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About omelaw

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    Spacecraft Engineer

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  1. The mothership has 3300m/s dv in there, but the capture burn (I'm using Laythe gravity assist) will eat some chunk of it (1500m/s if I choose to park at low Laythe orbit, 700m/s if I put its AP near at bob's orbit) it has a lander in it with 2200m/s dv but can't reenter, so only body I can land will be bob and pol (and vall?) and mothership has fuel for it to refuel it twice (mothership DV calcualted this fuel loaded, but not using it) P.S do you think this ship can withstand areobrakes? (at laythe or when I back to kerbin)
  2. Maybe it's stupid idea but Can I use this in my ongoing career save?
  3. And HECS2 also have one.. but why it doesn't refered in anything?
  4. I found that in 1.2.x, save files now has information about what mods installed(and used when last play) savegame in loaderinfo tab. Can we use it like .ckan file and install that mods? it's be useful when we move savefiles or like.
  5. 1. Jool aerobrake 2. Laythe areobrake 3. Tyro graivity assist P.S can I run away with fuel cells and solar panels or will I need a RTG?
  6. Esc - setting - difficulty options - advenced - commnet option - set DSN modifier and range modifier to 10
  7. maybe weighting contracts to XYZ when launch window to XYZ is near will be better idea?
  8. Or should I bring RA-15s to moons of Jool? I already packed two RA-100 satelite to Jool to connect to kerbin
  9. aren't they just a really large ore tank? it's 90% made of ore
  10. is there any difference in USI reactors and NFE reactors should I know about?
  11. the H2-O2 fuel cell module doesn't have 95% cap like other fuel cell, so it wastes most of its fuel...
  12. From commsDish16/commsAntenna16cfg (It isn't dish antenna by the way) It looks like it can be changed in part cfg, while defaulted to 0.75(or something) if not found in it.
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