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AndrewDraws

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Posts posted by AndrewDraws

  1. EXTRASOLAR

    License: Creative Commons Attribution-NonCommercial-ShareAlike

    n7jGIDH.png

     

    DESCRIPTION:

    The Extrasolar mod adds the red dwarf star "Valentine" in orbit around Kerbol. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. DO NOT INSTALL THIS FROM CKAN!

    LIST OF CELESTIAL BODIES:

    Spoiler
    • Valentine
      • Heba
        • Serex
      • Solyth
      • Fust
        • Kuprus
      • Mir
      • Lomina
        • Maol
        • Javine
        • Ucella
        • Deemo
        • Pael

    SCREENSHOTS:

    XsBTEaN.pngO8ZFD39.pngSyGAMhI.pngJeZGxxb.png

     

    DOWNLOAD ON SPACEDOCK

    CHANGE LOG:

    Spoiler
    • 1.9.2 (January 24, 2020)
      • Added planet Teeko
    • 1.9.1 (October 28, 2019)
      • Fixed OnDemand implementation
      • Compatibility with Spectra and Astronomer's Visual Pack
      • Tweaked visuals
      • Tweaked terrain textures
      • Desaturated Deemo
      • Increased mass of Maol
    • 1.9.0 (October 08, 2019)
      • Updated to KSP 1.7.3
      • Decreased SMA of Lomina's orbit
      • Increased eccentricity of Valentine's orbit
      • Texture update for every planet and moon
      • Changed Valentine color
      • Updated visuals
      • Tweaked masses of some planets and moons
    • 1.8.0 (December 25, 2018)
      • * Updated to KSP 1.5.1
      • Added EVE atmo effects
      • Improved Heba texture
      • Improved Lomina texture
      • Improved Kuprus texture
      • Updated Valentine light intensity curve
      • Updated atmo gradients
      • CRP configs
      • Changed file structure
      • Fixed issue with Kuprus biome map
      • Made Solyth less saturated
      • Minor fixes and tweaks
    • 1.7.6 (September 12, 2018)
      • Updated to 1.4.5
      • Minor bug fixes and tweaks
    • 1.7.5 (May 9, 2018)
      • Various bug fixes
    • 1.7.3 (April 29, 2018)
      • Fixed EVE issues
      • Fixed compatibility with SVE
      • Fixed compatibility with OPM
      • Created visuals for stock system
    • 1.7.1 (April 9, 2018)
      • Updated to version 1.4.2 of KSP
      • Scatterer adjustments
      • Adjusted Solyth and Fust's clouds
      • Distant Object Enhancement compatability (Thanks Pkmniako!)
      • Fixed issues between Extrasolar and Stock Visual Enhancements
    • 1.7 (February 19, 2018)
      • Fixed Deemo texture seam
      • Improved biomes
      • Added snow storms to Mir
      • Overhauled Javine
      • PQS Improvements
      • Scatterer tweaks
      • Tweaked coloration of Pael
      • Improved Soltyh scaled space
      • Added terrain textures from CTTP
      • Removed Pael and Ucella's atmosphere
      • Improved clouds
      • Updated science definitions
      • Improved Maol
    • 1.6.1 (January 1, 2018)
      • Scatterer tweaks
      • Fixed bug with Javine's and Fust's oceans
    • 1.6 (December 31, 2017)
      • Compatibility with After Kerbin
      • Removed Semth
      • Replaced Javine texture with Semth texture
      • Changed Mir coloration
      • Changed Solyth coloration
      • Made Valentine system more realistic (mass changes, orbit changes, atmosphere changes, etc.)
      • Added moon Kuprus
      • Added moon Pael
    • 1.5.4 (December 25, 2017)
      • Fixed lighting issues
      • Fixed Lomina's rings
      • Fixed scaled space for some planets disappearing briefly
      • Tweaked Heba's texture, and fixed its seams
      • Improved Serex texture
      • Improved Mir texture
      • Improved Fust texture
      • Improved Ucella txture
      • Improved PQS for all rocky planets
      • Restructured files
    • 1.4 (September 17, 2017)
      • Updated to work with latest Scatterer version
      • Updated to work with latest Kopernicus version
      • Scatterer tweaks
      • Improved Lomina's rings
      • Added clouds to Javine
      • Scaledspace tweaks for all bodies
      • Removed FlightGlobalsIndex (put the optional "CareerSaver" to prevent previous saves with Extrasolar from breaking after updating)
      • Moved Valentine closer to the Sun
    • 1.3.2 (March 6, 2017)
      • Tweaked textures
      • Improved Ucella textures
      • Final Frontier support
    • 1.2.0 (January 26, 2017)
      • Scatterer support!
      • EVE update
      • Texture overhaul
    • 0.9.0 (May 3, 2016)
      • Fixed incompatibility with newest version of EVE
      • Converted most textures to .dds (smaller file sizes)
    • 0.8.0 (April 8, 2016)
      • Added support for Distant Object Enhancement
      • Changed integration of Environmental Visual Enhancements compatibility
      • Cleaned out science definitions
    • 0.7.0 (March 12, 2016)
      • Packaged Extrasolar Clouds with Extrasolar
      • Completely changed Solyth
    • 0.6.0 (February 26, 2016)
      • Added moon Serex
      • Added moon Ucella
      • Removed moon Vik
      • Completely fixed Solyth's texture seam
      • Modified orbit of Javine
      • Modified orbit of Deemo
      • Shrinked mass and radius of Deemo
      • Increased radius of Maol
      • Tidally locked Vedre
      • Tidally locked Lomina's moons
      • Improved texturing of Vedre
    • 0.5.1 (February 19, 2016)
      • Changed description of Semth :)
    • 0.5.0 (February 19, 2016)
      • Added moon Hauna
      • Added moon Semth
      • Added moon Vedre
      • Removed moon Lox
      • Fixed Solyth's texture seam
      • Redid all atmospheric curves
    • 0.4.0 (February 14, 2016)
      • Improved texturing of Deemo
      • Improved texturing of Fust
      • Improved texturing of Maol
      • Improved texturing of Vik
      • Improved biome map for Solyth
      • Tweaked Solyth's textures
      • Tweaked stock scale orbits
    • 0.3.1 (February 10, 2016)
      • Improved texturing of Mir
      • Improved texturing of Heba
      • Made Valentine more red
    • 0.3.0 (February 7, 2016)
      • Added moon Maol
      • Added moon Vik
      • Added moon Javine
      • Added moon Deemo
      • Added moon Lox
      • Fixed issue with normal maps not working properly
      • Added custom science defs
      • Added support for Custom Asteroids
      • Lowered elevation of stock scale Fust
      • Increased semimajor axis of stock scale planets
      • Modified Mir's biome map
    • 0.2.0 (January 31, 2016)
      • Added planet Solyth
      • Added planet Fust
      • Added planet Mir
      • Changed orbit colors for Heba and Lomina
      • Fixed temperature curves for Heba and Lomina
      • Increased color saturation of Lomina
      • Added custom ring texture for Lomina
      • Modified Valentines orbit
      • Changed light coloration of Valentine
      • Added scale options
      • Created clouds pack for Environmental Visual Enhancements 
    • 0.1.1 (January 25, 2016)
      • Added planet Heba
      • Added planet Lomina
    • 0.1.0 (January 24, 2016)
      • Initial release

     

     

  2. @pmborg Nah I'm not saying you can't post on this thread, I'm just saying that it gets a little overwhelming and excessive when there are long posts of raw information about exoplanets, that's all.

    I will repeat what I said before which is that the radius of Gliese 667Cc is unknown, and that 1.5 R-earth figure you see is actually assumes that its minimum mass is its actual mass as well as assuming an earth-like composition, which are two very big assumptions. More likely than not, Gliese 667Cc's mass is well above 4 M-earth, making it more likely to be a water world or mini-neptune with a large radius rather than a small, rocky, earth-like planet.

  3. Here in this data table, you can see that Gliese 667Cc's minimum mass is about 4 M-earth. This is the minimum mass of this planet, meaning it's mass could very well be over 6 M-earth, placing it closer to the mini-neptune range. It's radius is also unknown since it was discovered using doppler spectroscopy, and no known transits have occured. Saying that we know its radius to be 1.5 R-earth is not true.

    As for its tidal forces, you can see that even if Gliese 667Cc is rocky, it would experience tidal forces 300 times that of Earth, which would result in an extremely active and volcanic surface.

    Also, I'll note that we do not know the surface temperature of any of these planets either, so stating that we do is just scientifically inaccurate, and might miseducate people, which I don't want.

    One last thing, @pmborg please stop flooding this thread with data about exoplanets. If you have some information/data/studies you want to share with me, please just link the source here.

  4. On 8/31/2019 at 2:26 PM, Antares9 said:

    Todo funciona muy bien, excepto una horrible capa verde que se ve en la atmósfera ocupada actualmente ksp 1.7.1

    I'm no longer maintaining RSSVE light. However, it's possible that I will update it at some point in the future. If I decide to update it, I will fix this problem.

    Mi traducción horrible:

    Ya no mantengo RSSVE light. Sin embargo, es posible que vaya a actualizarlo en algún momento en el futuro. Si decido actualizarlo, arreglaré este problema.

  5. 2 hours ago, pmborg said:

    Hello Andrew you are really doing a very nice and talent Job here about these Exo planets in TRAPPIST-1:

    Here are my comments in a simple and short format, I don't want to overload with more detailed information, but here are the more recent discoveries about them in a short resume:

    START TRAPPIST-1: Mass 93.2xJupiter Radius 77618km Density: 90.4g/cm^2 (Esc.Velocity: 552km/s - ASL Gravity: 1961m/s^2) Surface temperature 2516K

    • TRAPPIST-1b surface temperature 145C - Iron 41% Silicate 18..4% Water 23.2%(71.8% Similar to Earth) (Esc.Velocity: 10.8km/s - ASL Gravity: 8.29m/s^2)
    • TRAPPIST-1c in an Hot World with temperatures 78.7C and 79.6C - 12.8% Iron 87.2% Silicate (84.9% Similar to Earth) (Esc.Velocity: 11.6km/s - ASL Gravity: 9.88m/s^2)
    • TRAPPIST-1d is an Icy World with temperatures between -17.5C and -89.7C - 23.7 Iron, 14.9% Silicate and 14.5% Water (Esc.Velocity: 6.96km/s - ASL Gravity: 4.95m/s^2)
    • TRAPPIST-1e is an Icy World  temperatures between -9.87C and -13.4C - 41.9%Iron 36.4% Silicate (Esc.Velocity: 10.4km/s - ASL Gravity: 9.56m/s^2)
    • TRAPPIST-1f is an Icy World  temperatures between -50.8C and -48.2C - 48.6% Iron 7.66 Silicate 19.7% Water (Esc.Velocity: 10.7km/s - ASL Gravity: 8.75m/s^2)
    • TRAPPIST-1g is an Icy World  temperatures between -70.4C and -64.5C - 14.7%Iron 78.8%Silicate 6.5%Water (Esc.Velocity: 11.3km/s - ASL Gravity: 8.95m/s^2)
    • TRAPPIST-1h is an Icy World  temperatures between -101C and -90.9C -  39,3% Iron 47.9%Silicate 12.9% Water (Esc.Velocity: 7.4km/s - ASL Gravity: 5.68m/s^2)

     

    I already have access to the latest information on the size and mass of these planets, and have used that information to create the planets.

  6. 32 minutes ago, Space Nerd said:

    Is tau ceti e a steam planet with super deep ocean or a venus type planet?

    Also, which planets have liquid on its surface?

    Tau Ceti e is a steam planet. The planets with surface liquid are Tau Ceti e (water), Teegarden b (sulfuric acid), TRAPPIST-1b (liquid CO2), TRAPPIST-1d (water), TRAPPIST-1e (water) and TRAPPIST-1f (water).

  7. 7 minutes ago, Space Nerd said:

    Can you add description for the planets in the first page once the mod is done?

    I'm a little hesitant to put a description for each planet on the OP since there are a lot of planets. Maybe I'll add a description to each system so that it's a bit more compact.

    12 minutes ago, Space Nerd said:

    Also, would there be at least one habitable planet in the mod?

    Yes! There will definitely be one or more habitable planets in REX. Currently, TRAPPIST-1e is the only planet I've made so far that could be considered habitable. I might add more in the future. We'll see :)

    13 minutes ago, Space Nerd said:

    How will this work with stock system?

    The stars are positioned heliocentrically, meaning they orbit the Sun. The simplifies things on my end because stellar coordinates IRL are heliocentric, and it also means I don't have to do things such as change the Sun to the galactic center, re-parent Kerbin to an identical copy of the Sun, etc.

    The stock version will have kerbalized names and descriptions, and will be scaled down to the same size as the stock system. Other than that, the stock version will be identical to the RSS version.

  8. On 8/17/2019 at 9:26 AM, AloE said:

    That would be awesome...but my understanding is that Principia (or at least some limit in KSP numerical coordinate space {EDIT: regarding Principia's mathematical n-body integrations]) , at least in the past, has not been able to handle multiple solar systems...has that changed?  if so, your concept is obviously better ;-)  Thanks!

    I actually believe you're right about Principia not working with multiple solar systems. Either way, the suggestion you are proposing seems needlessly convoluted. I don't need SLIPPIST nor TRAPPIST-1 for Principia to turn TRAPPIST-1 into the home solar system and make it work with principia

  9. On 8/15/2019 at 4:29 AM, AloE said:

    Might you consider one form you release being a .cfg file for atm & textures Kopernicus patch for SLIPPIST1 --> TRAPPIST1 for Principia?

    I'm not sure what you mean by this. Do you mind clarifying for me?

    On 8/15/2019 at 3:50 AM, OOM said:

    Awesome! The potentially inhabited exoplanets of Teegarden were discovered this year). Could you add some black vegetation in the twilight zone?

    In Real Exoplanets, neither Teegarden b nor Teegarden c are habitable. I made Teegarden b a cooler version of Venus, cool enough for sulfuric acid oceans to form (that's what the yellow is) but still hot by Earth standards. I made Teegarden c basically a tidally locked super-Mars.

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