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TheNarwhalArmy

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Everything posted by TheNarwhalArmy

  1. I am very new to ksp modding, I have made a few fuel tanks etc. but I want to make a add-on/mod that makes custom buttons to make something happen in the game. For example, I press "H" on my keyboard and it sets the throttle to 50%. Another thing that is not entirely necessary for what i'm trying to do but would help a lot is if it's possible to run if statements (and other things like that) in add-ons to do something like, for example I press "H" 1 time and sets throttle to 50% then I press it again and it sets throttle to 70%. Is this possible? If it is, is there are place that has all the ksp modding documentation showing what each thing does?
  2. I have a tiny cubesat mod that I'm trying to make, but I cant connect anything to them. I want to have a attachment node on each side. They show up in the VAB, but I still can ONLY attach radial parts to it. Also I have a question about the node size. Can I attach different size nodes to other size nodes? (ex: attach a size 1 to a size 2) Here is the related part of the .cfg file. (yes, the part is really small.) node_stack_right = 0.05, 0, 0, 0, 0, 1, 0 node_stack_left = -0.05, 0, 0, 0, 0, 1, 0 node_stack_back = 0, 0, 0.05, 0, 0, 1, 0 node_stack_front = 0, 0,-0.05, 0, 0, 1, 0 node_stack_top = 0, 0.05, 0, 0, 0, 1, 0 node_stack_bottom = 0,-0.05, 0, 0, 0, 1, 0
  3. I'm making a CubeSat mod and i made the first part. the only issue i'm having is that when i click on the part to place it, i see the nodes, just no actual part... I think i has to do with the model and texture. When i put it thru unity to get the .mu file, i only get a .mu file. I think there is also supposed to be another file too that is the texture. Also if i'm right about that what do i need to put in the .cfg file of the part to say what texture i want?
  4. I need to downgrade to 1.4.1 because DarkMultiPlayer does not support 1.4.2 yet, is there any way to do this? I do not have a backup.
  5. I am trying to make a spaceplane mod. It seems I have two options of what I could do. I could make it multiple parts and use connection nodes (that I don't know how to make), or I could make it one part and use no connection nodes. I am willing to do whatever is easier. All the things I want to have in the craft are, the essentials (fuel, oxidizer, engines, and wings with lift), a small cargo pay, and landing gear. Two of the big things I don't know how to do are how to make animations that actually change the bounding box of the part like landing gear (I use blender to model the parts), and how to make a cargo bay. I know I'm asking for a lot, but answering even one of these questions is very helpful.
  6. I have no idea how to use the KOS (kerbal operating system) coding language and I want to make a piece of code that lands on a set target, for example a barge ship I made. It would be nice if it could be changed where the 1st stage lands. (ex. if I move the barge it would land there, not where I set it to land before.) If anyone knows if there is already a piece of code that does this, please link it but more likely some ideas of how I could make this would be nice.
  7. the "load" lab in only the VAB wont open, on steam i just re-installed kerbal space program BUT STILL i cant open the "load" tab in the VAB only. i can open it in the spaceplane hanger and i'm not sure why. please help!
  8. i cant open the "load" tap in the VAB and SAB. currently i only have kw rocketry and B9. when i try to open the load tab nothing happens. that's really all there is to say.
  9. Thanks everything you said worked!

  10. because i wanted to download the boat parts mod and its for kps 0.90 but i have the newest version of ksp. and i bought ksp on steam so i dont think i can downgrade
  11. say i'm in the newest version of ksp is there a way to go back to version 0.90??
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