Kebab Kerman

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  1. Update: I managed to get 10 F-15e's into formation... kinda. Two of them got stuck on the wing, and that kind of sucks. It's like they're glued there, they just... Don't come off. EDIT: Note: Do not set the lag value to anything other than max in wing command. Your escorts will drift into the propellers.
  2. BDArmory's AI pilot managed to land an F-15e on the wing of an Arsenal Bird... I'm not even sure how he did it. I can't get him off. It's like he's glued there. If you want the Arsenal Bird, it's on KerbalX (Not mine, it was made by Colonel Cbplayer.)
  3. I've been having an issue. For some reason, on the server I started up, vessels just... Teleport 650,000km into space whenever they make contact with a planetary body or enter an atmosphere. I don't know if it's something with the mods I've been using, or something else entirely, but whenever it happens there are three red rings on the X, Y, and Z axis, and the launched vessel is always on one of the rings, and the ring it's on is offset from the others. I'm extremely confused as to why this is happening. I'll fill in a bug report later, but it seems to be related to, if not the same, issue that Talavar was having, albeit on a more extreme level. Edit: It seems that both/either Kopernicus/Vesselmover contribute to the issue, but without them, I'm still teleported 600m up whenever I touch the ground or go below said teleportation altitude, on all planetary bodies. I think it may have to do with plugin-related mods, but I don't have any experience with this kind of thing, so I'm likely wrong.
  4. Just some more info on that poll: Adding Mk3XL parts will mean adding a minimum of 11 new parts, and at max 37 (counting variants as separate parts,) because I just gotta get that full set. EDIT: 1,000 DOWNLOADS!
  5. Wow, 4 months... Has it really been that long?

  6. Alright guys, I'm gonna try and work on this again. We're nearing 1,000 downloads, and I want to do something special for it. After the next update, this may only get updated to new versions with the occasional new part or two. Sorry for any disappointment that this gave, and I hope you enjoy.
  7. I haven't played KSP in over a month... I'm not sure what to think about this.
  8. 1/1000000th scale. 0.6 meters. Perfect. Kerbals can achieve orbit simply by jumping!
  9. We have to go smaller. 1/1000th it is!
  10. So, I finally got around to making parts for this mod. Should be done before the end of the month. Here's a sneak peek of some of the parts! Won't be released for a while, sorry. I mean, it should be released this month, so at least there isn't a long wait. Download (Currently just has a cat picture, but whatever. Download it if you really want.)