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Dyna Soar

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Everything posted by Dyna Soar

  1. Yes it's Infernal Robotics, but here i made a quick example: This is is a rocket that i made a few month ago and recoupler worked just fine and now this is happening. I think there must be a node under the right decoupler: I use a Steam Version and copied just the whole KSP folder to another location on my harddisk to prevent automatic updating to 1.4.? because several mods won't work. Thank you for your help.
  2. Hello, i don't know why but the recoupler Mod isn't working. A few month ago i made a craft using Recoupler and it worked. It seems when i change the recoupled part in this older craft it stopps working also. Can you please tell why it isn't working anymore? I am using KSP Version 1.31.1891 and i tried Recoupler 1.0 and 1.3. Thank you for your help. Bye Ulf
  3. Hello, yesterday i installed KSp from Steam. I paused playing the game for a couple of month. Using ckan i downloaded some mods i used in the past. So KSP crashes when the Program starts to load Squad Parts. Like Antennas, Decouplers, Thermometers... I deleted the cfg Files and launch KSP again until the next Squad Part is causing a crash. Thank you for your help in advance. Regards Ulf output.log log 1: https://1drv.ms/t/s!AgZfG5dXFo8Yj6VcQVkF3nYNIY8JWw log 2: https://1drv.ms/t/s!AgZfG5dXFo8Yj6Vb3CyHKc3Y68pkgw Version 1.3.0.1804 Installed Mods: KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.4.4 Toolbar - 1.7.14 USI Tools - 0.9.3 Astrogator - 0.7.8 AugmentedReality - 0.2 BD Animation Modules - 0.6.4.8 Color Coded Canisters - 1.5.1 Community Category Kit - 2.0.1 Community Resource Pack - 0.7.2 CommunityTechTree - 3.2 Community Trait Icons - 0.1.2 CraftImport - 0.8.9 CryoEngines - 0.5.8 CryoTanks - 0.4.7 DistantObjectEnhancement - 1.9.1 DynamicBatteryStorage - 1.1 Easy Vessel Switch - 1.5.6471.31118 EVA Transfer - 1.0.7 ExtensiveEngineerReportContinued - 0.1.1 Firespitter - 7.6 Flexible Docking - 1.0.5 Flight Plan - 1.0.2 FMRS (Flight Manager For Reusable Stages) - 1.2.5 Kerabl Optical Alignment System - 1.0.3 FShangarExtender - 3.5.1 Fuel Tanks Plus - 1.12.1 GPOSpeedFuelPump - 1.8.8 GroundConstruction - 1.2 Hangar - 3.3.2 Interstellar Fuel Switch - 2.9.3 JanitorsCloset - 0.3.2 JSIPartUtilities - 0.4 Kerbal Attachment System - 0.6.3 KerbalAtomics - 0.4.8 Kerbal Joint Reinforcement - 3.3.3 KerbalKonstructs - 1.2 HyperEdit - 1.5.4 Feline Utility Rover - 1.0.1 InlineBallutes - 1.2.8 MFS - 0.3.3 Kerbal Inventory System - 1.7.6468.41490 <b><color=#CA7B3C>Kopernicus</color></b> - 1.3.0.8 kOS - 1.1.3 KSP-AVC Plugin - 1.1.6.2 LaserDist - 1.0 Lithobrake Exploration Technologies - 0.4 Ludicrous-Propulsion-Systems - 0.2.5.2 Infernal Robots - 2.0.11 Maeneuver Node Evolved - 1.0.3.1 Modular Rocket Systems - 1.13.1 ModularFlightIntegrator - 1.2.4 Docking Port Alignment Indicator - 6.7 NearFutureConstruction - 0.8.3 NearFutureElectrical - 0.9.5 NearFutureLaunchVehicles - 1.1.1 NearFutureProps - 0.1 NearFuturePropulsion - 0.9.4 NearFutureSolar - 0.8.6 NearFutureSpacecraft - 0.7.3 NSS-OctoSat - 0.1.7 PartCommanderContinued - 0.1.2 PartWizardContinued - 1.3.4 PersistentDynamicPodNames - 0.1.8 Portrait Stats - 1.0.15 Precise Maneuver - 2.3.1 RCS Sounds - 5.2 Recovery Controller - 0.0.2 ReentryParticleEffect - 1.2.0.1 AmpYear - 1.5 SelectableDataTransmitter - 0.1.3 PicoPort - 0.1.3 PicoPort4AllSizes - 0.1.2 ShipSectionsContinued - 0.1 SpaceY Expanded - 1.3.1 SpaceY Lifters - 1.16 StageRecovery - 1.7.2 StationPartsExpansion - 0.5.1 StationScienceContinued - 2.3 TAC Fuel Balancer - 2.13 TacSelfDestructContinued - 1.6.4 ToadicusToolsContinued - 0.22.1 Trajectories - 1.7 Kerbal Alarm Clock - 3.8.5 Transfer Window Planner - 1.6.2 TweakableEverything - 0.1.21 TweakScale - 2.3.6 UbioWeldingLtd-Continued - 2.5.1 USI Core - 0.4.2 Asteroid Recycling Tech - 0.10.3 USI Exploration Pack - 0.8.2 Freight Transport Tech - 0.7.2 Karbonite - 0.9.2 Konstruction - 0.2.2 USI-LS - 0.6.2 MKS - 0.52.2 NuclearRockets - 0.4.2 Sounding Rockets - 0.6.2 Universal Storage - 1.3.0.1 EVAParachutesAndEjectionSeats - 0.1.14 VesselMover - 1.5.1.4 KSP Interstellar Extended - 1.15.1 [x] Science! - 5.10
  4. Thank you for your answers. I try to design my own own part. It is difficult for me because i have no idea how to use the blender and unity programs.I hope that i will be succesfull and it will take some time. Bye Ulf
  5. Hello, i want to make my own docking port, because i have no idea how to stow a rover in a cargo bay. I can use a decoupler to release the rover, but when the rover returns to the garage again i just can close the doors and that's it. That is not satisfying me. So i am thinking of a small docking device, may be with magnetic power. I think the 1x1 Plate will do the job. I opened the cfg file of the Docking Port and copied the Docking Module into the cfg file of the 1x1 Plate. End even the node Attachements. But it won'work. Why is there no decouple function? I don't get it. I read in the wiki that there are much more functions like magentic fore implemented in the module? Why are these options missing in the docking port cfg? Thank you for your Help in advance. Bye Ulf
  6. Hi, thank you for your answer. I made a further test but it was not very succesful. When i turn everything on Biomass is produced within 3 days. I think this is ok. Buit i am still running out of seeds in a minute. So i start reproduction and it takes me one day day to produce seeds. Again turning everything on and the biomass production time reduces from 173 days to more practiable 3 days. But after a minute i have no seeds and the time needed to produce biomass increases to 173 days and the cycle starts again. I can't change the difficulty level. it's stuck at masochist. Can i change it to classic ( maybe it's easier then?) in a file? By the way i didn't find the seedbank? Can you provide a foto of it? Thank you Bye Ulf
  7. Hello, i am playing KSP since mid December and i did not know how much fun it is to build and maneuver spaceships. I want to use biomass because it seems to be a wonderful mod together with TAC. But i an into some problems and i hope you can help me. The first version of biomass was the 50mb version from Kerbalstuff. Today I noticed another version on github which is ~320mb? Which one is the right File? So i deleted the biomass folder in the gamedata folder and copied the 320mb file into the gamedata folder. The program could not load my Spacesstation because there were problems with the testfueltank but i just copied tht the testfueltank folder from the 50mb file into the parts folder of the 320mb file. I noticed that the greenhouse food is now named experimental mk2 and is way more smaller. The second Problem ist how to gain seeds. I click on Reproduction but i have no gain. Then i noticed in the description of the parts that seeds will reprodruce at a 0.09 (0.57) rate a day but the consumption is much higher. So sooner or later i am running out of seeds. And i think without seeds everything will die. What is my mistake? The difficulty is masochist and i cannot change it because when i press alt KSP freezes. I hope you can help me and thanks for that in advance. Bye Ulf
  8. After a calm new install everything works fine. Due too downloading several mods (all compatible with 1.05) the program becomes extremely unstable. So i just deleted the module manager dll versions leaving only 2.6.13. in the folder. I think i deleted too much, so that even new install was not working. So i decided to delete everything and made a clean new installation. Bye Ulf
  9. Hello, i am relative new to KSP and after landing on the moon i want to start a moon base. I downloaded the 14mb file because i lked this mod the most. But after copying into the gamedata folder something is missing because KSP won't start. The Module Manger is 2.6.13. I hope you can help me and i thank you in advance for that. Bye Ulf
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