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BluK

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About BluK

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  1. Hi, I'm experiencing some issues that may be due to Contract Configurator. A log can be found here : https://www.dropbox.com/s/4qjzjqynksm5uib/KSP.log?dl=0 The error is that when I'm changing screens, the scene freezes with no option for me to do anything. The values displayed (such as time) are also weird. Could you check if the errors could be because of the mod ? I'll try uninstalling it and see if the problem stops but I'd like very much to keep playing with custom contracts thanks to your incredible mod
  2. Thanks, I'll try uninstalling it and discuss it on the thread of Contract Configurator. Thanks for your help
  3. I experience the same errors as akron with the screen displaying weird values (mainly 9s) when I happen to switch screens. It doesn't always do so but still quite frequently. Here's a link to my KSP.log, I hope that's the right file :s https://www.dropbox.com/s/4qjzjqynksm5uib/KSP.log?dl=0 I see a lot of NullReferenceException in there, not all related to KER it seems, but I can't understand what causes the screen to freeze. If you could direct me, that would be a real help.
  4. You've all given me a lot to work with It seemed to me that around 1.5 wasn't too bad to avoid the drag around 10.000m but I do tend to put just a bit more. That's probably me wanting the lauch to be quicker ^^ That data will surely be useful Yes so the reason I went with three is rather silly I think. The diameter of the engine is smaller than the tank, which feels weird to me. It also feels like it's not drag efficient so I thought to put the engine on the side, and for symmetry reason, I decided to put more than one. Also by putting engines on the side, I thought I'd
  5. Hello, I built yesterday a ship that successfully landed on the Mun and came back. I am not that satisfied with my design because it feels big and bulky but I'm also thinking that at some point and for some missions you can't help but build big ships to get a lot of delta v. You can find the design here : https://www.dropbox.com/s/o0ohb6hsp8t02y4/MunLander%2001.craft?dl=0 I think it might help to tell you what I thought to get to this. I tried building it from top to bottom (and maybe changed a few things at the end but the intention was here ^^). There were three phases for me,
  6. It's not too bothering anyway, I was just curious I'll see if it stills happens in 1.1. (And the hiccup did last about a minute in real time. I wasn't warping as I wanted to pay close attention to what was happening. But it's not that bad, don't worry). I had to read this twice but I got it This will probably be useful very soon. Also I knew KSP only simulated a 2-body problem but I never really thought about what it meant, I just assumed it would be easier. I think you just proved me wrong . Anyway, thank you all for your answers !
  7. Your description seems to match what I see. Here are a few screenshots of the phenomenon, I left the clock in the upper left corner for you. The hiccup lasts about a minute in real time. The third and fourth image show the wrong orbit, and the fifth is the back to normal situation. Something interesting though, I used KAC and asked to pause 5 seconds prior to the SOI change. The hiccup happened before the KAC pop-up, and the orbit went back to normal a few seconds after. So I just need to not touch anything during this minute and everything is fine, right ?
  8. Hello all, I recently purchased the game and already had a lot of fun with it. I read many help posts as well so thank you for the help so far. I'm experiencing a strange behaviour of the orbit displayed (conics I believe ?) when I'm changing from a body SOI to another. For example, assume I'm orbiting the Mun (yay !) and I want to go back to Kerbin. I'll play with the manoeuver nodes until I get a nice Kerbin orbit after exiting the Mun's sphere of influence. I'll execute the manoeuver not too badly and then, right after I exit (end of the blue trajectory), the orbit will compl
  9. I created an account just to tell you how great this story is I can't wait to read more.
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