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44 ExcellentAbout Aperture Science Employee
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Friendly person :)
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Location
Los Angeles, CA
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Space
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Aperture Science Employee started following BeamNG Style Breakable Parts, Low level KSC should be smaller and Story mode
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Kerbin - The NationStates Region
Aperture Science Employee replied to Aperture Science Employee's topic in The Lounge
Not sure what you mean there, mind rephrasing that? -
Hey, fellas! Note to Mods: The RP is not taking place anywhere on this forum. We are merely promoting it for an off-site Kerbin-related nation game. (Thank you for what you guys do!) Do you enjoy geopolitics? Well, then this is the NationStates region for you. We have twenty-some plus active nations, wars, civil wars, inter-nation quarrels, and all in the Kerbin system. FAQ: Do y'all have a map? - 'Course we do! Here you go! Can anything in KSP go? - No, we use modern tech as a limit. But you can totally build your stuff in KSP and use it in the RP, that's totally
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Hello, everyone! I'm making a Star Citizen organization that will be focusing on exploration and trade (to make money). We have a discord here: https://discord.gg/sRFrfaz . If anyone is interested, please join our discord. More details will be released soon!
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- star citizen
- organization
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Story mode
Aperture Science Employee replied to avpx's topic in Suggestions & Development Discussion
That's exactly what the editor would let you do: with design tools. You could also share your stories. -
Story mode
Aperture Science Employee replied to avpx's topic in Suggestions & Development Discussion
As I brought up, what about a mission editor similar to ArmA III's, where you can create your own missions with waypoints, restrictions, goals, etc. -
Story mode
Aperture Science Employee replied to avpx's topic in Suggestions & Development Discussion
So almost exactly like ArmA III's mission editor? You set objectives and going to each objective triggers the next one. Now that is just awesome, especially in a game like this. I would VERY highly suggest changing the title of this thread to "Mission Editor", it seems more accurate and would draw more attention to it. -
I was browsing through a thread and they were talking about breakable parts, and I thought, this would be cool. I forgot the name of this specifically, and I am almost 100% sure, that like everything in this discussion board, will never be implemented. How ever, it is fun to discuss some ideas that we can wish to be eventually true. I had some questions about this implementation: How would mods deal with it? How would it work? How would it affect game performance? And last but not least: Is it even physically possible?
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Custom Vessel Types
Aperture Science Employee replied to septemberWaves's topic in Suggestions & Development Discussion
I don't know why SQUAD hasn't implemented this yet, it solves this issue for everyone! -
Add a 'Plane' craft type
Aperture Science Employee replied to OrbitalBuzzsaw's topic in Suggestions & Development Discussion
No, I use landers a lot, and we need the ability to categorize the way we want to, if you want to remove lander, go right ahead. If I want to add more categories, we can too. Now everyone's happy. -
SpaceVAB
Aperture Science Employee replied to capitaniojr's topic in Suggestions & Development Discussion
I really hate when someone goes "well this mod covers it, so therefore leave and don't ask again"- 16 replies
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- vab
- space building
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