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ECarinae

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Everything posted by ECarinae

  1. Ah, I suppose I would need a config for it to work Not sure where I got the initial link I downloaded from but the one you just gave had both files. Thanks for your quick help! Love the work
  2. I'm not sure if I missed something, but it's difficult to find answers considering the new state of the pre-release, but I cant seem to get the mod working. From a fresh install (Maybe I'm missing other mods that are required?) I went to the gitghub, clicked "Download ZIP" And then extracted it to the GameData folder. I don't have a BoulderCo folder anywhere, is that a dependency for EVE? I mostly leave modding to CKAN because I'm not very familiar with what mods go with what, ect. Thanks for any help
  3. Came to show off my family of SSTO Spaceplanes! I present the SP-X Lance, the SP-M Bident, and the SP-X Trident. The SP-X's are Space Plane Exploration SSTO's, and the SP-M is a Space Plane Miner. The SP-M has a self contained resource management system that allows it to land, mine, refine, and refuel. Granted, it's more of a conceptual lovechild than actually reasonable unless you want to wait years.
  4. I decided to try my hand at the challenge with the JP-C Lance I made, managed to get one circumnavigation in just under an hour and land right back on the runway! I used Pilot Assistant, as I saw other had done so and didn't see that it was against the rules. This was my first real delve into atmospheric flight without leaving to orbit, so it was interesting! *Not sure if the Imgur album tool is working. Link to album is here
  5. Hello! I managed to painstakingly make a SSTO I'm happy with, and get it to orbit and back! @Randazzo showed me this thread in my topic showing off the craft and mentioned I should check this thread out. The SP-M is a SSTO capable of reaching orbit and return, and has a built in resource harvesting and refining assembly all packaged into a Mk2 Cargo Bay CRG-08. The mining assembly was more of a conceptual design rather than efficient, but it does work if you have a little while (See: Years) to spend on planet harvesting. Now that I know of this thread, I think I'm going to have to tweak the design and go for some challenges.
  6. Funny you should mention that, I've got some of a short orbital trip right here!
  7. Thanks! I've actually got a pair of PB-NUK RTG's in the bay with the mining equipment. I'll have to check out the K-Prize thread some more, looks interesting! Thanks for the info
  8. Some background behind the craft. I put about roughly 120 hours into KSP pre-1.0 before I pretty much burned out. I'm not really a creative type of person so I mostly played along with Scott Manley, looked at ships on KerbalX, and copied a lot of designs to mess around and enjoy the game. But it really only took me so far. After I managed to send manned missions to Mun and Minmus, and an unmanned mission to Duna, I kind of lost interest. I started playing again about a week ago to see how the game was Post-1.0. I did my usual look up crafts, see what was interesting, mess with them, and become bored. After browsing around and seeing peoples blueprints of "This is my family of rockets" I decided I wanted a creation to be proud of too. I've always liked SSTO's and spaceplanes but never had the interest in really pursuing them because everyone says they aren't really viable except for shuttling to stations. I had tried making rockets many times and just grew bored of how utilitarian and ugly they turned out, so I decided to venture into the Space Plane Hangar. After many hours of finding out how CoM, CoL, wings, control surfaces, and drag worked I finally did it! I made a Mk2 based space plane capable of reaching 90km orbit with ease. The sense of accomplishment lasted some time, but eventually went away when I was struck with "What do I do with it?" From there I wanted to make a craft that would be able to get to orbit, refuel, and then go explore outside of Kerbin, but I knew fuel would be a problem. Some of the new things that I saw after coming back were the resource harvesting parts, which piqued my interest. I set out to try and create a harvesting system that would get me fuel once landed on a celestial body. I wanted this system to be integrated into the space plane I had just built and not a separate miner. After a few headaches and watching videos seeing how these parts worked, I finally made a mining assembly that would fit into the Mk2 Cargo Bay CRG-08. I haven't tested it out yet to see it's viability, but even if it doesn't work out too well I'm pretty happy that in theory at least I created something to self sustain my craft. I haven't taken it out to other planets yet to attempt to harvest and create fuel, but that's in the works! TLDR: Made my first real space plane that I'm happy with, and a conceptual way to make it self sustaining for longer term use. Thanks for letting me share!
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