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Virion

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  1. The oversized engine was technically usable, but definitely bothering me on an aesthetic level. But I'm so used to the RealPlume rocket effects that uninstalling the mod would bother me just as much on all the rocket engines. Regardless, I have fixed the sizing issue and disabled all RealPlume jet engine effects until somebody can make some good ones. I only hope that, if the author doesn't return, the mod can survive the 1.1 changeover. I don't have much RAM to spare for cosmetic mods right now, but I plan on installing all the prettifying mods once we get 64-bit working.
  2. In fact, probably delete emissives.cfg entirely. I've only ever dabbled in tweaking mod configs, so if someone more experienced could take a look that would be great. But I think all of emissives.cfg is obsolete.
  3. Aw, but dem plumes, tho. Aha, seem to have fixed it. This post reveals when and where the rescale factor was added. Seems like the author was doing most of his testing in Ven's Revamp, and I guess the whiplash is a different size/shape in that? Anyway, deleting this: rescaleFactor = 1.25 @scale = 1.25 from RealPlume/MP_Nazari_FX/emissives/emissives.cfg corrects the sizing.
  4. Did you fix this, Alshain? I've spent all evening narrowing down the issue to RealPlume, and finding no one but you talking about it in the thread. Is no one else experiencing this?
  5. Great mod, Wheffle, thanks! Its max version is still showing in CKAN as 1.0.4, though. Any chance that can be corrected?
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