Error_Sophius

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Everything posted by Error_Sophius

  1. Just to verify: You mean the current compile works fine, right? (and what about Draggable Navball?) If they need rebuilding, I can do that. Otherwise I might as well update the Spacedock metadata before I forget.
  2. Not at the moment. In my first experiments with navball/altimeter dragging, I let them drag anywhere, but that caused issues. As an example, the rolldown-on-hover features did not play nice when placing them off their usual edges. The navball and altimeter UIs were designed with the top and bottom edges in mind; it was easier to snap them to their original edges than to modify their UIs. So that's what I did. (Technically, it's not really snapping to the top edge. The bit that responds to dragging just ignores the drag's Y offset.) It wouldn't be hard to make the snapping behavior toggleable, and I can do that if you really want it, but I don't think it will have quite the effect you intend.
  3. @linuxgurugamer : I did, but I'm out of the country at the moment and can't experiment (or answer much). Ask me again in a week or two.
  4. It's the "rich text" part I have a problem with. Well, no, I guess that's not strictly true. It's trying to edit rich text that I have a problem with. Latex is painful too, but asciidoc->pandoc->OOXML should work, if I'm only opening LOW to copy/paste from it. Thanks.
  5. I did a routine edit on my mod threads and their formatting got all screwed up. Fixing it was more aggravation than it should have been. Is there any form of plain-text markup that I can use for posts? I almost don't care what it is, I can always compose in a text editor and convert with pandoc. Even straight HTML would be okay. But I can't find a button for either inserting marked-up text or editing the raw HTML. And the WYSIWYG editor makes me want to kraken myself in the face.
  6. Seems to work fine at first glance. Marked as updated for 1.6 in spacedock. Post any bugs.
  7. First probe lander on Laythe. Heat shield is in place for re-entry, parachutes are correctly attached, approach path is well-covered by relay satellites. I retract the solar panels on approach. Everything looks good. Suddenly I realize that the atmosphere is probably going to rip off the probe's antenna on the way down. Oh no. I didn't plan for that, and the last-hop relays aren't specced to talk to a bare probe core from orbit. Maybe the antenna will survive if retracted? Maybe the probe can land blindly, and I can ship a newer, bigger relay to reestablish contact? Dicey, but it might work, and I can't think of anything else to try. That atmosphere is coming up awful fast. Let's go with it. So I retract the antenna in space. ...before arming the parachutes. ...in hard mode. (how are you supposed to handle an unmanned landing in atmosphere, anyway? I did manage it later, in just that way -- retract antenna, land blindly, use a brief contact from a powerful relay to extend the antenna again -- but the successful splashdown was mostly luck, and it won't work on solid ground)
  8. It's not in stock, unless it was very recent. Having a slider buried in the settings is not the same as being able to drag the navball out of the way at will. I haven't played in a while, so I didn't realize 1.6 was out. Thanks for the heads up. I'll double check that it's not broken and then update.
  9. Done for 1.4.3, and thanks for the ping. Spacedock doesn't seem to realize 1.4.4 exists yet, but I will check again in a few days and update for that too. I'm not sure how quickly ckan picks up on spacedock changes, but I'm pretty sure it's less than a day.
  10. Hrm. I agree that is a thing I should change, but I'm not sure how -- I don't do anything with ckan directly, I just make my updates on Spacedock and they magically show up some time later. Anyone know how I can do what quietsamurai suggests?
  11. Updated metadata for 1.4.1. I don't expect to have time to play this week, but I'll pay attention to bug reports.
  12. Okay, I just had a chance to look at it myself. I noticed the navball unexpectedly reappearing too. I don't think it's anything to do with DN, as DN does not manipulate the navball's on/off status. There were no other obvious problems. I have updated the spacedock metadata for both mods to include 1.3.1. Thanks @DerGolgo for the heads up.
  13. That's relieving. If it really does work on 1.3.1, then I don't have to re-figure-out how to debug it. I'd just need to update the metadata on spacedock. Let me know how it goes. If anyone else watching has tried to use this and/or Draggable Altimeter on 1.3.1, please chime in. I'll inquire on IRC too. If I can get three independent user reports that they work, I will assume they work and update spacedock (and thereby ckan) right away.
  14. Will do. Thanks for asking; I tend to play in bursts and then leave the game alone for a while, so I don't always notice when a new KSP version comes out. If I don't have a new release in two weeks, stab me.
  15. I'm pretty sure that, if I decide I'm done with Duna, I can pack it up again and ship it to Jool or something. The same linearization trick should work just fine a second time.
  16. "the stuff that was under that fairing, ..." should be followed by several more sentences, rather than being truncated with a Read More link (compare to the text on the other side of the link). Again, I'm not sure if that's something you can control -- but the point of embedding an album to me is to not have to go off-site to view stuff.
  17. It's not perfect, but it does show up. The text for each image is cut off. I'm not sure if that's their problem or yours.
  18. I have this problem too. Post is here.
  19. So I accepted a mission to plant a flag on Duna, and decided I was going to make it more complicated: A station in Duna orbit, with a reusable lander, and potentially refuelable by mining Ike. I'm playing on Hard, and to make it easier to fix the inevitable design mistakes I wanted to troubleshoot the station in Kerbin orbit, before shipping it to Duna all at once. Thrust and irregularly-shaped objects don't mix well, so figuring out how to do that was a challenge. For (I think) the first time I made a point of taking pictures as I went. I thought the solution I came up with might be of interest here. The pictures are in an imgur album here, but since I have basically no contact or interest in the imgur community I'm posting it here as well. (I've never messed with imgur embedding before, bear with me if this doesn't work as intended) [edit: Okay, I have no idea how to make the imgur-album button work. Help?]
  20. I built a station around Duna. Fairly standard, but I've never done it before and it took about 8-12 hours. The design challenge of figuring out how to ship something asymmetrical in symmetrical pieces was interesting. I parked the pieces in Kerbin orbit, attached them linearly for the transfer burn, then reassembled them around Duna in the final configuration. I took pictures and I'm thinking of documenting the process for interest/amusement. How and where should I post that stuff? (for that matter, how do I do images at all?)
  21. Finally got around to testing this myself. Seems to work fine in 1.3. Spacedock's been updated and ckan should see the change soon.
  22. Finally got around to updating this. It works in 1.3, with the caveat that it's gone back to reverting the navball position on entering/leaving IVA. It's a minor enough bug that I'm marking it for 1.3 anyway so that ckan won't complain. Will fix the bug later, or if someone's impatient they can look at the source.
  23. Repeating from the altimeter thread: I wont' be able to test this myself till this weekend, probably, but glibbo states that it works as-is in 1.3, which is a good sign. If I can get a second person to confirm that they work, I'll go ahead and update spacedock's compatibility information.