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BloodDusk

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Everything posted by BloodDusk

  1. My, my. Are you sure you know more about the messages I typed than myself? I don't think so. Stop putting words in my mouth.
  2. I noticed that all over the board, from the president down to the gate keeper, but thanks for the reminder anyways.
  3. I would, but I lack the financial facilities atm.
  4. I didn't say that Scott Manley was part of SQUAD, ever. Pay attention.
  5. Maybe he works for Curse. Much like that lovely incident at KVR, where an employer of Arturia, using another alias, started bad mouthing the products of GForce Software until the owner of GForce pointed what was happening.
  6. I was talking about Curse, not Curseforge. Pay attention.
  7. That I don't know. I remember Scott Manley doing a sort of small talk with someone associated with the noted marketing company and the person said somethiing along these lines when asked about Mechjeb:
  8. Who knows what happened behind the marketing's curtains. I remember someone also saying they either couldn't get a hold of the creator of Mechjeb or he didn't want to be part of the noted marketing company.
  9. The main issue with such a service is that some users have internet plans with data caps.
  10. That's certainly great. Now we can have our ideal mod hosting place again. Ads, ads and more ads, as well as a confusing interface that seems rigged in such a way to force you to commit yourself to a privacy violation. Plus, ads slow the site down, which is a big no no with people that have capped internet plans. A few modders also complained abut how Curse is slow and not user friendly.
  11. Fairly low asset load in comparison to KSP. Not a fair comparison.
  12. I was talking about someone who downloaded the list of mods in CKAN and counted how many were being linked from Kerbal Stuff.
  13. I don't remember which post from which thread it was, but a user download the entire meta of CKAN and counted the number of mods.
  14. Well, some people were posting their KSP mods on Nexus when Space Port bit the dust.
  15. Well, apparently hosting 70% of all the mods in the site is not enough to prove that people were using the thing? Needless to say, a game deserves the community it created. Nah, that doesn't make them any money.
  16. I'm pretty sure Curse and Curseforge have methods that would prevent CKAN from working. Wouldn't want all those ads from not generating any revenue, would you? Plus, would be easy to see Curse taking action against CKAN for whatever arbitrary reason they cite.
  17. Needless to say, a game deserves the community it creates.
  18. If CKAN supports that, sure. Otherwise, only GitHub and/or BitBucket links.
  19. But, it's all about helping the noted marketing company. It's not a mutual profit, you know?
  20. And much like every business ever, when you make clear that you don't care, you get huge flaks from the community and users, like every business who does that ever.
  21. No...Stop doing accurate descriptions of what Steamworks is.
  22. But think about how much money and marketing that'll make, especially with the console versions!
  23. It's supposed to be a secret that some people use various forms of ad blocking to not see any ads.
  24. Well, acording to @Red Iron Crown, the noted marketing company doesn't have to spend any money to host the mods on Curse. Good old practice of making as much money as possible whilst spending the last amount of it to make it happen.
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