Jump to content

eberkain

Members
  • Posts

    1,331
  • Joined

  • Last visited

Posts posted by eberkain

  1. On 10/8/2023 at 4:01 AM, Siska said:

    Well, 

    this game violates  Steam rules of early acces, rule number 2, 4, 5 and 6.

    I requested a refund and i think most of the people should. We are not here to fund development, and it clearly says game has to be playable.

    Rule 2. Do not make specific promises about future events.

    As i see, multiplayer was promised, i think we are not getting it. Also we didn't get bug fixes we should to be able to play the game.

    Rule 4. Don't overcharge Steam customers.

    If 50$ is not overcharging, i do not know what it is.

    Rule 5. Make sure you set expectations properly everywhere you talk about your game.

    I don't have to spend words on this

    Rule 6. Don't launch in Early Access without a playable game.

    This neither needs explanation.

    Sadly steam does not agree and would not give me a refund based on this line of reasoning. 

  2. 11 hours ago, HebaruSan said:

    Or convergent evolution, the most obvious way to implement certain things results in the same problems.

    Typically when you recreate something complex like a physics simulation, you would identify the biggest issues with the current system and build the new system in a way that resolves those issues. 

  3. On 2/23/2023 at 12:10 PM, camacju said:

    Fuel flow has been an issue for a long time. Did you just use the exact same system as in KSP 1?

    with wobbly rockets, overcorrecting stabilization, even that jerk when you transition from surface to orbit frame reference.  Pretty sure its the same engine with a new paintjob. 

  4. I don't think there really are any anymore, but I did just discover SunkWorks the other day and that kerbal diving suit is just amazing. 

    I think Buffalo and Feline Utility Rovers both have some water engines and you can make some subs with them.  And there is always RoverDudes sub pack, which I think is rolled into one of his other mods now. 

  5. 5 hours ago, AtomicTech said:

    What would a command pod patch need to be compatable with Kerbalism?

    pretty sure kerbalism will automatically patch any parts with crew capacity.   Most of the part specific patches look like radiation emitters or comfort, etc... 

  6. @TaxiServiceNot sure if you ever got your PC up and running again?

    I am getting non-stop spam NRE spam if I enable extra ground stations with Kerbal Konstructs.  

    [EXC 07:21:59.730] NullReferenceException: Object reference not set to an instance of an object
    	CommNetConstellation.CommNetLayer.CNCCommNetHome.Update () (at <8ec62eff1dfc42afb960f68e49dadfbe>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    In this log I create a new sandbox game, launch a probe, no issues.  

    Then I go back to the main menu. 

    Create a new sandbox game, and enable the KK Extra Groundstations, then launch a probe and I get the NRE spam. 

    https://drive.google.com/file/d/1km1JEMvcqmfkrdWacvJa5AkWygWCVtzQ/view?usp=sharing

     

    What are the recommended settings for using KK alongside CC? 

  7. 17 minutes ago, AtomicTech said:

    Knight of St. John's SWE is a great library resource of plumes to work with. 

    I personally have it as a dependancy for Waterfall Support on my Mod.

    I could just take them out, but he updates them semi-regularly to stay accurate to what they would actually look like.

    I will have to do some more research, but my initial reading was that it would conflict with the Waterfall Restock mod for those using restock.  I will check it out later and see if I can just pull out the mod plumes. 

  8. Just now, AtomicTech said:

    Install Taerobee from GitHub, along with @Knight of St John's Stock Waterfall Effects and @Nertea's Waterfall.

    Then, just collect images of the engines running.

    I saw the stock waterfall effects mod, but I assumed it would conflict with Restock so I didn't touch it.  Why would plumes for a different mod be included in a mod for stock engines? 

×
×
  • Create New...