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About JONYghost

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  1. Yes, I modified the mission by changing the reaching DRV Node to a Dock with DRV Node. The rest went for the most part perfectly, great mission @Mikki Consider changing it in version 2.5 as it mitigates that issue
  2. Hi there, I reach te DRV and nothing happens. Tried docking to it, driving around, transferring the fuel back to the hab... but nothing seems to trigger the completion. Any suggestions? Pd: Changed to dock to DRV, it works perfectly and accomplishes the same purpose
  3. It worked for me too, though with a state of the art MacBook pro 2017 13" I suffer from a great loss of FPS compared to my old 2013 Mac book pro. I'd guess it's caused by the same thing that let's me play but either way, I can't wait for a proper fix to make it smooth again. Thanks for the help guys!
  4. Hello, I suffer from the same issue, screen flickering, Mac lagging and non-responsive KSP. Here is the KSP.log : [LOG 23:23:19.830] ******* Log Initiated for Kerbal Space Program - (OSXPlayer) en-us ******* Kerbal Space Program - (OSXPlayer) en-us OS: Mac OS X 10.13.0 CPU: Intel(R) Core(TM) i7-7567U CPU @ 3.50GHz (4) RAM: 16384 GPU: Intel(R) Iris(TM) Graphics 650 (1536MB) SM: 41 (OpenGL 4.1 INTEL-10.28.26) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8
  5. Hello, I am planning on controlling the pitch, yaw and roll of a vessel using a gyro connected to Arduino which gives those 3 values (processed) via serial port. (Throttle and more are also planned but not urgent). Is there a way this mod could allow me to control my vessel in such way?
  6. Very nice, will work great with SVE, looking forward on the release of EVE that fixes the no clouds between 50 and 160km bug, and Scatterer's shadows bugs on duna
  7. I've been doing research on it and I think I will survive without shaders. I have a pretty decent gaming laptop i7 4720 HQ 16gb ram and an nvidia 860m with 4gb dedicated ram. I will just wait for ksp to use Unity 5, but thanks for all. Reason behind this decision is, I don't want to risk data or hardware, for visual improvements; thus, I'll keep you posted if during new versions, this bug disappears.
  8. Thanks, I get on it. Sadly the glitch to get the clouds does not work, at least for me.
  9. Okay they are gone, sadly removing your awsome shadow effects... but It's fixed for now. Pd: do you know why clouds from SVE go off when between 60 and 170 km? Yeah I took scatterer before, and It went off and with old stock textures. Disabling shadows worked fine, I miss those great effects you make, but It fixes the problem thank you. Hope you find a way around it
  10. I think I did it this afternoon or at least think I did, I'm running a quick check give me 1 min
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