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Posts posted by TOMMY (JEB 2.0)
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can we get a star trek style bubble as well when you redo the effect?
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finally ill be able to build a ship that can outrun a ieagle with g5 drag drives
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ok so for some reason when i approach anything it gets sent off at 5+c for some reason
halp
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2 hours ago, TOMMY (JEB 2.0) said:
all stock parts have no crew cap anymore
nvmd was a tweakscale prob
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all stock parts have no crew cap anymore
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22 hours ago, Angel-125 said:
Sub carefully. Set at least one tank in the front as the forward trim tank and one in the back as the aft trim tank. Use the diving computer to maintain depth and auto-trim. Each boat is unique so use the controls to adjust how sensitive the pitch controls are, and how fast to control the trim tanks. Use the SunkWorks Sonar Ranger to beep when you are near the shore and/or near the bottom. When the ping starts, pull up!
Today I made more progress on the sail. Now you can reverse the left and right decals on the body, and I plan to add that ability to the flagpole flag as well. Here's a look:
That yellow stripe is a nod to Subnautica, which has been a big influence on the mod.
why isnt there a way to set a depth in the controller and have it target that depth? is it a engine prob or just not implemented, reason i ask is the maintain depth sets the sub to rocket to the top
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how sub? i cant drive one at all without it ether launching 10m in air or smashing into the sea floor or both at same time
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On 10/1/2022 at 10:00 AM, aravioli said:
When will KSPI-E release for version 1.12.3? Thanks!
idk if it will be updated, the mod is so broken atm cause its like it was updated for 1.8 but then never touched, im hoping for update but idk
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30 minutes ago, Ooglak Kerman said:
Well heck. Based on experience thus far, I'm gonna say that proper orientation of the minigate ring onto the base is pretty much important. Apparently the difference between arriving on the ground and on top of the structure.
so what am i doing wrong to cause my stuff to always be on top?
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22 hours ago, Steigleder said:
Same error. It's like a Harry Potter's "portkey"
yea
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running into a glitch that's game breaking with useing the automated survay stakes from @Angel-125's mod sandcastle, i have posted about it on GitHub already with files and i will be uploading more info to it
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On 4/16/2022 at 1:27 PM, Angel-125 said:
place a 2nd cone
it is like that weird crash thing i had few months ago @Angel-125
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On 2/15/2022 at 6:47 AM, taniwha said:
I'll need the FULL KSP.log file (because knowing what to look for takes a lot of experience, and without the log file, even I couldn't say just what to look for). However, having the debug console up and typing something into the command line (so it shows in the log) just before causing the problem is a big help, especially for a "this one works, this one doesn't" situation.
https://github.com/taniwha/Extraplanetary-Launchpads/issues/182#issuecomment-1042068380
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12 minutes ago, Angel-125 said:
hm, ok. I'd try reinstalling EL, and going to parts/Cargo/elSurveyCone and removing
MODULE
{
name = ELSurveyStake
}See if that fixes the game loading issue. If that works and you can dispense survey cones, then the issue is in EL.
yes, the cones spawn as intended with that removed
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1 hour ago, Angel-125 said:
Does this happen without EL installed? If so, we may need @taniwha's help to diagnose.
ok so its not leting me load the save as the cone and cone deployer are disabled without EL
https://drive.google.com/file/d/1JtOTpGKqWjLlZtGZEmIUuO2azqKDZx3L/preview
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1 hour ago, Angel-125 said:
Does this happen without EL installed? If so, we may need @taniwha's help to diagnose.
testing now
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im getting a weird sudo crash on latest version when useing the cone dispenser on a "conebot" (a micro rover made to drop cones) the first cone deploys correctly but when i place a 2nd one the game loads like you are loading in from VAB with the camera cliped under the KSC's launchpad (or runway if you originally used SPH) and if you load in to a vessel or spawn a new craft from editor (so use VSB/SPH) the game gets stuck (newest version of sandcastle and EL)
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having stability problems on wheels
(youtube for video hosting) -
the text decal isnt working, when you imput text to it it blacks out and doesnt show right
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^^^^ and also restock support? also for some reason the atomic engines don't work for me
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any updates yet?
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12 hours ago, bobjonesisthebest:D said:
Apologies for necroposting but just want to mention how amusing waterfall configs would be, Image the "bell" nozzle engine having excessive amounts of shock diamonds and the "Barrel" nozzle looking like its about to explode with an incredibly unstable plume
PS/edit. Coca cola rcs plumes are backwards.
YES
Infernal Robotics - Next
in KSP1 Mod Releases
Posted · Edited by TOMMY (JEB 2.0)
fix pic link
haveing a prob with the fold o tron hinges in the pics, none of the other ones have the prob