AndrewDrawsPrettyPictures

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About AndrewDrawsPrettyPictures

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    Constellation Configurator

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  • Location Gliese 667Cc
  • Interests Exoplanetology, astronomy, astrobiology, and extracting every last bit of science.

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  1. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    Continuing to work on planet/moon surfaces. Surface of Kuprus: Might decide to add a little dwarf planet into the Valentine System at some point.
  2. [1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0

    I believe that mars has a blue-tinted atmosphere in RSS by default. Either way, I'll try to fix that. I'm planning on updating RSSVE-light this weekend.
  3. [1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0

    Honestly haven't been paying to this thread or this mod. I might update this and fix the problem you're talking about after I have a bit of extra time.
  4. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    Maybe once, long ago, Javine had oceans.
  5. [1.3.1] Gameslinx's Planet Overhaul v2.5 - The GRAND 1.3.1 Update

    There are numerous tutorials on how to create planets on these forums and elsewhere.
  6. [1.3.1] Gameslinx's Planet Overhaul v2.5 - The GRAND 1.3.1 Update

    Oh trust me, it takes a long, long time to make mods like KSS and GN. I won't speak for Gameslinx, but it looks like Gameslinx reacted negatively to your list of suggestions because you come off as not appreciative and not understanding how much work goes into these things. Also, when you put things in a list like that it can come off as being demanding, not that you were trying to.
  7. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    Working on improving the surfaces of all of the terrestrial bodies. Surface of Javine: Surface of Solyth:
  8. Intergalactic Development Thread

    Definitely got something neat going on here. Much better than how my mod Extrasolar started out.
  9. Wow you can really see how much has improved! Good job!
  10. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    Glad you like them When you test them in-game, just know that the surfaces still need a bit of love so don't expect to be wowed or anything. Haven't gotten around to putting in some nice terrain textures from CTTP and all that jazz. In fact, that's what I mean by there are other things that have higher priority. Oh thanks for editing in another question right after I post a response That's fair, though. I use to have an entire thing on the OP with the descriptions for each of the planets. I also kind of want to add some lore-ish things to the planets. Might put ancient alien structures buried in the sands of Solyth for example.
  11. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    Is that the first time you've posted on this thread? I feel like it is While you're here, what do you think of the improved planets? Any constructive criticism?
  12. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    I'll do that in the near future. Right now there are a couple of things that have higher priority.
  13. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    There is a minor update that I've uploaded to spacedock. It fixes a bug with Fust's and Javine's oceans, and tweaks some of the scatterer settings. Link is below to download it: https://spacedock.info/mod/202/Extrasolar: Planets Beyond Kerbol
  14. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    Okay that makes sense. Yeah that is the right distance then. I guess it just kind of a coincidence that the SOI isn't that different?
  15. [1.3.1] Extrasolar v1.6.1 [1/1/18]

    @TachyonGMZ I'm a little confused by the numbers you gave me. You said that it was orbiting at around 21,600,000,000,000, which doesn't make any sense since not only does Valentine orbit at 3,387,913,025,024 (almost 7 times smaller than the number you gave me), Valentine has never orbited at 21,600,000,000,000 in any version of Extrasolar to my knowledge. Even if Valentine was at 21,600,000,000,000, this is still a decent distance for a star in orbit around another star. As a reference, 21,600,000,000,000 meters is roughly 1,600 kerbal AU. In real life, most binary stars orbit eachother within 200 - 300 AU.