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    Alcohol, cats, chess, women, cricket but not necessarily in that order.

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  1. Has there been some sort of change to solar panels recently ? Last year I built some early game space craft with solar panels that would keep them perpetually powered up if oriented correctly. I started a new game late last year and now these same craft slowly lose power (daytime exposure no longer offsets nighttime drain) and I don't understand why. I've had a look around and can't see any in game options to change this nor any notification of changes to the mods, or am I missing something obvious (again !). I've been patching the mods when updates have been made available.
  2. Is there any way to edit or modify subassemblies once you've created them ? I don't so much mean editing the craft files themselves, but editing or reorganising the entries in the subassemblies menu. I can neither find a mod or work out if there's any way to do it in game. I know you could edit the craft files directly but that's a bit of a drag.
  3. Ah, I WAS missing something. I never knew that option existed. Thanks so much. Looks like the wiki needs to be updated, because that option is unchecked at all difficulty levels but the wiki makes no mention of it an says that avionics stack.
  4. I'm on v1.11.2 and have a weird problem. My avionic units don't stack. e.g if I have a 2 ton upper stage and set the avionics to be able to control 2 ton, all is good. I add a decoupler and a 20 ton second stage. Now as far as I understand it I now have a 22 ton vehicle with 2 tons of avionics control, so if I set the second stage avionics to control 20 tons then I should be able to control the whole vehicle of 22 tons. But when I look at the RP1 avionics is says only 20 tons of avionics controls, it seems like only the largest unit counts. This seems weird, am I missing something, do I have a corrupt install ? Anyone got any ideas ? Thanks
  5. Ah, that explains why I couldn't work out where to find it. Thanks so much.
  6. Some time in the past I've had a mod installed that produced a nice summary of career progression in a CSV or possibly XLS file for my RP1 game. Can anyone tell me which mod it was that produced this, I'd be very grateful. Thanks. Image of Spreadsheet
  7. Sorry, I should have mentioned that. I'm running it with RP1 so using the RO Kerbalism Config.
  8. I've noticed that at the start of my settings.cfg file there's the line - "Reliability = false // component malfunctions and critical failures, missing configs and so disabled" I've got reliability set on in the settings so I'm guessing this is saying that something is conflicting with it and so it's set itself to off ? Anyone know how I can diagnose this ?
  9. Thanks for your reply but no, that doesn't help. I've tried various zooms in and out, even to the edge of the solar system and back and waiting but nothing changes.
  10. I've got a really annoying effect where the orbit lines of planets and craft show up through planets which makes it really hard to orient yourself in the tracking station. I've ported the game directory to different hardware and it makes no difference. I downloaded clean versions of 1.6.1 and 1.7.3 and loaded just RSS via CKAN and had exactly the same problem with no other mods installed. Am I missing some obvious setting ?
  11. I'm playing KSP v1.6.1 with RO and RP1 and I've got a really annoying effect where the orbit lines of planets and craft show up through planets which makes it really hard to orient yourself in the tracking station. I've ported the game directory to different hardware and it makes no difference. I can't deinstall any of the graphics mods as they're prerequisites for RO / RP1 and cause RO or RP1 deinstall via CKAN. Has anyone seen this effect before ? Am I missing something obvious ?
  12. Not a solution but if docking seems to cause the issue could you just rendezvous and EVA between the craft without docking and carry on that way ?
  13. Thanks for the reply. To be fair KSP reflects reality far better than the vast majority of games and many players want added complexity. Oh well, I appreciate there are far better and more productive uses for your valuable and much respected time inside and outside KSP.
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