bananashavings

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Everything posted by bananashavings

  1. Sorry for my incompetence, but which functions should I make static. The only one that I see that affects the appLauncherButton directly is the constructor, and I cant make that static .
  2. Thanks for the reply, and it somewhat helped. It no longer creates a new button which is awesome, but the button now becomes unresponsive after switching scenes. Thanks for anymore help! Is there a way to fix this?
  3. Hey, whenever I switch from the VAB to the SpaceCenter, the icon for this plugin get create multiple times. How can I fix this? Thanks! https://gist.github.com/bananashavings/e698f4359e1628b5d6ef
  4. Hey, I was wondering if someone would be able to make a mod that basically forces Kerbals to level 0 when hired in science mode so that it is a bit more of a challenge to work your way through. Im sure it wouldnt be too hard, and the community would love it. Thanks for any support/help!
  5. I believe there was a station science re skin made by MunarIndustries, but I can no longer find a download for it. If any one could help me out that would be awesome, thanks.
  6. Hey, I think it could be really cool if someone made a a small mod that made it so that in science mode, it would cost science to buy Kerbals as apposed to career mode which requires funds. I think this could make science mode a little more engaging and I (naively) dont think that it would be to hard to make.
  7. Just so I do know, what would be the necessary components I would need to copy and edit. Thanks for any help!
  8. Yeah I have that, but like you said it's not exactly what I'm looking for.
  9. Hey, I was wondering if there is a mod that allows for Kerbals to gein xp and level up by being or working in a space station. If there currently isnt a mod. I think it could improve the dynamics of stations by making them a bit more useful. Thanks for any help!
  10. Damn, I used to use MKS/OKS but I never really had any use for most of the parts except for ones that related to UKS-LS, which is why I switched. Im starting a new game and MKS-L fits what I need just about perfectly, but I really want to make stations a bit more interesting by adding the Akademy Module. Ill consider going back, but MKS-L is more suited for me.
  11. I tried it yesterday by copying the config, model and texture, as well as changing the location in the config, but it didn't seem to work. If its not to much of a hassle, would you be able to help me out?
  12. Is there any way I can copy some files from MKS/OKS into MKS-Lite to get the Akademy module, or will I have to wait for an update?
  13. @RoverDude Hey, is there a way to get the MKIII Training Akademy module from UKS MKS/OKS into MKS-LITE? Thanks!
  14. Would this overwrite the KSPRC textures in TextureReplacer, or will I have to manually delete those?
  15. Alright I deleted it. Thank you for the response, I realized what I did wrong and I won't do it again, sorry about that.
  16. Hey, Ive been really wanting to download this to use with a friend, but I was wondering if there was a way (hacky or not) to get shared science. Thanks for any help!
  17. Hey, I would sincerely appreciate it if you could convert it to an android app. I guarantee that many people like me would find it useful!
  18. Does the AutoBalancingLegs still work in 1.0.5. I tried it out and it didn't seem to work completely properly. All it did was slightly alter one out of four legs, but that doesn't seem correct.
  19. Is persistent trails working for you in 1.0.5? I tried and It didnt work for me.
  20. If anyone is having troubles, I recompiled it and posted it to GitHub here: https://github.com/bananashavings/CKAN-MigrationToolPluginFix/releases There is a weird glitch that freezes CKAN after closing the migration menu so be aware!
  21. I tried that one, but the textures were incorrect. You can see it in the latest comment in that thread.
  22. Hey, I was wondering if there was a .craft to blender addon that works in 1.0.5. Thanks!