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elusiveuphoria

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  1. I hope I'm not being too much of a stick in the mud (and posting this in an appropriate place) but I have some constructive criticism; While I'm generally happy with the cosmetic improvements to bodies such as Kerbin, the Mun and Duna (to name some standouts I've seen so far)... I am not particularly fond of Eve or Laythe. Eve in particular, the ubiquitous bubbles and all of the ground foliage are, well... excessive. I'd love to see some way to configure these features so that they are far less numerous, perhaps restricted to a handful of biomes. It'd make them feel more special when discovered... but the biggest issue I have is simply a practical one; it's nearly impossible to find scannable surface features on Eve when they are buried by everything parallax adds. I'm left frequently opening up the F12 menu to toggle on/off the in-game locators so that I don't have to hunt so long just to complete contracts. That said, I haven't explored everywhere with the mod on, but this has been a consistent theme of mixed emotions. The mod is definitely a visually stunning graphical overhaul that seems to function with minimal impact to performance. That alone is commendable but it feels like it goes overboard in some areas where it could use a little more subtly, or configuration. I hope this helps further development.
  2. Well that's good to know, I'll keep note of that in the future. Interestingly enough though, this happens randomly during gameplay. Almost as if the value spontaneously changed during flight (dropping from 3, to 2, sometimes only 1). That sort of thing made me think it might be a graphics bug, or a conflict with hardware/drivers. Next time i see it happen, I'll check out the value for conic paths in the cfg, see if it actually is changing, or if it's some sort of glitch. Thanks!
  3. I've just recently had a problem where I can't see my orbital path after a fly-by encounter of a body I am not currently in orbit around. This happens for both projected orbital paths with maneuvers, and current orbital paths as shown in the images below. Both should show my trajectory beyond my encounter with the Mun, but... it's inexplicably missing. Has this happened to anyone before? Fix?
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