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brokenbow1

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  1. OK, thanks - it's been off and on, and I can't submit it as an official bug report since I have mods installed.
  2. It seems that whenever I use the Kiwi engine on one of my rockets, the game locks up on pressing launch. Speed is set to 0000000.0 m/s, the sky typically turns orange-ish, and Kerbin... disappears. Has anyone else had this issue?
  3. Reinstalling everything did not fix the issue, although I can confirm that the Interstellar nodes did not show up on the tech tree until I had installed RP-0. (I forgot to add that one in the first batch of mods)
  4. It seems that IFS was installed as a dependency for Near Future Construction, which I believe was on the suggested part packs list. Removing it didn't remove the Interstellar nodes, however. EDIT: I looked back into my GameData folder after uninstalling literally every mod, and for some reason CKAN hadn't deleted some old files. Will retry installation.
  5. Tree.cfg is there. Also, forgot to mention that all of the research nodes from Interstellar are there, while Interstellar is not actually installed. The nodes are empty but still present. Is that something to do with Interstellar Fuel Switch? I launched Kerbal again, and those parts are still there on the tech tree. I guess I just wasn't expecting to start out with so many parts unlocked.
  6. That was the strange part - I did use CKAN for everything but Kerbal Engineer Redux. Thanks for the reply though.
  7. I'm having an odd issue with my installation of Realism Overhaul, probably linked to one of the suggested compatible mods. A lot, if not all, of the stock parts, plus parts from Universal Storage and DMagic Orbital Science, are being thrown into the basic research node and are thus unlocked from the start. I'm also using RP-0, so I'm not sure if it has something to do with that instead.
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