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Mateus Kerchiado

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  1. Hello! First of all, I'd like to thank you for this mod. This is great! It really improves the gameplay and I really appreciate your work. I just have a balance issue with kerbalism. I know that this mod is not supported, but still I'd like to share an unbalance impression that I have. The food, oxygen and other supplies that are vital for my missions store a lot less than their counterparts. I don't know if this issue is due to the unbalance in kerbalism or in this mod. Taking a look in the .cfg files of kerbalism parts, I saw that they are defined in ContainerVolume, not in specific resource. Don't know if that help. I would rebalance myself, but I don't know how to make it fair. By the way, I saw a lot of request of compatibility with kerbalism, hope that I'm not liquiding you off guys! Thanks!
  2. Hey! I want to thank you for your mod. Launching satellites, doing different and historical missions its something that really improves the gameplay. Thank you so much for doing this to the community! I really appreciate your effort! But, as you should imagine, I'm here to report a bug. I don't have a log about it - because the game didn't crash - but the problem is that I can't finish the contracts, even though I have done everything right! Ionization Scan, for example, I've done them a couple of times, exactly the way it must be, but it never finishes. It says that I must have the ionization scan on my craft. Another one, I did a weather satellite mission and the problem with this one was recognizing my periapsis and apoapsis. I had everything ok but I couldn't have my check mark. KSP Version: 1.0.5 MC2 Version: 1.25 (Installed with CKAN - I really hope CKAN is not the problem) EDIT: I saw the ApA and PeA margins of error. I didn't know that, so I'll let a suggestion of writing the margin of error! hahaha Soon I'll launch another craft to see if it will be problem solved. But the ionization scan bug are still there.
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