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Deimos Rast

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About Deimos Rast

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  1. If you get the WildBlueIndustries Actuators dependency from another WBI mod, NF Aeronautics will probably work fine.
  2. Shouldn't it be :AFTER[SquadExpansion] since they suits are from Serenity?
  3. @flart How's this? // Adjust SmartParts names to match Community Parts Title style // Author: Deimos Rast @PART[kb-fuel-breaker1]:NEEDS[SmartParts] { @title = SMRT-12 Fuel Flow Breaker, 1.25m } // Fuel Flow Breaker 1.25m @PART[kb-fuel-breaker15]:NEEDS[SmartParts] { @title = SMRT-18 Fuel Flow Breaker, 1.875m } // Fuel Flow Breaker 1.875m @PART[kb-fuel-breaker2]:NEEDS[SmartParts] { @title = SMRT-25 Fuel Flow Breaker, 2.5m } // Fuel Flow Breaker 2.75m @PART[kb-fuel-breaker3]:NEEDS[SmartParts] { @title = SMRT-37 Fuel Flow Breaker, 3.75m } // Fuel Flow Breaker 3
  4. @flart Really like the mod. Any chance for Smart Parts support?
  5. @towerdefence661 Seems they were replaced by the 2.5m and 3.75m monoprop engines.
  6. @linuxgurugamer [LOG 23:32:38.355] Saving PreciseNode settings. [EXC 23:32:38.366] NullReferenceException: Object reference not set to an instance of an object RegexKSP.IntuitiveNodeGizmoHandler.DeleteHandler () (at <02a072ff6cd84a48b6a46074446e9a4b>:0) RegexKSP.IntuitiveNodeGizmosManager.OnDestroy () (at <02a072ff6cd84a48b6a46074446e9a4b>:0) RegexKSP.PreciseNode.OnDestroy () (at <02a072ff6cd84a48b6a46074446e9a4b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) Uni
  7. @Nertea How well do you expect these new antennae (feeders and reflectors) will work with RemoteTech? I mean will ModuleAntennaFeed and ModuleDeployableReflector work for antennae that don't use ModuleDataTransmitter? RemoteTech replaces that module with its own.
  8. [LOG 00:58:58.187] -INFO- Tac.LifeSupportController[FFCAC534][3662.91]: Vessel situation change [EXC 00:59:09.904] ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, Uni
  9. @Nertea https://github.com/ChrisAdderley/CryoEngines/issues/56 #LOC_CryoTanks_ModuleCryoTank_Action_DisableAction - Disable Cooling
  10. So I'm having an issue where Janitor Closet loses the mouse-over Mod-label in the part list (in the editor). The only possible cause I can come up with is alt-tabbing. Strange bug report I know...
  11. @Nertea Is the PTD-C 'Porthole' Observation Window supposed to have a ModuleCommand? It's in the Utility category. Also, any chance on being able to switch the 'top' mount on it (by the windows) - you can change the color of the bottom mount but the window frame area stays the same color. (same with the airlocks maybe)?
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