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Andi K.

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Everything posted by Andi K.

  1. Don't worry, it will work with both RSS and the stock solar system
  2. When KSP 2 comes out, I do plan on eventually making a new Extrasolar (Extrasolar 2 if you'd like :P) for KSP 2. When an "Extrasolar 2" would come out would be completely dependent on if/when planet modding capabilities are brought to KSP 2. Who knows, maybe planet modding capabilities will come right out of the box.

    In the meantime, there is a small possibility of me making Extrasolar 1.9 and releasing it sometime in the future, maybe on the 4th anniversary of Extrasolar (January 24th, 2020) or on Valentine's day (February 14th, 2020). Extrasolar 1.9, if I do end up releasing it, would probably be one of the last, if not the last major update for Extrasolar, so I'd make sure I clean up lots of things, maybe update a couple of textures, etc, so that I leave it in a state that I'm relatively happy with. I'm wary of changing any textures though, because I don't want people's preexisting landers or bases to blow up because of heightmap changes.

    We'll see what I decide to do.

    1. FreeThinker

      FreeThinker

      What about the high quality texture feature introduced by KSP 1.8? Will you integrate them into Extra Solar?

       

    2. Andi K.

      Andi K.

      Yes I will do that once 1.8 comes out.

  3. Once I make TRAPPIST-1h and fix some atmospheres, I'll release an alpha version of REX
  4. I actually believe you're right about Principia not working with multiple solar systems. Either way, the suggestion you are proposing seems needlessly convoluted. I don't need SLIPPIST nor TRAPPIST-1 for Principia to turn TRAPPIST-1 into the home solar system and make it work with principia
  5. Why would I need to do all of that when I could just make Real Exoplanets compatible with Principia?
  6. I'm not sure what you mean by this. Do you mind clarifying for me? In Real Exoplanets, neither Teegarden b nor Teegarden c are habitable. I made Teegarden b a cooler version of Venus, cool enough for sulfuric acid oceans to form (that's what the yellow is) but still hot by Earth standards. I made Teegarden c basically a tidally locked super-Mars.
  7. I'll probably reuse the old texture for some other planet down the road
  8. It would be relatively easy for me to add a REX settings file where you can set your own scale factor for stellar distances. That's not the problem. The problem is that if I place any stars beyond 50 real life light years, it causes some serious bugs that cannot be avoided. However, if I scale down the distances by 100, that would allow me to add objects up to 5000 ly away without anything being beyond 50 real light years away (since 5000 divided by the scale factor (100) equals 50). So the question is: do I scale everything down by some number to allow me to add stuff beyond 50 ly, or do I allow the user to define a scale factor that must be less than or equal to one, and limit myself to stars within 50 ly?
  9. The thing is that I don't want everything to be so far that it's inaccessible or impractical to most players
  10. Some of what I've been working on: TRAPPIST-1d TRAPPIST-1e TRAPPIST-1f TRAPPIST-1g
  11. About Real Exoplanets Real Exoplanets (REX) is planet pack that adds several confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance of all exoplanets are based off of our current understanding of planetary science (as well as some artistic license when necessary ). Real Exoplanets is compatible with both Real Solar System and the stock, default solar system. With RSS, REX is properly scaled by a factor of 10. DOWNLOAD ON SPACEDOCK OR ON GITHUB Exoplanet List Below is a list of all of the exoplanet systems added into the game by Real Exoplanets. Screenshots Sources Changelog Credits Squad for KSP of course @Thomas P. for Kopernicus @NathanKell for Real Solar System @Pkmniako for being my original inspiration to begin planet modding @ProtoJeb21 for helping me for ages to recreate real life exoplanets that have accurate characteristics Check out this video of someone traveling to Proxima Centauri in Real Exoplanets: License: All Rights Reserved
  12. TRAPPIST-1e

    wdkG8Mf.png

    1. JadeOfMaar

      JadeOfMaar

      Loving this. I wonder what pod-racing down that major river would look like.

  13. Here are all of the real exoplanets I've made so far, in case y'all are curious.

    f6ibd6c.pngHBuNgaU.pngaqQlGdC.pnguKZxSfQ.png3kZFadm.pngz2jzaiq.pngNIUp2dm.png

    1. FreeThinker

      FreeThinker

      Damn they look good

  14. Hey so, I just want to clarify that yes, both Extrasolar and Real Exoplanets are abandoned. I'm abandoning Extrasolar likely indefinitely but there's a small chance that I'll bring back Real Exoplanets. We'll see.

    1. FreeThinker

      FreeThinker

      Lets hope so

    2. VelocityPolaris

      VelocityPolaris

      Thank you for clarifying

  15. I'd like my username to be shortened to AndrewDraws
  16. Your planets looks soooooo pretty
  17. This seems like something that, you know, should just be in the game.
  18. @Adstriduum So, it looks like you've gotten back some motivation!
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