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Everything posted by hanhan658

  1. I'm using 1.6.1, which versions of FAR or B9 procedural wings should i use then? I've installed both of those mods clearly stating that the version is compatible with 1.6.1, so i don't see the problem
  2. I don't exactly know why, but no matter what shape i tweak the wings, they seem to only generate minimal thrust, rendering the plane not maneuverable at all, it can for example have an angle of attack of 50 degrees or more at over 200 m/s, but the navball prograde marker only turns at like 2 deg/s. I try to make the exact same plane with the same wing shape, except this time, the wing is made of stock parts, and it works perfectly fine. Anyone who can explain why? I also have FAR btw
  3. Does this work in 1.6.1?
  4. But we will have to get his permission before that "someone" takes over, doesn't it? Let's just hope he'll come back asap either way.
  5. hanhan658

    [1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]

    Does this mod have nukes?
  6. Hello? No replies? I'm using BDAc 1.2.1 in KSP 1.4.2. I deleted extension and the nukes still has a blast radius of only 50 m. @harpwner
  7. Is it only me or is it that if I download weapons extension, every nuke in this mod loses its power?
  8. hanhan658

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    https://imgur.com/DEkucr3 https://imgur.com/zVBbTNB https://imgur.com/91znvTO Yeah, the pictures above basically explains the issue. And by the way, scatterer and sunflare is working fine in the stock system, and no, nothing is installed from CKAN.
  9. I have disabled commnet but it's still persisting. What to do?
  10. hanhan658

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    I tried to make a comsat network but none of the dishes are working, even if activated. If the rocket gets out of the 15km range, all signal cuts out. Only the short range (communotrons) are working. But these doesn't have a significant range.
  11. hanhan658

    [1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018

    When is this mod going to be updated?
  12. This mod has to have the option to take off eva suit in oxygen atmosphere. What's the point of running out of oxygen while eva in an oxygen atmosphere?
  13. I can't download this from CKAN. Am I not supposed to?
  14. I've scrolled through the whole KSP forum and haven't found a single topic mentioning how we can improve the planets without surface. My idea is: assuming a spaceship can tolerate everything including infinite temperature, pressure, g-forces etc. Jool, for example, can look like some sort of an ocean planet, which gas giants actually are in real life (except that the ocean is made of hydrogen); smooth looking from space, maybe a bit hydrogen color ish (whatever the color of hydrogen is). Then the clouds can be added by for example a VE mod of some sort to make it look like a typical good'ol gas giant. If landing a ship on it, the temperature of the "ocean" surface may be 100 - 200 degrees due to hydrogen greenhouse effect, the ship quickly sinks till the density of the ocean is so great the ship stops sinking. In the case of The Sun, same, the photosphere can be an intensely white glowing "ocean" of much lower density, the ship may sink tens to hundreds of thousands of kilometers before stopping (unless you have some real good floating mechanism). Sunspots can be where the ocean is still intensely white glowing, except that it's glowing thousands of times less than the surroundings. An intensely red atmosphere (the chromosphere) can be placed right above the photosphere. Oh nevermind the things above is just as impossible as it could be LOL. (But that's only an idea)
  15. hanhan658

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    I know, but i don't know how I should post it here.
  16. It just doesn't work! No clouds even anywhere. Only the scatterer works though. Wait I can't paste anything in except for words, how should i post the log and screenshot now? @Galileo
  17. hanhan658

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    @AndrewDrawsPrettyPictures Oh no, I have all the dependencies, but only the EVE is working, not the scatter. And yes I have all the dependencies. But where should the log be?
  18. @Poodmund I've re-installed all the mods with a new CKAN as I deleted the history of the old CKAN due to complications. But now, I don't think the mod is even working for me even tho I have all the dependencies. And as you said 5 months ago, I should bring my log, but where is that log supposed to be?
  19. hanhan658

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    Oh I posted that while I was on page 20. Haha ok.
  20. Wait, does it mean that I have to load the atmosphere I want everytime I come back to the planet? Oh no... But I don't quite understand your first sentence.
  21. hanhan658

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    @AndrewDrawsPrettyPictures very big problem!!! I installed Principia and the whole Vatentine system got messed up, like all the planets has gotten into a hyperbolic trajectory, is it incompatible with principia?
  22. @blackrack I tried to edit the atmosphere height in-game and yes, I got much more control of how high the atmosphere should be. But I'd have to Save Atmo, and under it is a box named cfg file used and in the box there's written "gamedata/scatterer/configs/planets/Laythe/atmo" on every single planet atmosphere I encounter. Why Laythe tho? Does it mean that the save is gonna take place in Laythe's config? And also I don't know what "load Atmo" means in the dialog box.