Awaras
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Everything posted by Awaras
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Got the beta last week. I got a hauler a few days ago, now doing cargo runs to save up for a cobra.
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Odavde... Ili sa Steam-a. Ako misliÅ¡ na "nezvaniÄÂnu" verziju, viÄ‘ao sam je po većini piratskih sajtova. Naravno, THAT'S BAD!!!
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No mod reliant on a .dll will work- advice?
Awaras replied to Tassyr's topic in KSP1 Mods Discussions
This is your problem: You get that error for every dll the game tries to load. Try moving the entire game folder somewhere else. Simply copy it to another drive or something like that, see if that helps. Or, try running the game with the 'run as administrator' option. -
No mod reliant on a .dll will work- advice?
Awaras replied to Tassyr's topic in KSP1 Mods Discussions
Are you getting any strange errors in your log files? -
http://lmgtfy.com/?q=a+wiki+of+ice+and+fire+house+lannister
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OP says that he doesn't use texture replacer, and yet his Kerbin has clouds...
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Also, a SRB is pretty much just a hollow tube with one end open to space... I'm guessing it would take a lot of work to 'plug up' the open side and make it air tight.
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Also, we still have no idea about the effects of low gravity on human health. ZERO gravity is bad, yes, but there has been NO research on long term exposure to low gravity. What is the minimum gravity to keep a human healthy? No clue. It might be 1g, it also might be much less.
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Good lord the meme potential...
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The Descent series were zero gee first person shooters. Descent: Freespace 1 and 2 were space fighter 'simulators' similar to wing commander and the X-wing games. Both series were made by the same company I believe...
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They definitely have aged, but are worth checking out if you can get past the graphics. Also, Descent: Freespace 1 and (especially) 2 are a must if you haven't played them. Descent 2 still has an active community that has done wonders to update it's graphics.
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Oh, and the entire "Kerbol Expedition" series by StreetlampPro:
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While I don't approve of adding any combat related stuff to KSP, the two "Kerbals at War" videos are among the most epic KSP videos I've seen:
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http://pastebin.com/3vvjushy
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We are all already human/virus hybrids, since our genome contains the genes of several viruses that were inserted long ago... http://en.wikipedia.org/wiki/Endogenous_retrovirus
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What do you think they would do? Charge at you holding laser pistols in their tentacles? Why would they invade us? For the resources? The rest of our solar system holds thousands of times the amount of any concievable resource than Earth has. The only thing Earth has more of then any other planet of our solar system is biomass, and odds are that our biomass would be completely unusable to any aliens because of biological incompatibility. So, if they wanted to take our solar system, they would probably just bomb our entire planet into oblivion with relativistic projectiles before we even knew they were there, kinda like you might exterminate a termite infestation in a home you just moved into.
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http://waitbutwhy.com/2014/05/fermi-paradox.html
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"This item is not available in your country"...
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What's up with the ridiculous magnet strength on the docking ports?
Awaras replied to Razorcane's topic in KSP1 Discussion
The docking port module inside the part.cfg file of the docking ports used to have parameters you could tweak to change the magnetic force. You can still use these parameters if you add them manually. Just open the part.cfg of any docking port and look for these lines: What you want is to add parameter lines so it looks like this: Of course, you need to do this for all docking parts. Or you can use module manager. I am sure that with your 'higher intelligence' you will have no problems figuring it all out...