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Everything posted by bananashavings
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[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Weird. Is this a save from 1.0.5, but running in 1.1? -
[1.3.0] Malah's Quick mods [2017.05.31]
bananashavings replied to Malah's topic in KSP1 Mod Releases
You should definitely try to get this indexed on SpaceDock, would be super helpful. -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
@SpaceMart @CTO_7 I just tested it out and it seemed to work fine. This may seem like a dumb question, but are you in a career mode game? If you're not, the button will not show up, -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Weird, it seemed to be working for me but I guess I'll have to recheck. Is this on a fresh 1.1 save or an old 1.0.5 one? Like I said to SpaceMart, is this a fresh 1.1 save or and old 1.0.5 one? -
Just wondering, when do you estimate it will be out. Thanks none the less!
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
No problem, glad you're enjoying it -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Just updated to 1.1, let me know if you encounter any bugs. I will be adding screenshots ASAP, but I keep forgetting. -
Was the Akademy Module added in this by chance. Don't see it in the notes but just checking to make sure
- 706 replies
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[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Thanks, I sincerely appreciate it, but I already changed the icon, if you download the latest version it should be there. -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Sure, definitely. Will do ASAP -
[1.0.5]AutoRove - autonomous rovermovement in the background
bananashavings replied to Wotano's topic in KSP1 Mod Releases
Is this still in development?- 139 replies
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- rover
- automation
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[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
Thank you very much for the feedback, and I totally agree that this could possibly extend the current game modes, that was one of the main reasons I wanted to get it back up and working -
[1.1.x] CareerManager - For all your career mode needs!
bananashavings replied to bananashavings's topic in KSP1 Mod Releases
[Reserved] -
CareerManager Some quick words: Once upon a time I was looking for a mod that would allow me to lock my funds and science. I stumbled across a mod called "CareerLite". For anyone who doesn't know what it is, here's a link. This mod did everything I wanted to and more. Unfortunately, the mod seemed to be out of development. It seemed like such a waste for a mod with a huge amount of potential to go to waste, so I checked the license and followed all the procedures that I believe were necessary, and a few days later, released... CareerManager! It is essentially a recompile with a major bug fix which caused the toolbar button to multiply. I sincerely hope you guys enjoy i, and If I did violate some terms, please let me know right away! Description: Like stated above, this mod allows you to lock your funds and science at max, and also is bundled with complete reversibility. If that isn't enough, it also allows you to upgrade all buildings and topple the tech tree, again with full reversibility. It is a phenomenal mod for people who want to utilize some aspects of a career game (such as Kerbal Leveling) but without having to worry about money. I know you can partially do this with the debug menu, but I believe this can be much more elegant and again, has more features. Downloads: You can download this mod either on either: GitHub: https://github.com/bananashavings/CareerManager/releases SpaceDock: http://spacedock.info/mod/424/CareerManager Source Code: The source code is fully available on GitHub: https://github.com/bananashavings/CareerManager/ Bugs & Future Plans: There currently aren't any known bugs, but future plans include: - Better icon - Utilizing the KSP skin Changelog: 1.2.0.1 | 04/28/2016 - Fixed the icon size error - Changed version file for 1.1.1 1.2.0.0 | 03/30/2016 - Fixed the 1.1 release major bug 1.1.0.0 | 03/30/2016 - Updated to KSP 1.1 1.0.2.0 | 03/18/2016 - Changed the icon 1.0.1.0 | 03/17/2016 - Changed to KSP skin - Fixed some formatting - Added license to the folder 1.0.0.0 | 03/17/2016 - Major bug fix - Button no longer multiplies - Fixed button not saving choices and excrementse - Enjoy! 0.9.0.0 | 03/16/2016 - Initial release - Known icon duplication bug - Will be 1.0.0.0 once that bug is squashed License: GNU General Public License v3
- 48 replies
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YAY, I removed the Destroy() function and changed the corresponding code in the main file to OnDisable() and it works now! Thanks for all the help and hopefully I wont have to bug you any more!
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Sure, heres the CareerManager.cs and heres the CareerManagerUI.cs. Additionally heres the ToolbarWrapper.cs if you want to see it. Thanks for all this help again, I sincerely appreciate it!
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Arrrgghhh, just changed it to practically what you have and it still didnt work! Do you think it could have to do with my main class?
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I'm trying to somewhat replicate your code, but I cant do "toolbarButton.Destroy();", as it throws "No overload for method "Destroy" takes 0 arguments. Any help? Nvm, that was something else
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Adding this doesnt change anything unfortunately: public void OnDisable() { ApplicationLauncher.Instance.RemoveModApplication(appLauncherButton); } Whats the best way to do that?