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AccidentsHappen

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Everything posted by AccidentsHappen

  1. Shame on you for not picking it up yourself.
  2. Ah, my apologies monseiur, wrong table. Waiter, there's a war between the artichokes and the slow-cooked Lebanese chicken thigh in my soup!
  3. Only if you throw a monkey. How does one particle physics?
  4. My phone is the Huawei P9 Lite, which was purchased off of eBay for around $200-$300AUS. It has a star track mode, which I'm pretty sure just layers multiple exposures together. I think the overall exposure time was about 45 minutes or so, with each image of about 3-5 seconds of exposure to the sky. Its a cheaty way of getting an image, but after manually taking and layering images myself, I stuck for the easier method .
  5. Thanks for the advice . I don't really know much about telescopes, do you have any good websites or articles explaining the different types or where to buy a decent one?
  6. Did a sketchy long exposure on my phone: I've also photographed the moon a few times with a DSLR although none of them are too great. I'm itching to get my hands on a telescope so I can take close up shots in higher resolution. Another problem is there's a fair amount of light pollution where I live, and to get out to where there is little to none I have to drive a fair few hours, so none of my pictures of the Orion nebula are any good .
  7. The sheer thought of someone making a clock in a rocket simulation game blows me away. A mighty tip of the fedora for you, sir.
  8. I've had the same thing happen before and I'm pretty sure it came about from timewarp and reverting other crafts around it. Another way you may be able to achieve the results you're looking for is editing the kerbals buoyancy. I'm not sure how you would get around to doing this but it could work.
  9. Flying a helicopter, when suddenly... "Jeb--" "--Jeb plea--" "--JEB--" "JEB JUST LISTEN--"
  10. I can't wait! All my tilt-rotor craft only work in either VTOL or normal flight. No inbetween and no mercy; all of mine crash. Have you got a date for release? I'll try it on my HLD
  11. I've been meaning to share what I've been doing for the past few weeks, but haven't had the time. I got a lot done, with most of it to do with air and marine craft. I'm currently focusing on trying to make a LHD that works and looks right. I'm basing my current craft off of the HMAS Canberra: There will probably be a ton, but pictures up soon...
  12. And there's a new budget armoured vehicle
  13. If I bought KSP from the website in 2011-2012 but only moved to steam after 2013, does the free DLC rule still apply? Sorry if someone's already asked this question, I'm in the last carriage of the hype train; I had to run after it
  14. From memory there is a similar pod (not an external one) in Airplane plus:
  15. So I've been quite busy lately, testing out new things and finishing off the old. Hear me out, cause this is probably going to be a long one . So. my latest craft Pistachio One (an improvement on the little glider that was stuck on Minmus a week or two ago), went once again to the pale green speck. Arrival was nice and again, I packed I bit too much fuel. Pistachio One was originally designed to go to Minmus, land on the edge of the Greater flats, do some science and come home. Instead, the transfer stage was used to make a soft landing and Jeb hopped out and planted a flag. Then, after the science was collect, I flew to the Lowlands. Then the Midlands. The Highlands and the slopes. I then left my science save and went to sandbox to figure out what to do next. In the meantime, I made a B-1 Lancer that I'm happy with: The Lancer fly's nicely, with a top speed of 458m/s. I tried with wings swept back, as I originally intended to make a stock swing-wing, but the speed only increase by 30m/s under the same conditions, and I preferred the better handling of the first version. Back to Pistachio One: After some thinking, I decided Pistachio One could make it to the Lesser Flats. The landing at the Highlands was quick, as balancing in a Poodle engine isn't Jeb's forte. A quick burst of fuel sent him on a nice trajectory to my favourite place on Minmus. A nook in the south end of the lesser flats: It was decided that the mission was good to go home, so Jeb boarded Pistachio One and took off, ditching the spent transfer stage early in the ascent. The Spark engine was ignited, pushing P1 into an acceptable orbit. A handy Mün Encounter was picked to collect some science and slow us down a tad, and soon, Jeb was back home, making an easy landing in the desert. Jeb has now been reassigned to my new Light Cargo Test Vehicle, the C-27 II Super Spartan. I seem to have lost the screenshot of its design, but here's a picture of it delivering a troop truck to the Island Airbase: A really weird thing about it is that it's takeoff speed is about 120m/s, but it's stall speed is <40m/s...
  16. ... That's wallpaper quality right there.
  17. Rendezvous gone wrong. I was trying to use my surface mass relay to get a stranded John John Kerman off Minmus and into an encounter with my very-low-orbit station. After a heck ton of reloading quicksaves and experimentation, I felt I got it right. I strapped John John to his RCS-powered surfboard and loaded it into my Howitzer-style mass relay. Apparently-I'm-enjoying-using-hyphens-but-that's-not-the-point. I waited for the station to come somewhat close and shot John John Kerman into space in a way that no Kerbal had done before. I was pretty on target, and I adjusted my rendezvous with the minimal RCS on the surfboard. I'd pretty much run out by the time I got the encounter right, but, as usual, I didn't check my relative velocity. I timewarped to the closest point and oh my god I'm travelling at a bazillion miles an hour I found I was going way too quick. I adjusted my encounter so I was dead-on with my course and then ditched the surfboard, instead using John John's RCS pack to slow down. I'm guessing you can see my mistake by now. I watched in a strange trance as the high-speed surfboard proceeded to knock out all my solar panels. This was bad, as I need that to generate electricity. I called the station as a lost cause, and decided to evacuate so I could deorbit and start anew. I fired off the escape pods, they collided with the ground. I forgot to rotate the station; eight more kerbals gone. I undocked the ISRU tanker and tried to turn it around to escape the havoc; forgot to board kerbals. That ended badly, as that was the last hope for the kerbals stuck in the science lab. Meanwhile, John John was staring at the scene of explosions against mint green, explosions as the ISRU tanker rotated into the crew module and the space confetti that littered the general area. I later remembered I had a quicksave and went to reload it. Again, I goofed and hit save instead. That catastrophe put me off KSP for a week. I then went and made another station and put into the same orbit. I'm just hoping the remains of the old station doesn't creep up behind and send my new one to get a closer-than-orginally-planned-encounter with Minmus that-would-probably-end-in-a-bang.
  18. I am intrigued... Was this inspired by @Matt Lowne's recent voyage to the Mün using a Soviet N-1? Sounds like a fun challenge though, and one I shall attempt as soon as I get the chance. (probably a week or two. I'm lazy, so don't hold your breath ).
  19. Free demo on Xbox 360 was I played of it. Very impressive! Crew capacity?
  20. After about a week, I decided to finally rescue that Kerbal I left on Minmus. I strapped a probe core to the original craft, evicted it's pilot and chucked it atop the original launch vehicle. I was a little forceful with my burns, but still had plenty of fuel left. My landing was a fluke planned and precise, and I landed within 60m of the target. RCS was used for the final touchdown, as I had plenty to use up. Sara Kerman seemed fairly relieved to see the rescue craft so close to her pod. She then jetpacked over and planted a necessary flag. Just as a reminder. RCS handled a majority of takeoff, and a half-decent return was planned. This was soon adjusted to achieve a quick flyby of the Mün (also to save fuel). LKO was to be acheived, but after one look at the fuel gauge, it was decided to go straight into reentry. Unfortunetly, no photos of reentry were taken due to me being focused on keeping the unfinished glider design from flipping uncontrollably plasma blackout. After the parachute was deployed and the capsule made contact with Kerbin, Sara hopped out and did seem pretty happy to be back home.
  21. If you don't mind me asking, what mods are you using? It looks like a lot of fun to mess around with Playing Fallout 4, too?
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