Firemahn
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I read back in May there was issues with solar panels not being recognized as a stock panel. I wonder if this is still an issue for background processing mods like kerbalism and TAC? I seem to have no perpetual power with panels on a ship, and will have depleted batteries unless focus is on the ship? Is this from the other modder side, or would SSTU need to be implemented into it? Thanks shadowmage- you're still my hero
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Firemahn replied to Ven's topic in KSP1 Mod Development
Thank you for this. It seems to be working fine... -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Firemahn replied to Ven's topic in KSP1 Mod Development
So... really curious. Do you have the .cfg for PBR with this or tips on how to do this?! Ive messed with separate .cfg from the electrocutors stock patch but i cannot get it to work... -
Yeah i checked and parts do not show up under devices. Good call. Now how to get them there...
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Tried reading through didn’t see anybody mention it. Don’t know if it’s issue with Kerbalism or SSTU- any non active vessels with SSTU solar panels no longer have perpetual battery power and they will deplete. Once it’s active vessel- it says perpetual again? Any thoughts- should I ask in SSTU forum too? Under settings.cfg tracking pivot=true
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I’ve been trying to read through the forum, but is it a known issue that the heat shield doesn’t ablate at all? Like it overheats, and no consuming of ablation... mod is amazing btw
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sorry, i didnt reply right on mobile. 32gb RAM, and yes running 64 bit
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Love it so far! Biggest question is loading is hit or miss. Core download has no issues but after adding ANY planet pack even without visuals on a clean install, it gets stuck at the loading screen until eventually crashing or I force quit. Happens like 3 out 4 times... when it does work the systems are amazing though. Any insight on whats going on?
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