Puggonaut

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About Puggonaut

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    Sr. Spacecraft Engineer

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  1. Simple as that I wish to use the Whiplash Engine , rename it and reconfigure it into another version with different properties . I created a new folder , named it something else copied the cfg , mu , e.t.c and well it appers but it's still got the same name in the Engine section , when I tried to rename it , well it dissapeared altoghter Figure it's something simple , but too simple for me to figure out Can someone explain in simple terms how to do this , Please . Thanks .
  2. Here ya go my cfg , A reworked Stock Config , with most other stuff edited out . You must have TU Installed for this too work . ............................................................................................. COPY THIS BELOW Save as TexturesUnlimited_StockConfig.cfg ............................................................................................ @REFLECTION_CONFIG[default] { %enabled = true } KSP_MODEL_SHADER { name = Stock_FullMetal model = Jebeddun/Ships/Rocket/Leg/rocketleg model = Jebeddun/Ships/Rocket/rocket model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_CcommandPod model =TundraExploration/Parts/GOJIRAII/TE_18_BFB_ENGINE_CLUSTER model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_INTERSTAGE model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Engine_Fairing model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_FuelTank model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TANKER MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag PROPERTY { name = _Metal float = 0.75 } PROPERTY { name = _Smoothness float = 0.75 } } } MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = mount excludeMesh = panelbase excludeMesh = panelcap excludeMesh = base excludeMesh = door excludeMesh = clamp excludeMesh = rotator excludeMesh = panel_001 excludeMesh = panel_002 PROPERTY { name = _Metal float = 0.0 } PROPERTY { name = _Smoothness float = 1.0 } } } } } MATERIAL { shader = SSTU/PBR/StockMetallicBumped inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive mesh = housing mesh = door1 mesh = door2 PROPERTY { name = _Metal float = 0.0 } PROPERTY { name = _Smoothness float = 1.0 } } }
  3. Textures Unlimited , a few struts and well praying helped TU config model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_CcommandPod model =TundraExploration/Parts/GOJIRAII/TE_18_BFB_ENGINE_CLUSTER model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_INTERSTAGE model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Engine_Fairing model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_FuelTank model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TANKER Just dump that lot under here } KSP_MODEL_SHADER { name = Stock_FullMetal in the TU cfg. Result one shiny rocket . simples
  4. Had too Oh and this also popped into my head as an idea
  5. Puggonaut

    2019

    there all stock configs , thanks for the compliement .
  6. Puggonaut

    2019

    So Firstly thanks to all the Modders out there for continuing to supply the community with there time to make these mods . When 2001 came out to general release I got to see it , after that I was pretty much hooked on Science fiction and have been for over 50 years . So here it is my take on it in Kerbal way . Yer I know the ship in the movie goes into the centre of the Station , still not worked out how to make a decent enough craft to do that , that the Krakken won't go " Oh look another victim " Oh yeah special occasional guest appearance by the Mouse Cursor ........................................................... ......................................................................... Mods Used Aviation Lights B9 Areospace , B9 HX , B9 Legacy , B9 Animation Modules , B9 PartSwitch CameraTools DistantObject DockRotate E.V.E KS3p KSPRC LBSI MagicSmokeIndustries Opt ,Opt Legacy , Opt Reconfig Planetshine RealPlume Scatterer SoundtrackEditor StationalCunstructs StationPartsExpnasion TURD Tweakscale UmbraspaceIndustries WildBlueIndustries ................................................ Edited in Vegas Pro 15 & Video Converter Ultimate . Music Royalty Free from various sources .
  7. Puggonaut

    What did you do in KSP today?

    Thank you got a few months to go yet................thankfully
  8. Puggonaut

    What did you do in KSP today?

    So finally after 5 years of playing KSP , i've more or less got to do what i've always wanted . Took a shed load of mods , more than one cfg tweak , oh and a Computer built just to mod the hell out of KSP . So firstly thanks to all the Modders out there for continuing to supply the community with there time to make these mods . My Parents silly huh , well when 2001 came out to general release they took me to see it , after that I was pretty much hooked on Science fiction and have been for over 50 years . So here it is my 60th Birthday ( it's not till August , thankfully so got a few months left in my 50's ) present to me . Oh yeah special occasional guest appearance by the Mouse Cursor
  9. This is amazing thanks for all the hard work everyone . Favourite Part - Easy The Parachutes OMG
  10. Puggonaut

    What did you do in KSP today?

    Testing my MK II Carrier as the first one was a pig to fly Oh yeah a Friend Jebuddun , has given me a Pre-Release to test for a up and coming Mod
  11. Puggonaut

    Have I re-found the Magic Boulder????????

    In 5 years i've never ever seen one , pretty damm gutted
  12. Puggonaut

    What did you do in KSP today?

    Nice build , you've done a good job there . Oh if it helps DecouplerShroud would save you having to use Fairings and they now eject seperatley
  13. Puggonaut

    Loooking for a Mod ?

    Yup i have the Janitor Mod , that lets you do that sort of thing and there not anywhere in a previous instal (1.3.1) when I used PD all the parts where in structural regarding the domes that is .
  14. Puggonaut

    What did you do in KSP today?

    Burger king lmao