-
Posts
132 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by bananashavings
-
Ahh. Thanks for the clarification!
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
Neat, but why is it necessary in KSPRC?
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
Awesome! What is Kopernicus actually for though in KSPRC? Isn't it for making planets or something similar?
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
I completely understand where your coming from, but this model has been giving me so much trouble. I'm not an artist in any way, and to be honest I'm surprised my model didn't turn out absolutely horribly. I know the generalities of UV mapping but it seems like this model hates me and doesnt want to get textured. Ill see if I can find somewhere to upload the model with the textures so you can see its horribleness.
-
Thanks for those sources, and after brushing through those, I understand most of the basic concepts. What Im struggling with right now is trying to figure out why unwrapping a circular area shows up as a deformed diamond. Heres a picture showing what I'm trying to explain. Is this normal, is there anyway to fix it? Thanks!
-
If you look at this picture, you can see that I have a circular area selected but its more of a rounded diamond in the UV editor. Is there a way to fix that, because It makes it very hard to try to apply a texture to that area. Thanks! Thanks for the reply, Ill try to keep all of that in mind. Unfortunately UV mapping has made me extremely frustrated, and Ill need to take a break for a bit. Hopefully things can go a bit smoother from there. Thanks again!
-
I got it down to about 7,000, but I still cant texture it properly. The UV is just so much more complicated than anything Ive seen, that I don't know how to approach it. I could easily get a solid color on each piece, but even trying to get a separate color on the tips of the wings doesn't work as expected. Do you have any tips or ideas on how to approach this? Thanks!
-
Hey, I recently made a propeller model, and it went pretty well. After I finished the modelling, I tried to go in to texturing, but since It was a very complex model, Im not sure how to do it. I want to apply some basic textures to it, maybe a nuclear logo on the tip of the spinning piece, and also colors on the tips of the propellers. Here's the .dae if anyone wants to check it out. I know Im asking a lot, but I would sincerely appreciate any help I can get. Thanks!
-
About the icon: I was thinking something like that may have happened, but how come this doesn't happen in Firespitter or KAX? About the model: Neat, but I dont know if they really fit with the others models. The other 3 look "futuristic" and very sleek, where as this looks tacky. Do what you want, but It might attract more people if it look fitting.
-
Downloaded it and its pretty awesome, but I have a few things to say. The "Fire Whirl's" icon is broken in the SPH. Also, most of the models look really good but the propeller looks kind of tacky. Tihs of course is an opinion, but I think that the propellers design could look a bit more sleek and modern. Anyways, thanks for the awesome mod.
-
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Oh thank god. Again, thanks for time time that you put into helping me solve this! -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
@Andejx @lukiono @CTO_7 Sorry to have to ask this of you guys, but I think I fixed the issue, and I was wondering if you could try downloading the mod and telling me if it works. It should be posted on GitHub and SpaceDock under version 1.2.0.0 -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Thanks for all the effort you're putting into helping out. I really appreciate it and Ill try to get it solved ASAP Thanks for all the effort you're putting into helping out. I really appreciate it and Ill try to get it solved ASAP Thanks for all the effort you're putting into helping out. I really appreciate it and Ill try to get it solved ASAP -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Damn, that's so weird. If anyone else is having this issue please let me know. I have no idea what is causing it and I cant replicate it so until I have so more information, I cant really do anything. The only other thing I could suggest would be trying it out on a perfectly fresh 1.1, without any other mods like ScanSat. -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
I may have put the wrong download on github. Could you try downloading on SpaceDock here: http://spacedock.info/mod/424/CareerManager -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Could you try reinstalling the mod. I just tested it out in current 1.1 release in both x32 and x64 and it worked both times. There's a chance you have an outdated version, so please just try reinstalling just to make sure you are up to date. -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
That's super weird. If you haven't already, could you try and start a new career game and see if its there? Thanks!