-
Posts
1,073 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Andi K.
-
-
On 8/15/2019 at 4:29 AM, AloE said:
Might you consider one form you release being a .cfg file for atm & textures Kopernicus patch for SLIPPIST1 --> TRAPPIST1 for Principia?
I'm not sure what you mean by this. Do you mind clarifying for me?
On 8/15/2019 at 3:50 AM, OOM said:Awesome! The potentially inhabited exoplanets of Teegarden were discovered this year). Could you add some black vegetation in the twilight zone?
In Real Exoplanets, neither Teegarden b nor Teegarden c are habitable. I made Teegarden b a cooler version of Venus, cool enough for sulfuric acid oceans to form (that's what the yellow is) but still hot by Earth standards. I made Teegarden c basically a tidally locked super-Mars.
-
Teegarden b and c
-
3 hours ago, Space Nerd said:
I actually liked the proxima b in the old constellation mod more(I know it's more unrealistic, but the water terra version is cooler).
I'll probably reuse the old texture for some other planet down the road
-
On 8/12/2019 at 1:09 AM, OOM said:
Make two versions of the mod - one with a real scale, and the other a simplified one. Is it possible?
It would be relatively easy for me to add a REX settings file where you can set your own scale factor for stellar distances. That's not the problem. The problem is that if I place any stars beyond 50 real life light years, it causes some serious bugs that cannot be avoided. However, if I scale down the distances by 100, that would allow me to add objects up to 5000 ly away without anything being beyond 50 real light years away (since 5000 divided by the scale factor (100) equals 50). So the question is: do I scale everything down by some number to allow me to add stuff beyond 50 ly, or do I allow the user to define a scale factor that must be less than or equal to one, and limit myself to stars within 50 ly?
-
20 hours ago, OOM said:
Please do not reduce the distance to the stars. Have the children download The World Beyond if they want affordable star systems. Do you understand that your future mod is unique in this? There are many other “simplified” mods, so don't be silly, please. My KSP Real Solar System + Interstellar and 30 other mods (for freezing, bases, etc.) are waiting for your wonderful mod! Conquer the stars for real!
The thing is that I don't want everything to be so far that it's inaccessible or impractical to most players
-
Some of what I've been working on:
TRAPPIST-1d
TRAPPIST-1e
TRAPPIST-1f
TRAPPIST-1g
-
About Real Exoplanets
Real Exoplanets (REX) is planet pack that adds several confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance of all exoplanets are based off of our current understanding of planetary science (as well as some artistic license when necessary ). Real Exoplanets is compatible with both Real Solar System and the stock, default solar system. With RSS, REX is properly scaled by a factor of 10.
DOWNLOAD ON SPACEDOCK OR ON GITHUB
Exoplanet List
Below is a list of all of the exoplanet systems added into the game by Real Exoplanets.
Spoiler-
Alpha Centauri
- Alpha Centauri A
- Alpha Centauri B
-
Proxima Centauri
- Proxima Centauri b
-
Barnard's Star
- Barnard b
-
Tau Ceti
- Tau Ceti g
- Tau Ceti h
- Tau Ceti e
- Tau Ceti f
-
Teegarden's Star
- Teegarden b
- Teegarden c
-
TRAPPIST-1
- TRAPPIST-1b
- TRAPPIST-1c
- TRAPPIST-1d
- TRAPPIST-1e
- TRAPPIST-1f
- TRAPPIST-1g
- TRAPPIST-1h
Screenshots
SpoilerProxima Centauri b
Barnard b
Tau Ceti g
Teegarden c
TRAPPIST-1f
Sources
SpoilerGENERAL
"Earth Fact Sheet": https://nssdc.gsfc.nasa.gov/planetary/factsheet/earthfact.html
"Sun Fact Sheet": https://nssdc.gsfc.nasa.gov/planetary/factsheet/sunfact.html
"Photochemical Haze Formation in the Atmospheres of Super-Earths and Mini-Neptunes": https://iopscience.iop.org/article/10.3847/1538-3881/aac883
"Stabilizing Cloud Feedback Dramatically Expands the Habitable Zone of Tidally Locked Planets":https://arxiv.org/pdf/1307.0515v1.pdf
"Validation of the new Hipparcos reduction": https://arxiv.org/pdf/0708.1752.pdf
"Geothermal heating enhances atmospheric asymmetries on synchronously rotating planets": https://arxiv.org/abs/1410.0186PROXIMA CENTAURI
"Proxima’s orbit around α Centauri": https://arxiv.org/pdf/1611.03495.pdf
"Optical and infrared photometry of dwarf M and K stars": http://adsabs.harvard.edu/full/1990A%26A...235..335D
"First radius measurements of very low mass stars with the VLTI": https://arxiv.org/pdf/astro-ph/0211647.pdf
"Calculations of periodicity from Hα profiles of Proxima Centauri": https://arxiv.org/pdf/1608.07834.pdf
"The Habitability of Proxima Centauri b: II: Environmental States and Observational Discriminants": https://arxiv.org/ftp/arxiv/papers/1608/1608.08620.pdf
"A terrestrial planet candidate in a temperate orbit around Proxima Centauri": https://www.nature.com/articles/nature19106ALPHA CENTAURI
"Constraining the difference in convective blueshift between the components of α Cen with precise radial velocities": https://arxiv.org/pdf/astro-ph/0202400.pdf
"Asteroseismology and calibration of α Cen binary system": https://arxiv.org/pdf/astro-ph/0206283.pdf
"The radii and limb darkenings of α Centauri A and B": https://arxiv.org/pdf/1610.06185.pdf
"Asteroseismology of α Cen A": https://arxiv.org/pdf/0706.1682.pdf
"X-ray, FUV, and UV observations of α Centauri B": https://arxiv.org/pdf/1009.1652.pdfBARNARD'S STAR
"Barnard's Star and the M Dwarf Temperature Scale": https://iopscience.iop.org/article/10.1086/383289
"Photometry of Proxima Centauri and Barnard’s Star Using HST Fine Guidance Sensor 3": https://arxiv.org/pdf/astro-ph/9806276.pdf
"A candidate super-Earth planet orbiting near the snow line of Barnard’s star": https://arxiv.org/ftp/arxiv/papers/1811/1811.05955.pdfTEEGARDEN'S STAR
"A 3D Search for Companions to 12 Nearby M-Dwarfs": https://arxiv.org/pdf/1501.05012.pdf
"The Solar Neighborhood XXXII: The Hydrogen Burning Limit": https://arxiv.org/pdf/1312.1736.pdf
"Metallicity and Temperature Indicators in M dwarf K band Spectra: Testing New & Updated Calibrations With Observations of 133 Solar Neighborhood M dwarfs": https://arxiv.org/pdf/1112.4567.pdf
"Teegarden's Star": http://simbad.u-strasbg.fr/simbad/sim-id?Ident=NAME+Teegarden's+star
"Two temperate Earth-mass planet candidates around Teegarden’s Star": https://arxiv.org/pdf/1906.07196.pdfTAU CETI
"Solar-like oscillations in the G8 V star τ Ceti": https://arxiv.org/pdf/0811.3989.pdf
"Selection criteria for targets of asteroseismic campaigns": https://arxiv.org/pdf/astro-ph/0303032.pdf
"Are beryllium abundances anomalous in stars with giant planets?": https://arxiv.org/pdf/astro-ph/0408108.pdf
"Magnetic field and rotation in lower main-sequence stars: An empirical time-dependent magnetic Bode’s relation?": https://iopscience.iop.org/article/10.1086/309891/pdf
"Signals embedded in the radial velocity noise": https://arxiv.org/pdf/1212.4277.pdf
"The Debris Disk of Solar Analogue τ Ceti: Herschel Observations and Dynamical Simulations of the Proposed Multiplanet System": https://arxiv.org/pdf/1408.2791.pdfTRAPPIST-1
"Evolved Climates and Observational Discriminants for the TRAPPIST-1 Planetary System": https://iopscience.iop.org/article/10.3847/1538-4357/aae36a/pdf
"The nature of the TRAPPIST-1 exoplanets": https://arxiv.org/pdf/1802.01377.pdf
"Early 2017 observations of TRAPPIST-1 with Spitzer": https://arxiv.org/pdf/1801.02554.pdf
"Seven temperate terrestrial planets around the nearby ultracool dwarf star TRAPPIST-1": https://arxiv.org/ftp/arxiv/papers/1703/1703.01424.pdf
"Atmospheric reconnaissance of the habitable-zone Earth-sized planets orbiting TRAPPIST-1": https://www.nature.com/articles/s41550-017-0374-z
"Disentangling the Planet from the Star in Late-Type M Dwarfs: A Case Study of TRAPPIST-1g": https://iopscience.iop.org/article/10.3847/1538-3881/aaf04d/metaChangelog
Spoiler-
0.9.6 (04 March 2020)
- New 1.8.1 terrain shaders for all terrestrial planets
- Improved PQS for all terrestrial planets
- Updated "atmosphere from ground"
- Added Proxima Centauri c
-
0.9.4 (09 February 2020)
- Fixed TRAPPIST-1h transit times
- Added ability to enable and disable particular systems in the REX settings file
- Added custom sun flares without scattterer
- Fixed Teegarden b scatterer ocean color
- Foamy, super-critical CO2 oceans on TRAPPIST-1b
- Fixed time warp altitudes and made them change depending on the user-defined scale factors
- Fixed Generic_Biome.dds breaking everything in 1.8.1
-
0.9.3 (29 December 2019)
- Updated textures for Teegarden b, Barnard b and Proxima Centauri b
- Players can enable or disable stock-alike names in the REX settings file
- Fixed issue with certain planets appearing extremely bright
- New descriptions for planets that did not have them, and edited previous descriptions
- Planet-specific biome maps for all terrestrial planets
- Tweaked atmo gradients
- Fixed TRAPPIST-1f and Tau Ceti e ocean depths
-
0.9.1 (9 December 2019)
- Updated to KSP 1.7.3
- Players can now change the distance to stars in the REX settings file
- Better atmo gradients
- Added terrain presets
- Fixed OnDemand implementation
-
0.9 (7 December 2019)
- Beta release
Credits
- Squad for KSP of course
- @Thomas P. for Kopernicus
- @NathanKell for Real Solar System
- @Pkmniako for being my original inspiration to begin planet modding
- @ProtoJeb21 for helping me for ages to recreate real life exoplanets that have accurate characteristics
Check out this video of someone traveling to Proxima Centauri in Real Exoplanets:
License: All Rights Reserved
-
Alpha Centauri
-
What a classic mod
-
I'd like my username to be shortened to AndrewDraws
-
Working on a new Tau Ceti h texture
-
On 2/4/2019 at 7:55 PM, BBM said:
I am having difficulty with Maol. When I get an encounter, I am not seeing the usual predicted flyby trajectory where I would usually put a maneuver node to get into orbit. When I enter the SOI, I end up on a collision course with minimal time for maneuver. I have tried this several times.
I am running 1.6.1 (with a lot of mods) and I've had no issues with the other moons of Lomila I have tried so far.
Any suggestions? Thanks for the great mod.
That is probably because Maol's SOI is extremely small.
-
-
This seems like something that, you know, should just be in the game.
-
Seems pretty nifty
-
@Adstriduum So, it looks like you've gotten back some motivation!
-
23 hours ago, Adstriduum said:
come back we miss you
We'll see...
-
-
1 hour ago, Hoid said:
For the Final Frontier Ribbons, should I move the Ribbons folder inside of "Extrasolar" into the Final frontier Ribbons foldeer? Or does it work automagically?
No need to do that. The ribbons should work without moving them into the Final Frontier ribbons folder.
-
-
2 hours ago, GeckoNova said:
Hey guys I need help. My Kerbal space program won’t work now that I have downloaded extrasolar. The game gave me a message that read “unsupported KSU version... please use 1.4.5” yet I cannot find any info about 1.4.5 P.S I also installed interstellar.
Can you show me a screenshot of the message, a screenshot of your gamedata folder, and your output log? Also, what version of Kopernicus are you using?
-
30 minutes ago, Waxing_Kibbous said:
Dang these are some really good looking planets, you really hit the sweet spot of having enough color to make the planets look interesting but not too much color where they look cartoony. Great work!
Thank you so much!
-
2 hours ago, DawidVenter said:
Dear AndrewDrawsPrettyPictures
Which mod would you suggest I use to reach those planets then? Something basic, not as complicated as Interstellar. Will something like Atomic Age suffice? Haven't used it, but heard about it.
I'm pretty sure Atomic Age is very outdated. Something like Near Future Propulsion should work, but you won't be able to use it in 1.6.0.
-
On 1/1/2019 at 12:53 PM, GeckoNova said:
What are you currently working on update wise on the valentine system? I know your finished with the planets but what other things are you trying to improve at the moment?
I'm working fine tuning the existing planets' textures, as well as improving compatibility between Extrasolar and other mods.
7 hours ago, Bonbo said:I noticed that this mod is compatible with after kerbin, but is it compatible with before kerbin?
Thanks for replying in advance
If you want to use visual enhancement mods (scatterer and environmental visual enhancements) then Extrasolar will not work with Before Kerbin. However, if you are not using visual enhancement mods, then Extrasolar should work pretty well with Before Kerbin.
5 hours ago, DawidVenter said:Hi all!
So, I can install both Extrasolar and Outer Planets?
Will stock vehicles be able to reach these planets - I've only played stock with a few visual mods so far, don't know all the other gameplay mods.
Regards!
Yes, OPM and Extrasolar are compatible with each other. Although you can reach Valentine using stock parts, the journey will be much longer than if you were to use mods. Going to Valentine with stock parts is totally feasible, though.
-
[1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
in KSP1 Mod Releases
Posted
Why would I need to do all of that when I could just make Real Exoplanets compatible with Principia?