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winproof

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Posts posted by winproof

  1. hello

    i'm playing with KSRSS, and i've find a lots of mistake in the mars map biome (directly from RSS) , so i've used my "confinement time" to correct that.

    in case of you want to add this into rss-ro, you can find info here :

     

    Regards

    ps: sorry for my english, it's not my spoken language 

  2. hello

    i'm playing with KSRSS, and i've find a lots of mistake in the mars map biome (directly from RSS) , so i've used my "confinement time" to correct that.

    in case of you want to add this into rss-ro, you can find info here :

     

    Regards

    ps: sorry for my english, it's not my spoken language :)

  3. Hi

    I've find a lots of mistake in the mars map biome (directly from RSS) , so i've used my "confinement time" to correct that.

    attached you find a corrected "marsbiome.dds" (colors changed) file and the corresponding "mars.cfg".

    lots of additional biomes from RCrockford https://github.com/KSP-RO/RealSolarSystem/pull/195

    two new biomes from me (existing on map but no identify in mars.cfg), Sirenum & Cimmeria Terra

    tharsis montain & rise correctly positionned, highland moved.

    i've used the marsbiome.dds from rss-texture v18.1, because i dont know why, but i cannot use dds from ksrrs 0.6, open this dds provide a black&white map (plugin problems maybe) with color in the form of "index X", not RGBA (and i not know how to open file palette).

    all color code corrected (with https://docs.google.com/spreadsheets/d/1LmJwZPdJi2w5wdIY-KMVbwMeO5mxManG0pNPIPjWJ-Q/edit#gid=0 ) for correct work with kopernicus 1.8.1.

    all work now for me :)

    you can merge it into ksrss if you want (and if I didn't break anything else without seeing it :lol: )

    mars.cfg

    Marsbiomes.dds

  4. 15 hours ago, Arco123 said:

    Newtext for the graphic settings appears even when deleting the setting.txt file. The KSRSS High and Med appear after doing it but once you load a game and go back it changes back. 

     

     

    same problem.

    + black stripe appear/disappear when zomming/moving view in earth

    uckn.png

    2yyd.png

    92g5.png

    mods list :

    Spoiler

    [x] Science! Continued (xScienceContinued 5.23)
    AmpYear (AmpYearPowerManager 1:V1.5.6.0)
    B9 Part Switch (B9PartSwitch v2.14.0)
    Background Resources (BackgroundResources v0.14.0.0)
    Celestial Body Science Editor (CelestialBodyScienceEditor 12.0)
    Chatterer (Chatterer 0.9.99)
    Chatterer Extended (ChattererExtended 0.6.2)
    ClickThrough Blocker (ClickThroughBlocker 0.1.9.5)
    Community Category Kit (CommunityCategoryKit 5.0.0.0)
    Community Resource Pack (CommunityResourcePack 1.3.0.0)
    Community Tech Tree (CommunityTechTree 1:3.4.1)
    Contract Parser (ContractParser 9.0)
    Contracts Window + (ContractsWindowPlus 9.4)
    DeepFreeze Continued... (DeepFreeze V0.27.0.0)
    Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.6)
    Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.5.0)
    Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.8.0-2)
    Kerbal Alarm Clock (KerbalAlarmClock v3.12.0.0)
    Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1)
    Kopernicus Planetary System Modifier (Kopernicus 2:release-1.8.1-1)
    KSC Switcher (KSCSwitcher v1.8.0.0)
    ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0)
    Near Future Construction (NearFutureConstruction 1.2.2)
    Near Future Electrical (NearFutureElectrical 1.1.1)
    Near Future Electrical Core (NearFutureElectrical-Core 1.1.1)
    Near Future IVA Props (NearFutureProps 1:0.6.2)
    Near Future Launch Vehicles (NearFutureLaunchVehicles 1.3.0)
    Near Future Propulsion (NearFuturePropulsion 1.2.1)
    Near Future Solar (NearFutureSolar 1.2.1)
    Near Future Solar Core (NearFutureSolar-Core 1.2.1)
    Near Future Spacecraft (NearFutureSpacecraft 1.3.1)
    Precise Maneuver (PreciseManeuver 2:2.4.4)
    Probes Before Crew [PBC] (ProbesBeforeCrew 2.80)
    Progress Parser (ProgressParser 11.0)
    Real Plume (RealPlume 2:v13.2.0)
    Real Plume - Stock Configs (RealPlume-StockConfigs v3.1.0)
    REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.7.0)
    SCANsat (SCANsat v18.14)
    scatterer (Scatterer 3:v0.055)
    Scatterer Default Config (Scatterer-config 3:v0.055)
    Scatterer Sunflare (Scatterer-sunflare 3:v0.055)
    Science - Full Reward! (Continued) (Science-Full-Reward v5.1)
    SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.13.0)
    StageRecovery (StageRecovery 1.9.2.2)
    Toolbar Controller (ToolbarController 1:0.1.9.4)
    TriggerAu Flags (TriggerAu-Flags v2.9.3.0)
    USI Life Support (USI-LS 1.3.0.0)
    USI Tools (USITools 1.3.0.0)
    Waypoint Manager (WaypointManager 2.8.1)
    Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

     

     

  5. HI

    one little things, actually low/high atmosphere/orbit use rss values.

    i've try to change this for stock value (just for earth now) , but change flyingAltitudeThreshold/spaceAltitudeThreshold in GameData\KSRSS\KSRSSKopernicus\bodies\bodie.cfg don't work (but work with  Celestial Body Science Editor)

    maybe i don't use the correct file?

    (sorry for my english, i'm french)

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