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eberkain

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Everything posted by eberkain

  1. I am running at 1920x1080 all of my UI scale options are set to 100%... and that is likely the issue, If I set the time control scale to about 75% then it looks about what you posted in the screenshot. Not sure what the easiest fix is. My eyesight isn't great, if anything I need the scale to be bigger. There is already a toobar button to open close the menu, do we even need that little arrow button at all?
  2. thus begins a new career mode after finally settling on what mods to include First sub-orbital flight crossing the radiation belt with sub-orbital probe
  3. I think I remember reading that Kerbalism saves the craft orientation relative to the sun when you leave the craft and that is what it uses for background crew radiation exposure. So even if you have a mod like persistent rotation or principia that simulates your craft rotation in the background, it won't matter as far as the radiation mechanic is concerned. You also have to remember to re-orient your ship if you go back to it mid-flight.
  4. I uninstalled and confirmed the directory was deleted. then reinstalled with ckan, same result. https://drive.google.com/file/d/1IYYuRisis67j0HIjSlD_sk81-2KIDhZw/view?usp=sharing I downloaded the release on github and spacedock and compared them to the one I get installed via CKAN and they all appear to be identical. Far right is CKAN.
  5. No mod will let you burn the engine of your choice while in regular timewarp, that is just not how the game is designed. This mod will let you increase the physics timewarp rate to something higher, but you still use the stock method to do long burns with physics timewarp. Your experience with that will really depend on a lot of factors like the number of parts in the vessel and your computer specs. With an average small vessel I generally can't do more than a 4x physics warp without things just breaking and falling apart at random. How low is the TWR on your ship? There were a couple mods way back that did things like solar sails that would run in the background while the vessel wasn't even focused. Nothing like that is compatible with Principia so I haven't looked into any of those mods in a long time.
  6. Seems to be working great now, thanks for looking into it. Great looking mod.
  7. you can burn thrusters in physics timewarp in the stock game. just use alt + < or > keybinds
  8. B size tank is not in line with the rest. It is a squad part, the others are ReStockPlus.
  9. just out of curiosity, can you timewarp to confirm they are indeed at different times. Perhaps one display is using the incorrect number of hours per day?
  10. I added sandcastle and EPL to my install via CKAN. Launch the game and start a new sandbox and go to VAB, I recorded a video with console open. here is the log from that test. https://drive.google.com/file/d/1s03oRpD06WLG8n-847WAXTpk3Pn-q0Uq/view?usp=sharing also, here is the config cache so you can check if one of my other mods is doing something bad to the part definition. https://drive.google.com/file/d/1BHvZdNR9miv865DsoKy2d3jtEtfOmAMK/view?usp=sharing
  11. I am getting errors when trying to place the 3d printer parts in the vab. probably a conflict with something else I have installed. I get the "An item with the same key has already been added." when trying to place one, and after that basically everything is broken and clicking on any part throws an NRE. https://drive.google.com/file/d/1ALt-RNsvZ2e5Se6QvxIkldpOECz8PeQj/view?usp=sharing
  12. kerbals are supposed to have 0 monoprop, it is actually stored in their backpack now.
  13. I tried this and no dice. I thought I had it resolved, but now its back again... If I include the RR Squad option on CKAN I get the error from B9PartSwitch There are two parts giving the error. M2X_UST and M2X_ServiceBay I looked into RR_MoreTankSwitches.cfg in the RRSquad folder and there is a M2X section, so I made the suggested change on line 247 and that resolved it.
  14. Is there a mod or set of mods that can do this for all experiments... science that generates samples can not be transmitted and recovery grants 100% science that does not generate samples can be transmitted for 100%
  15. It would be nice to see that, i agree. Assuming that waterfall uses a new module, it would be pretty simple to make a MM patch that appends some text to the description of every part with that module, It's been so long since I tinkered with that stuff I would mess it up.
  16. The 0.625m service bay doors do not work, they are just stuck open. there is a toggle button but it does nothing. https://drive.google.com/file/d/1rM9mnfoChty6NJ5aoj4BWq_QR3LoSDjt/view?usp=sharing
  17. I installed KIFA 1.2.2 and Part Volumes 0.0.3 and got this message, took some digging back in the thread to see what it was all about. Apparently this should not show up anymore, but I just pulled them both of CKAN today and got it.
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