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kaptain_kavern

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Posts posted by kaptain_kavern

  1. HAHA I can't use any (visual enhancement mods) as a i play ksp on a potato several years too old to be considered as a gaming computer even 10 years ago :P

     

    A part from this and some adjustments i had to do in order to E.T.T. to register every mods, they all work well together.

    I have to say i'm pretty enthusiast about new or improved gameplay things as i can't add much more part if i want my game to start in less than 20min. If yours is OK consider adding some more parts mod.

    Basically the ones i'd choose : all from @NecroBones :P (MRS, SpaceY Extended and all), maybe B9 part and some space station parts too :P

  2. One thing you can try is to install the Gravity Turn mod, in order to watch how it's done on your KSP, with ships you have build, etc...

    It helped me more than video or tutorial for learning the trick... And now i can do it by myself :P

     

    ______

    Keep in mind that it'll show the most efficient launch, and not the quickest or the most enjoyable one. I mean the mod is helpful in order to visualize the best theoretical launch, in practise i tend to do my launch in more steeper ascent profile to gain some time :P

  3. Some tuts & links :

    Now you have some readings ;-)

     

    Fly safe

  4. On 7/2/2016 at 11:53 AM, worir4 said:

    That's not the worst of it. Ever tried using the menu when a part is spinning? It is almost impossible. 

    SQUAD are going over the UI for 1.1 so i think it may get fixed then.

    Try Menu Stabilizer : This plug-in will make any part right-click menu freeze its position on the screen in flight when the mouse is above it.

    Just a lifesaver :-)

    • [x] Science! : Science report and check-list

    • Menu Stabilizer : This plug-in will make any part right-click menu freeze its position on the screen in flight when the mouse is above it.

    • Precise Node : Precisely edit your manoeuvre nodes

    • RCS Build Aid : Display thrust and torque forces caused by R.C.S. or engines

    • Resource Details in Tracking Center : This plug-in just shows the resources state of the selected ship in the Tracking Center.

    • Field Experience : Earn experience without recovering on Kerbin!

    • Dated QuickSaves : Adds the current in-game date and time to quick-saves.

    • Trackingstation Ambientlight : Brighten the dark side of planets in the trackingstation

    • ETT - Engineering Tech Tree : A tech tree based on engineering/scientific principles that is challenging to unlock yet fun to play through.

    • Kerbal Joint Reinforcement :  Make vehicles more stable when loading on the launchpad or coming out of timewarp.

    • In game notes / notepad / checklist : A space to put short notes (some form of notepad). The notes are persistent and the interface shows everywhere in the game.

    • Targetron : Target or command vessel from a list of active flights!

    • StageRecovery : Recover Funds from Dropped Stages

    • QuickSearch/QuickScroll : search parts and subassembly on the editor / Mousewheel support in the editor -- And basically all off Malah's Quick mods as actionable option

    • Trajectories : Displays atmospheric trajectory of the vessel, landing site, trajectory after aerobraking, etc.

    • Smart Parts : Smart Parts can trigger action groups, as well as various other functionality such as SAS, lights, stage, or abort at given time from different parameter like altitude, ground presence, fuel level, etc

    • Docking Port Alignment Indicator : The Docking Port Alignment Indicator is designed to help you dock manually, by presenting target alignment and relative position in a clean and intuitive manner.

    • SCANsat : scan the surfaces of planetary bodies to produce various kinds of maps and mine relatively small amounts of sweet, juicy, 110% fresh-squeezed science (in career mode)

    • Kerbal Alarm Clock : allows you to create reminder alarms at future periods to help you manage your flights and not warp past important times

    • CactEye Telescopes Continued : CactEye is a plugin and set of parts that allow for modular orbital telescopes.

    • Tarsier Space Technology : set of parts with enhanced science capability. Space Telescopes, ChemCam, HDDs

    • RealChute Parachute Systems :  complete rework of the stock parachute module to fix a few of it's inconveniences and get more realistic results out of parachutes

    • RLA Stockalike : Part pack to fill in stock niches. Includes 0.625m parts, RCS blocks, Monopropellant engines, , probe cores, SRBs, structural parts and power generation.

    • Orbital Science : Includes thirteen new science parts and seven stock science parts for the Universal Storage Mod are also included

    • Universal Storage : Modular resource and processor parts to build custom service modules -- Very very handy parts

    • Malah's Stock configs : Let you use mode like RemoteTech, Scansat, GPS, etc with only stock parts

  5. 23 hours ago, Steven Mading said:

    But it seems like maybe what was desired is something that removes the *time* it takes in front of the game to do it.  Even if you script it, you still have to wait for the launch process to finish.

    USI Kolonization Systems (MKS/OKS) does exactly that, i mean the Logistic "part" of the mod.

     

    Here's a chart by Roverdude (who's making this mod) : (Found there - on Reddit)

    Spoiler

    1SUCH9x.png

     

  6. In order to make it work for 1.0.5 :

    On 14/11/2015 at 11:46 AM, thgjerde said:

     

    First install version 1.8.9 of https://kerbalstuff.com/mod/424/ScienceAlert

    Then replace the ScienceAlert.dll in your "Kerbal Space Program\GameData\ScienceAlert" folder, overwriting the existing file with the file from http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip

    The patch fixes the broken transitter bug. See the included source patch for details.

    don't forget to put the .cs file in the ScienceAlert folder too

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