Jump to content

Mr. Quark

Members
  • Posts

    255
  • Joined

  • Last visited

Posts posted by Mr. Quark

  1. 54 minutes ago, LordFerret said:

    Oh I understand this. I'm just wondering about the intended direction, what its focus will be. Will it be more like an FS/X-Plane type of sim, or Kerbalish? I mean; no question, KSP is not an ideal (airplane) flight simulator.

    It has making flight parts, so like a way more advanced and realistic KSP flight wise, I would never stretch it as a ripoff as you can take inspiration without being a ripoff (a.k.a modular parts)

  2. 3 minutes ago, Drew Kerman said:

    welp, haven't put any time into hyperbolic orbits or ring displays but if anyone wants to play around with a more interactive web version I have my new Ops Tracker updated with a complete set of features for handling planet orbital display, selection and dynamic loading of vessels. Check it out here.

    You still keeping tabs on this at all @Syntax?

    Once the Ops Tracker is complete (hopefully by start of 2018) I plan to build a similar page but for the purpose of allowing anyone to load in orbits to show. So using URL parameters  you could visualize what your KSP orbits look like through import of SFS data, and also control time and stuff.

    Awesome! When do you expect the "similar page" to be completed?

  3. 11 hours ago, agrock said:

    I am a newcomer to this mod, so forgive me for asking something that may be obvious to old timers...

    What is the current status of this mod with respect to KSP 1.3 ? Does it work reliably? And a best download link? Because there are several.

    Not being updated as far as I know but @AntiSol was nice enough to recompile it. The recompile works fine, https://antisol.org/Telemachus-1.3.zip <--- That's the best download link (From AntiSol)

  4. 1 hour ago, AntiSol said:

    I'm unfollowing this thread because I'm tired of people asking questions for which the answers are visible on the current page.

    If anyone wants me to recompile for a newer version at any point, pm me.

     

    I said nevermind if that helps.

    - End reponse

    Does anyone know how to get "Houston" map to work? (In ground track section) This is what I get Y4d6X87.png

  5. 1 minute ago, Pand5461 said:

    @Mr. Quark Hint: it will survive for quite a bit of time if you will not switch to it when it's below 70 Km.

    Unloaded objects are on-rails in KSP, so even with Pe in the atmosphere, craft will not be affected by drag when you watch it from the Tracking Station. Just note that any on-rails object around Kerbin gets deleted once it gets below 25 Km altitude.

    Eh I meant it for realism, it burned up hours ago anyways. 

  6. On 11/22/2017 at 1:25 PM, razark said:

    KSP died with version 0.14, when they turned it into a money grab by charging for it.

    KSP died with version 0.15, when they decided to focus on planes, instead of space.

    KSP died with version 0.16, when they added EVA.

    KSP died with version 0.17, when they added other planets.

    KSP died with version 0.18, when they killed off any mods for docking.

    KSP died with version 0.19, when they... umm...  Well, I can't think of anything, but I'm sure whatever they did ruined the game.

    And so on, and on, and on and on.

    KSP has been constantly getting one day closer to its death every day.

    0.14 no it did not die when they wanted money for a game because that allows them to add more features. Not everything that costs money is because they are money-hungry

    0.15 Did not kill KSP because variety is good. Just because they added planes doesn't mean that it impedes the spacecraft

    0.16 didnt kill KSP because they added EVA. EVA Is and was a good thing

    0.17 Did not kill KSP because more exploration is good

    0.18 Did not kill KSP because they added docking. (This is where i'm starting to think you're joking but I'm gonna continue just in case)

    0.19 ???

    there we go, im having suspicouns you are joking but just in case you arent i'm gonna post anyways

  7. Hello, I've been searching for a collision simulator for planets that uses SPH (Smoothed Particle Hydrodynamics not SpacePlane Hangar. A.k.a it fragments fully on collision.). I haven't found any though. US2 doesn't use SPH collisions. But does anyone know any that are publically available? Example video below:

    And a channel with a few: https://www.youtube.com/user/joetaicoon/videos

     

  8. 16 minutes ago, adsii1970 said:

    I am thinking about taking a semester sabbatical in a year or so.  Yup - four months off! :D

    No, not from KSP, but from the university where I work...

    More time to play KSP haha

  9. 2 minutes ago, Rocket In My Pocket said:

    Not specifically, but I wasn't not talking to you either. Welcome back to anyone who's been away! Lol.

    Well, I guess you can still look forward to 1.4 then, not sure what features it'll have though. Maybe the DLC will go on sale at some point and you can get it cheap? I'm going to withhold my opinion on whether it should be paid or not until it's released and I can see what it actually adds.

    I don't really want to look forwards to something that doesn't even have any announced plan features (Or even announced at all)

  10. 2 minutes ago, Rocket In My Pocket said:

    Nice! ...Wait, you have heard about the upcoming "Making History DLC" right? Although 1.4 may come before that, no one can really say atm.

     

    Yeah, I have heard of it but I'm not really excited for that, as I got it a year after April of 2013 and I can't afford it if it's gonna be $10-15 and it seems to add things that should be in an update rather than a paid expansion

  11. 6 minutes ago, Rocket In My Pocket said:

    I took a break awhile back for like 1/2 a year. Got really into another game. (Don't ask, it's dead now. Ok...it was Hawken, I know; I'm a loser lol.)

    Anyways when I came back the whole aero model had been changed and squat, wide rockets were no longer the way to go. Needless to say this caused me considerable frustration as I had to re-learn how to build a rocket that worked.

    Welcome back by the way!

    Thanks! Since I took a break there was just the localization update and 1.3.1. I'm waiting for another big update though!
    EDIT: Ah nevermind you weren't talking to me haha

  12. 1 minute ago, Rocket In My Pocket said:

    According to the document itself these are "Third Party Legal Notices." It then states: "This product may include software licensed under terms that required to display the following notices:"

    So this document likely doesn't refer to KSP as a whole but some part of it, or something that was packaged with it.

    If you actually go read it you'll notice there are actually about a dozen separate copyrights in there with different names.

    Yeah I noticed it, but they all seem to be the same text so I dismissed it as different members of the team just stating it for their work on KSP

  13. Same happened to me, I've been away for quite a while (Maybe half a year?). I got back interested just a few days ago. It's pretty cool! I'm planning on going to Minmus without cheats for the first time soon!

  14. So on a discord for KSP someone posted a picture of a legal notice in the KSP directory and this is it:

    Spoiler
    Quote

    Copyright (C) 2017 Patrick Hogenboom

    Permission is hereby granted, free of charge, to any person obtaining a copy of this 
    software and associated documentation files (the "Software"), to deal in the Software 
    without restriction, including without limitation the rights to use, copy, modify, merge, 
    publish, distribute, sublicense, and/or sell copies of the Software, and to permit 
    persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies 
    or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
    INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
    PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
    FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
    OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
    DEALINGS IN THE SOFTWARE.

     

    What does this mean? So anyone can give away KSP? Can someone explain please? (This is in LegalNotice.txt in the KSP Download directory)

×
×
  • Create New...