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BT Industries

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About BT Industries

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    BT Industries

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  • Location
    Sinking Subs on Eve using missiles fired from an outpost on Laythe
  • Interests
    KSP, Lego, Programming, Soccer and Science!!!

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  1. I've never really thought of this before, but it would be amazing. I want it!
  2. This needs more recognition!!! Thank you, kind sir or madame!!!
  3. Wow!!! So you have taken up this mod now!!! Last time I saw you, you were waiting for Astronomers Beyond Kerbal to come out... Now you help make a new version! Things change quickly! Good work by the way... Can't wait to check it out!!!
  4. Yes!!! It's back! Thank you @linuxgurugamer for bringing back what is possibly the most Kerbal mod ever!
  5. What sort of styling should it have??? Suggestions for the older entrances... Maybe retextured to give a more natural look??? This way I wouldn't have to model... ...only retexture and implement What do you guys think???
  6. Seems as though Kerbquest loaded some sort of custom scene on top of the current game... ... might be easier to do a portal like you said before. That way you could hide massive interior structures under the surface and when the player flies, drives, walks, crashes or floats into the entrance it could slowly fade into darkness, teleport you into the actual entrance many miles under the surface and then fade back to normal. EDIT: I'm getting ahead of myself again... EDIT 2: Though that would be epic!!!
  7. Nostalgia indeed!!! I'll look into Kerbquest... Maybe we can give an actual interior to the underground cities!!! (I think I'm getting ahead of myself...) Anyways Kerbquest was the one with the Jetpack right?
  8. I was thinking of making a fan fiction, so I started world building. Then I decided this had to be dealt with before I could start writing the stories... (Also great minds think alike ) Full rights... Oh well... Probably for the best by the sounds of it! I remember that now!!! I can remember walking into it... ...how would that have worked? Would you need to walk through the terrain collider? Same for the rockets? EDIT: Or maybe they edited the height map to place a convenient ditch in the right location?
  9. I like that idea!!! I have seen people make opening doors on KK buildings so maybe you could make a silo with opening doors!!!
  10. Of course, I know your stuff!!! Maybe I'll teach myself how to do this... ...if so I'll definitely be asking you for help a lot. I'm happy to find all the locations, though!!! Sounds like fun!!! Now... ...opening blender and youtube tutorials... ...or maybe I could use some of the Kerbin Side models? I'll check the license Love the idea!!! I originally thought it might have something to do with what looks like some pretty fresh craters on the surface of Kerbin... ...Meteor Storm anyone? I do like the fallout idea though!!! Se
  11. Sorry for my long absence from the forums... @LuciferNZ How are you currently going? Ready to get to work? Or maybe you want to work in collaboration with @garwel ? I tried to dive into this again and got no other there by myself... Remember to look through all of the discussion on this page... I and many others have pulled together quite a bit of information you might find useful.
  12. It has been long assumed that Kerbals live underground simply because we don't see them... I, however, would like some sort of evidence of Kerbal civilizations... We all know that adding cities would be a tremendous amount of work to add into the game not to mention a massive hit on performance. So what I am suggesting is a Kerbal Konstructs mod (wich I will from now on abbreviate to KK) that shows various old and modern entrances/doors to the underground that Kerbals have locked themselves up in. Spoiler contains images to help you visualize the sort of structures I am tal
  13. I wish I can like that post more than once!
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