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TOMMY (JEB 2.0)

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Posts posted by TOMMY (JEB 2.0)

  1. 22 hours ago, Angel-125 said:

    Sub carefully. :)  Set at least one tank in the front as the forward trim tank and one in the back as the aft trim tank. Use the diving computer to maintain depth and auto-trim. Each boat is unique so use the controls to adjust how sensitive the pitch controls are, and how fast to control the trim tanks. Use the SunkWorks Sonar Ranger to beep when you are near the shore and/or near the bottom. When the ping starts, pull up!

    Mb3d4uI.png

    Today I made more progress on the sail. Now you can reverse the left and right decals on the body, and I plan to add that ability to the flagpole flag as well. Here's a look:

    3KDEPKB.png

    That yellow stripe is a nod to Subnautica, which has been a big influence on the mod.

    why isnt there a way to set a depth in the controller and have it target that depth? is it a engine prob or just not implemented, reason i ask is the maintain depth sets the sub to rocket to the top

  2. 30 minutes ago, Ooglak Kerman said:

    Well heck.  Based on experience thus far, I'm gonna say that proper orientation of the minigate ring onto the base is pretty much important.  Apparently the difference between arriving on the ground and on top of the structure.

    so what am i doing wrong to cause my stuff to always be on top?

  3. On 2/15/2022 at 6:47 AM, taniwha said:

    I'll need the FULL KSP.log file (because knowing what to look for takes a lot of experience, and without the log file, even I couldn't say just what to look for). However, having the debug console up and typing something into the command line (so it shows in the log) just before causing the problem is a big help, especially for a "this one works, this one doesn't" situation.

    https://github.com/taniwha/Extraplanetary-Launchpads/issues/182#issuecomment-1042068380

  4. im getting a weird sudo crash on latest version when useing the cone dispenser on a "conebot" (a micro rover made to drop cones) the first cone deploys correctly but when i place a 2nd one the game loads like you are loading in from VAB with the camera cliped under the KSC's launchpad (or runway if you originally used SPH) and if you load in to a vessel or spawn a new craft from editor (so use VSB/SPH) the game gets stuck (newest version of sandcastle and EL)

  5. 12 hours ago, bobjonesisthebest:D said:

    Apologies for necroposting but just want to mention how amusing waterfall configs would be, Image the "bell" nozzle engine having excessive amounts of shock diamonds and the "Barrel"  nozzle looking like its about to explode with an incredibly unstable plume

     

    PS/edit.  Coca cola rcs plumes are backwards.

    YES

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