 Mod Releases
There is nothing to do with B9PartSwitch. Install CommunityResourcePack. -
Not sure, but I think there is some misunderstanding here. And it's actually my fault: mod description could be more clear. So, button "Copy part CFG node" copies actual in-game part representation, not text from original part CFG-file. That means, whole PART{} node with all MM-patches already applied. You can think of it as of copy of respective PART{} from ModuleManager.ConfigCache file. Apart from the fact, that actual ModuleManager.ConfigCache is not required. Thus, this feature is likely more useful for "inspecting" your own or third-party changes to specific part(s) (made with MM-patches), rather than creating new MM-patches. But it's up to you, how you would like to use it, of course.
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PartInfoInPAW [0.2.3] Mod for Kerbal Space Program intended for mod creators and advanced players. Get useful information about part from PAW menu, copy part ID or full part CFG node to clipboard with one click. What does this mod do? 1. It displays part name (basically, part ID) and path to part CFG file in the parts list (in VAB/Hangar): This feature is more or less identical to PartInfo mod by linuxgurugamer. 2. PartInfoInPAW also adds some information to PAW menu (right-click menu) for alls parts (works only in VAB/SPH). This information include: part name (basically, part ID); part mod (GameData folder name); dry/wet mass; cost; entry cost; dry engine TWR ("dry" means TWR is only calculated for this specific part, not craft or stage). And of course, it is shown only for engines; current and maximum part temperature and skin part temperature (shown only in flight scene, and only if showInfoInFlight param is set to true (see Parameters section). For engines, mod also display formatted string of additional data about engine (the same you can see in parts list in VAB/SPH). If part has more than one ModuleEngines (for example, multi-mode engine like RAPIER), information for first two ModuleEngines will be displayed. 3. Finally, mod adds two buttons to PAW menu (see screenshot above), which allows you to copy part name (part ID) or whole part config (in-game part representation in human-readable text) to clipboard. This is my favorite feature, and I hope other players and modders will find it useful (as did I). NB: button "Copy part CFG node" copies actual in-game part representation, not text from original part CFG-file. That means, whole PART{} node with all MM-patches already applied to it. Parameters There are three boolean (true/false) parameters for ModulePartInfoInPAW. You could change them in GameData/PartInfoInPAW/PartInfoInPAW.cfg patch or write yoor own patch for specific parts. showInfoInFlight Default: false If set to true, part temperature and skin temperature will be shown in PAW menu in flight, as well as "Copy Part ID to Clipboard" and "Copy Part CFG to Clipboard" buttons. showTWR Default: true If true, dry TWR will be shown for engines in PAW menu (VAB/SPH). showGetInfo Default: true If true, part ID and full path to parg CFG file will be shown in right-click menu in part list (VAB/SPH). Dependencies Module manager (preferably last version). Version 4.2.2 is bundled as part of download. Licensing The MIT License (MIT) Copyright (c) 2023 Alexander Rogov Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Bundled Module Manager is licensed under a "CC share-alike license". More information can be found here. Changelog Downloads Spacedock GitHub CKAN Source: https://github.com/judicator/PartInfoInPAW
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Yep, it looks like some parts from VaporVents mod are not compatible with B9PartSwitch. Fixed in 0.4.1. Version 0.4.1 released. Changelog: Added some parts from VaporVent mod to greylist. Added blacklist for Bluedog_DB mod (about 600 parts are blacklisted from more than a thousand total in BDB). Mod is marked as 1.12.4 compatible. P.S. It looks like spacedock.info is temporally down now. Get new mod version from github or CKAN, if you are in a hurry.
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Yes, your spacecraft will be fine in such situation. Version 0.4.0 released. Changelog: Changed MM patch order to get rid of problems, caused by interaction with other mods' patches, updating B9PS switchers (i.e. Kerbalism + SSPX). Black and grey lists are now moved to separate folder (IgnoreParts). List of blacklisted parts is expanded, parts from several mods added.
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Judicator81 replied to Nertea's topic in KSP1 Mod Releases
NFE support have been removed from KerbalAtomics in version 1.3.0 of the mod: NearFutureElectrical NTRs Extra has been removed forever https://github.com/post-kerbin-mining-corporation/KerbalAtomics/releases/tag/1.3.0 You could: 1. use earlier version of the mod, 2. or just install SystemHeat and SystemHeatFissionEngines from SystemHeat/Extras. -
Unfortunately, it's not so easy (if possible at all) to implement within current approach. Shiny parts (or parts variants) use special "specular" textures. And SimpleRepaint just changes color property for any textures of part, but contains no additional textures on it's own. Yes, it's a known issue. Stock PartsVariants partmodule is not fully compatible with B9PartSwitch, and I can't really fix that.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Judicator81 replied to Nertea's topic in KSP1 Mod Releases
You shoud unload everything from kerbonaut KIS-inventory prior to transfering him to inflatable module or centrifuge. It's a known problem, already mentioned here. -
[1.12.x] Far Future Technologies - August 23: new engine!
Judicator81 replied to Nertea's topic in KSP1 Mod Releases
You can try this MM-config (TweakScale support for SH radiators): TWEAKSCALEEXPONENTS { name = ModuleSystemHeat volume = 3 } TWEAKSCALEEXPONENTS { name = ModuleSystemHeatRadiator convectiveArea = 2 } @PART[*]:HAS[@MODULE[ModuleSystemHeatRadiator],@MODULE[ModuleSystemHeat],!MODULE[ModuleEngines*]]:NEEDS[TweakScale]:FINAL { %MODULE[TweakScale] { type = free_square } } I didn't test it though. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Judicator81 replied to Nertea's topic in KSP1 Mod Development
Many parts in SSPx mod have "metallic surface" variants. They are available in parts' PAW menu in VAB/hangar.