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Posts posted by bananashavings
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Posting here just to let you know that I'm excited for the new update!
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Hey, I saw a post on the sub-reddit, and it sounded super cool. If anyone is looking for a project, this would be a great one: https://redd.it/59z82v
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10 minutes ago, Galileo said:
Ah yeah I forgot I changed it last update.
Change this
_DetailDist = 0.450E-06
To this
_DetailDist = 2E-06
You can play with the values to suit your tastes. That setting determines how far away before the detail texture fades out. Play around with and see if you can get a setting you like.
Awesome, thanks! I'll try and post some screen shots with that for comparison.
Screenshots: http://imgur.com/a/U3h1B
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36 minutes ago, Galileo said:
It's in there I promise.
Heres a paste of MainClouds in settings.cfg: http://pastebin.com/fGNq4Y0L
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8 minutes ago, Galileo said:
If you open the EVE GUI, go to the Kerbin-MainClouds in the cloud manager and look for a value of 1E=07.
I forget the name of the value. Change it to 2E=06 and the clouds should look thicker or not so transparent. You will lose some detail though until you get much closer
Sorry man, couldn't find anything with the value 1E=07. :/
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4 minutes ago, Avera9eJoe said:
Hm, the bloom effect is extremely good at that it basically takes the normal visuals and darkens what's dark while brightening what's bright. You could probably make them that thick by exaggerating the textures and colors but it would take work.
Ah, ok. Thanks!
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5 minutes ago, Avera9eJoe said:
That image was taken by @cobbman11 using gemfX and KSPRC if I recall correctly - that atmosphere you're talking about is actually a bloom effect created by gemfx, not the actual atmospheric effects if I call correctly. I don't know if it actually has scatterer in it but I assume it does? Cobbman?
Yeah, I was guessing that he was using GemFX. Do you know of any way to thicken the clouds to make them more similar to those in the picture?
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31 minutes ago, Galileo said:
Show some Pics and I'll be able to tell you
Aight sorry for the wait. I reinstalled SVE and it looks much better than before: http://imgur.com/a/atbn4 (but very, very thin on my opinion)
This is kind of a longshot, but do you know of a way to make Kerbin's atmosphere and clouds more similar to this:
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3 minutes ago, Shinsaka said:
Thanks for the log, I think I found the error
Awesome, make sure to tell me when you think you've fixed it and I'll try it out again!
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2 minutes ago, Galileo said:
Show some Pics and I'll be able to tell you
Sure, I probably should have done that before hand, my bad. Gimme 5 minutes.
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Hmm, the clouds seem pretty blurry in my game compared to what I've seen. I'm using the high resolution version of SVE, but it's still oddly blurry. Is this a common bug, or just a limitation?
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This is the full error I get: http://pastebin.com/AqTn5xjb.
This comes right after KerbalFactory says "Start parts load".
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Hey man, getting this error: [WRN 10:02:21.483] PartResourceList: Already contains resource of name 'IntakeAtm'. Heres my log: http://pastebin.com/6dWm16Rx
Edit: Removed a cfg called IntakeAtm.cfg and that fixed that error, but know its giving me "[WRN 10:02:21.483] PartResourceList: Already contains resource of name 'LqdFluorine'"
Edit 2: Fixed the resource stuff, but now theres an error saying "Requested value 'OVERRIDE' not found.
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Sweet! Super excited to try this out. Also, just downloaded from GitHub and it was packaged with ModularFlightIntegrator, is that a dependency?
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3 minutes ago, metalpoetza said:
I'm just guessing here - but have you tried:
python pykan --help
It's also possible that python3 is not in your path - so you may need to give a full path to where it is installed. Probably somewhere under Program Files (no idea really). On UNIX the bangpath will conveniently read that out of the environment variables, but I don't think windows understands bangpaths and even if it did - it wouldn't know what /usr/bin/env means.
Ayyyyy, that worked. By the way, I had to install appdirs. Might wanna mention it in your readme just for any other users on windows like me. Thanks!
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Just now, metalpoetza said:
That's odd, I've never seen that happening. What OS are you on ? Are you sure you got beta-2c ? Any other information you can give me to help me work out why this is happening ?
I am on Windows which may explain why its not working correctly as you said you don't have access to any Windows machines right? Other than that, all I am doing if going INTO the pyKAN 0.0.1-Beta 2c folder and shift-right clicking to open a command promt window in that directory. From there, I have tried many things. I have tried typing 'py' and then typing './pyKAN --help', '/pyKAN --help', 'pyKAN --help', and lastly 'pyKAN'. I have also tried just typeing those before entering 'py'. Again, I'm pretty unfamiliar with python so I may be doing something super incorrectly.
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3 hours ago, Alvargon said:
Hi, any notice about 1.2 version?
Sorry, I haven't really worked on it. Would you be able to test if it works in 1.2 for me? I doubt it does but if it did that would be sweet!
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I'm not super familiar with python, and I cannot get it to work properly. What I have done so far is download the beta, locate to the folder and open a command prompt there and use the commands, it just says "NameError: name 'pyKAN' is not defined". Sorry if its a super obvious fix
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I'd love to try this out, but I'm on python 3. Any idea when you will make it compatible?
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18 minutes ago, RealGecko said:
Yeeeah, my 1.1.3 installation may crash after 10 minutes of playing, assuming that it takes approximately 4-5 minutes to restart on my laptop I sometimes scream really loud using all my obscene dictionary
Do you have KSP.log too?
Nevermind, restarted game and it works fine now.
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Hey man, I was just testing it out, and I had the target set and everything, but when I clicked "Poehali!!!", a big red message popped up saying something like "Bon Voyage has taken control of rover", and then my game crashed. Here's my log if you'd like it: http://pastebin.com/DAbPMHhb
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4 minutes ago, Caylis1397 said:
@bananashavings can you send me the message?
Sorry, I don't have the exact quote on me, but its something along the lines of "All science in discover able objects has been removed" Ill try to see if I can get the exact words.
[1.3.1] Syncrio: Scenario Syncing
in KSP1 Mod Releases
Posted
You may want to make your own thread in the help section. When I was looking for help, I got it much faster with my own thread.