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  1. Over the years, I realized, that rovers tend to differ from user to user - some are small and easy to deliver and some rovers are quite big and take some more effort to land on alien worlds. Also, they tend to differ, depending on the mods in use and the stage of your career save (if you do play career). So, what do your rovers look like and how did you get them where they are now? Here's a selection of mine: My very first rover landed on the Mun. Has been delivered on top of a rocket that was used as sort of a skycrane. The final "descent" of that rover actually was more or les
  2. Never really manage to build these toy-car sized rovers. To me small means "not assembled in orbit"...
  3. Saw that an Eeloo window was up ahead and as an orbiter is already on the way, I decided it was time to send a small rover to the outer reaches of the Kerbol system... Probably could have done with less than a TWR of 2 but the asymmetrical load distribution of the rover with respect to the center of thrust just let me go for the "moar boosters" approach... The rover basically consists of a lot of dishes, some experiments and a set of wheels. The landing plan is totally foolproof: The final stage will go down and then tip over onto the wheels of the rover. Nothing can go w
  4. I guess copying the standard model is not what you call meeting the requirements for a Nobel prize nomination...the multi messenger observation of the neutron star coalescence was a far greater achievement (it has already been nominated 'scientific breakthrough of the year' by this niche journal called 'Nature' ). I hope that event is recognized by the royal academy... If you are eligible to nominate somebody (which the vast majority of people are not) - the deadline is January 31.
  5. Kerbulans and Kerbals do have the same Kerb number (+1). So far you'd be right: A Kerbal (+1) and a Kerbulan (+1) have a Kerb number of +2. However, this isn't the only Kuantum number that affects crew count. There's also the Kerb flavour or family and that's where things get a bit complicated... If Kerbulans were just anti-Kerbals they would annihilate upon contact. But they don't as we have already seen in previous comics. So...they are members of different families like the electron, muon and tauon in the standard model: https://en.wikipedia.org/wiki/Lepton_number Now, a Kerbal ha
  6. After bringing home my first Duna mission just in time for Christmas 2016, I decided to go to Jool in January 2017 - it seems I spent most of the last year to build the appropriate vessels and test them. I finally launched my carrier and sent it to Minmus in order to refuel... So well, yesterday, the refueling operation had been completed and I consequently launched the rocket to low Minmus orbit. Was a spectacular sight to see 6MN propelling a rocket to orbit on a non-atmospheric body: And today, I realized the vessel is big enough to cast a shadow on the surface
  7. Well I guess it's due to crypto mining. At least it was half a year ago, when I wanted to buy my gtx1060. Pricrs more than doubled for some cards. So yeah, do some price investigation if you want to get a new VGA. Although, I assume the 950 might still be more than good for KSP...
  8. Wait, did they use the space craft and the KSP skybox and just planted an image of Mars on top?
  9. I am with @Harry Rhodan on this one: Pretty sure the fps increase is caused by the two different GPUs. The GTX1080 is quite a sledge hammer. It does outperform my GTX1060 6GB by ages. When I used integrated graphics of my i5 4690 @3.5 GHz, I have been bottlenecked by the GPU, not by the CPU. Using the GTX1060, I gained a huge increase in fps while keeping all other components. (Actually KSP runs at higher fps with Scatterer and EVE compared to integrated graphics without eye candy)
  10. Before I had a VGA, I used onboard graphics as well. On certain planets, I ran into huge FPS issues, so I asked a question similar to yours. Somebody - no idea who - told me to try this one: In your KSP directory, there's a file named "settings.cfg". You can open that file and search for the line UNSUPPORTED_LEGACY_SHADER_TERRAIN = False Change the value to "True" and save the file. Do not forget to backup before saving. Activating the unsupported shaders, gave me quite some FPS while it didn't look as pretty as the supported shaders. My game went from "not playa
  11. I have literally no idea, what you are talking about, except you failed to send something to the Mun. Images do help a lot, since what you might consider to be a problem could in fact be caused by something totally different. Generally speaking, the dV maps of the Kerbol system do help a lot. They basically tell you how much fuel to pack in your rockets. See here for example: Furthermore you need to know what amount of dV your rocket does have. It is given by the Tsoilkovsky equation: https://en.m.wikipedia.org/wiki/Tsiolkovsky_rocket_equation You could calculate that, whi
  12. I don't leave Kerbals behind. Although, I have to admit that Jeb et. al. decided that staying on Duna for just 30 days was too short and consequently extended their trip a bit..
  13. Kerbals are partially made out of antimatter. Death is nothing else than a loss of containment as they simply observe the Einsteinian euquation E=mc**2. The small release of energy proves that c is different in the Kerbin universe....
  14. So yeah Monday was exciting as it could be. Having a certain scientific background, here's some additional information. The detection paper is publically available at PRL as are all GW (gravitational wave) detection papers so far: PRL 119, 161101, 'GW170817: GW170817, PRL 119, 161101 The intro text says the GRB (gamma ray burst) came 7s after the GW signal. According to the paper it was 1.7s. The alert wasn't sent immediately but after the LVC (LIGO VIRGO Cooperation) received the GRB notification. When that notification was checked with GW triggers and a possible detection was
  15. While my carrier is still carrying out its refuelling operations, Kerbin, Sol and the Mun just rose above the eastern horizon of the flats...
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