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Bombaatu

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Everything posted by Bombaatu

  1. Ok, I admit I haven't followed SandCastle yet (will fix that!) but does this mean SC can replace OSE?
  2. @linuxgurugamer - thank you for taking this one over! However, I think it needs a balance pass. I am using it in a JNSQ game because MOLE uses it - got a mission to take an image of Granus. That single image and the mission reward netted over 600 Science... I assume the reward is based at least in part by distance from Kerbin?
  3. Yay, update! One thing, though - all of the icons for Strategia strategies are upside-down now...
  4. It's been my experience that you won't get the funds if you have any messages in the queue - if you clear the messages, then you will get funds for new biomes (but you will have lost any for new biomes you researched while you had messages).
  5. That looks like it was the problem - D: was exFAT and not NTFS. Put it on my E: drive which is NTFS and it worked. Thanks.
  6. Except that it was a direct copy - no changes from one location to the other. Install worked on C:, didn't work on D:. Only explanation I can find is inside that source file. If there is another explanation, I'm all ears.
  7. Ok - I've narrowed down the break condition that results in scrambled suits. Here are the steps: Fresh install of KSP 1.12.2 & add TextureReplacer (I have v4.5.1 installed via CKAN) Start a save; do not change the faces yet. Go into the Astro complex & change the suits away from default for all 4 Kerbals. Use a different suit model so the Kerbal looks different in the list. Create a test ship & put it on the launch pad. EVA (equip helmet if not equipped) & confirm the suit is what you selected. Recover ship. Go into Astro complex & note all 4 suits look like the default suit. Click on the hanger to bring up the suit menu & you will see it switch to what you had previously selected. Launch another test ship & EVA. Note again the suit looks normal. Go into VAB & select the Crew tab (add a pod if no ship is loaded). Note that 1 or more of the suits in the list of Kerbals AGAIN look like the default. Select a Kerbal showing a 'default' suit. Launch ship & EVA. Note that suit is corrupted. (pics below) If you instead select a Kerbal whose suit did not appear to revert back & EVA with them, their suit is normal. Bill, Bob & Jeb are the ones where I see it happening - I have not seen it happen with anyone else. I have also rolled back to TR v4.5 - same issue. Rolling back to 4.4 - TR doesn't load at all. Github issue has been opened: https://github.com/ducakar/TextureReplacer/issues/20
  8. I wasn't using suit personalization; I was choosing the stock suits. This last time, all suits disappeared & Jeb wouldn't show up at all. This happened right after I set his head texture.
  9. Yeah. Kronometer is also causing problems with other mods not displaying a button on the sidebar. This is with Docking Port Alignment Indicator: If I remove the Kronometer plugin from /GameData/JNSQ/JNSQ_Plugins, the issue goes away. Of course, I have no idea what happens if I run JNSQ w/o Kronometer...
  10. I'm having a strange issue with Texture Replacer since 1.12. The suit selection for the 4 starters get 'corrupted', in that it shows parts of all the various textures. I have unselected the personalized suits option in TR and have set the suits in the Astro. Complex, SPH & VAB - all to no avail. If I do a selection then launch, it looks fine. If I restart the game or reload the craft - bang. Doesn't happen with non-starter Kerbals. Any ideas?
  11. Pathfinder doesn't use intakeAtm but there are other mods (like Airplanes Plus) that do. I'm trying to set up a game using *just* CRP and am running into various issues; this is one. If it is possible to have CSR define intakeAtm (unless CRP is present), that could be helpful for adopting broader support. For now I'll just snag the above. Thanks!
  12. @Angel-125 - would it be possible to configure Classic Stock Resources to have 'intakeAtm' so that we could run various airplane mods w/o having CRP?
  13. Ok, thanks. FYI, CKAN reports CRP as a requirement for RR. I don't know if you handle the CKAN implementation, but pretty sure it's possible to require one of CRP or CS.
  14. If playing a WBI run with Classic Stock, is Community Resource Pack still a requirement?
  15. Looks like this fixed the issue with Wild Blue Tools - thanks! I have found another minor issue - the MK1 Radial Port has a transparency when set to the Brumby texture: https://imgur.com/a/6FjG38c
  16. Oooookay - so. I found my problem with Strategia not loading: it's because I had it on my D: drive instead of my C: drive. I checked the source code and saw this in the dependencies (Strategia.csproj): The error I got when running from my D: drive was this: This is despite CC loading (it appears higher in the log & is processing) I copied this install to my C: drive & it worked fine. @sarbian Can the hint path just be relative? "..\ContractConfigurator\ContractConfigurator.dll"
  17. Is there any chance you'll add configs for the Wild Blue suite of mods? (MOLE, PathFinder, Buffalo, etc)
  18. The "Do Some Science!" contract won't recognize that the ship was launched - I have to complete it via the cheat menu.
  19. Introducing Steve Kerman - mostly bald, glasses, black turtleneck. Yeah, it's tongue-in-cheek, but if it comes to pass I'll look like a genius
  20. Title says it all - will KSP 2 have functional IVAs, a la RasterPropMonitor & MOARDv's Avionics System?
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