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Sp4C3M0nk3Y

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  1. Great job as always @nightingale!! Thanks for separating the Mun and Minmus programs. This game is so much more immersive because of you and all the people who have worked with you to build amazing contracts!!!
  2. I skimmed through the thread before posting but could not find a fix to the "Cannot warp while vehicle is under acceleration" while in orbit. I have stock KSP with just this mod with dependencies and the only setting I changed was the: SigmaDimensions { Resize = 6.4 Rescale = 6.4 Atmosphere = 1 dayLengthMultiplier = 1 }
  3. I have a problem with the command pods not slowing down enough in the atmosphere on reentry (I fixed my heat issue thanks @Joco223). They are not slowing down enough for parachutes before I hit the ground am I doing something wrong? (no other mods just this and stock).
  4. This mod is amazing, thank you! Your Contract mods and mod support have made career mode truly immersive and fun for me. Thanks again @nightingale Newbie request: I was wondering if you could make the Mun and Minmus programs separate. ( When you complete either the manned or probe portion for the Mun you can no longer do the respective Minmus one) Quick question: With the massive scale launchers strategy, does the payload need to be the specified weight or the entire craft? I made the same mistake with the scroll bar to see the rest of the strategies as Deimos Rast. you are not alone
  5. I need help! I have tried to implement ASET props with HGR Home Grown Rockets mod. It has not worked here is the link The latest download features ASET props but does not work (my fault ) can someone help me fix my mistake? The files are correct just the implementation into the game is incorrect. Please Help
  6. I need help! I have tried to implement ASET props with HGR Home Grown Rockets mod
  7. This is awesome! I was really hoping someone would do this like KW. Good work @Kerbas_ad_astra!!!!!
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