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  1. proteasome

    [1.7] Mk2 Expansion v1.8.4.1 [update 4/23/2019]

    I reinstalled ModuleManager and that fixed my problem! Thanks so much.
  2. proteasome

    [1.7] Mk2 Expansion v1.8.4.1 [update 4/23/2019]

    Trying to send log (maybe too big for message system?) A quick look through it shows references to lots of supposedly uninstalled mods. Maybe it's time for me to do a fresh install.
  3. proteasome

    [1.7] Mk2 Expansion v1.8.4.1 [update 4/23/2019]

    @JadeOfMaarI have CRP installed. It was an older version, but I just updated to the most recent. Still having the same problem, even after I deleted the other localization files. I don't see a second intake module on the intakes, either the stock intakes or yours. Is there an additional dependancy I might still be missing? Thanks for your help with this!
  4. proteasome

    [1.7] Mk2 Expansion v1.8.4.1 [update 4/23/2019]

    Intakes report nominal (have airflow) but engine does not (lists flameout, intake atm deprived). If I add a jet engine to the same craft it will work with the intake, but the atomic engine won't. Trying to upload a screenshot showing as much, but Imgur is being :-( Trying to take-off from KSC on Kerbin. Engines DO work when turning on infinite propellant. Then I have no problems. Haven't yet tried with the updated version.
  5. proteasome

    [1.7] Mk2 Expansion v1.8.4.1 [update 4/23/2019]

    Probably having an issue with trying to force run on 1.7, but wondering if there'a a fix. For Roentgen (and Sievert on Mk3 expansion) the engine says it's intakeAtm deprived. Has anyone else tried to fix this? Asking for a friend...
  6. proteasome


    I've looked all over the interwebs and can't find anything. If anyone knows where, I have money to spend on merch...
  7. proteasome

    What did you do in KSP today?

    Took my VTOL SSTO, Space-Copter-One, to Laythe, where it reports "heavy traffic." Thanks to Firesplitter's electric rotor, and Karbonite's Karborundum fusion engine, it has unlimited surface flying time, and 11,000 m/s dV (vacuum) More screenshots in spoiler.
  8. FYI for anyone whose helicopter main propellers are thrusting the wrong way, the reverse-thrust module isn't included in the part definition file by default (KSP 1.45, CKAN install). You can add it with the following: MODULE { name = FSswitchEngineThrustTransform defaultTTName = thrustTransform alternateTTName = alternateThrustTransform useNamedAlternate = 0 }
  9. proteasome

    DT Vista Engine Losing Thrust

    I've been running in x64 also. I've run into the glitch on craft without the drill, but my last craft with it got bugged also..
  10. proteasome

    DT Vista Engine Losing Thrust

    you have exactly the same problem I've periodically come across. I haven't found anybody else with this problem yet, so I don't know what's causing it. I've been able to avoid the problem for now by taking the following steps, which I gleaned from various posts, but I'm not sure which of them is actually causing the bug to go away. 1) I did a clean install of KSP and all my mods. I made sure to get rid of any mods I wasn't using. One mod in particular that I did get rid of, which may have been causing the problem, was OPT space plane parts. I also uninstalled TCA for what it's worth. Other mods I removed included precise node, better burn time. I don't know if this bug is a mod conflict or not. 2) I now try to avoid excessive part clipping. I think this may have been causing the problem. Do your ships have significant part clipping? I would be really curious to know. 3) I avoid excessive quicksaving. 4) I keep my saves uncluttered. I first noticed the bug a while ago, but it got really bad last week. Since then I've been doing these 4 things and haven't seen it come back. Let me know what works or doesn't for you. Interesting. None of my ships have had drill-o-matics. Were they at all clipped into anything, even when extended?
  11. proteasome

    Interstellar Extended Generators not working properly

    Post a screenshot of your ship (as you said, on the ground testing for figuring out reactors is best) and I might be able to help.
  12. proteasome

    DT Vista Engine Losing Thrust

    I've had a similar problem to this that can occur with many different engines where I seem to get "stuck" in a particular orbit, and nothing I do can change it. I think it's related to part clipping, but that's just a hypothesis. A question: do you have functioning RCS? is that able to change your orbit, or is it simply a problem with Vista thrust? What do the values from Kengineer and from the Vista say for thrust in kN?
  13. proteasome

    I want to explore RSS with kerbal sized rockets

    You might want to think about KSP Interstellar. It's a complicated mod, but one that will ultimately allow you to launch rockets and SSTOs on a kerbal scale (.65 - 3.75 m) in RSS. If you take the plunge, be aware that KSPI is a large and actively updated mod and will require lots of additional research (both in game and on forums) to discover the true potential of, however, like KSP in general I think it is well worth the effort. As an example, I just made this SSTO that landed on Titan without refueling from KSC/Florida. Additional parts are from B9 mods.
  14. proteasome

    Airliner Safety Challenge

    Range may be theoretically infinite, but how far have you or an autopilot actually flown?
  15. unobtanium/handwavium also 67P/Churyumov–Gerasimenko (the comet Rosetta went to)