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William516

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  1. Is this mod working in KSP 1.6.1? I see that spacedock and ckan both show this mod as outdated. I have however heard that many outdated mods still work you just have to manually install them. Thanks for the help.
  2. That's awesome that the mod did not die, when do you think you will have something to try and download again. I'm really looking forward to it and it was one of the mods I built many cool aircraft out of. Keep up the good work.
  3. I'm wondering the same thing, I tried this with the latest 1.6.1 and did not see the parts or when i did see the parts they were causing errors. I really would love to see this mod come back because i had created alot of helicopters and quads in earlier versions of the game just to lose them when it got updated. It does not look like the most recent version of firespitter supports this mod. If anyone managed to get this working with 1.6.1 please let me know.
  4. Kerbalhealth doesn't even show under CKAN. At least not in ksp 1.4.4. It doesn't show under compatible mods, it shows up under old mods and does not have an option to install. So I thought that I could just simply download and install the contents of the zip files into the gamedata folder and make it work that way. Bill
  5. I understand that it is two different life support mods but TAC-LS has more parts and at one point a profile was made to work with kerbalsim. Kerbalsim has so many parts I love but wish i just had more control of the parts and the components to carry. I was hoping that someone had gotten them to work together again or created a profile to allow them to work. Thanks Bill
  6. Will check and get back to you. I was also running other mods and TAC-LS, I had uninstalled the kerbalism mod to try it out, I had read that TAC-LS worked well along side of it. I also was using CKAN with it so maybe that is a problem. I will have to try a fresh install of it and see what happens but i will try and get back to you with the log and screenshot. Thanks Bill
  7. Installed Kerbalism on install of ksp 1.4.4 and was also using TAC or TAC-LS. I noticed that everything works correctly but TAC-LS doesn't seem to be computed into the life support mod. All the Kerbalsim readings are correct but the TAC-LS food, water, O2, etc are not being displayed. I remember awhile ago that Kerbalism used to have a profile for using with TAC. Does anyone know if this is still the case and if so where to get it. Also the interface at the far top right of the screen is so small i can barely read it and it gets covered up by other mods and even the toolbar, is there a way to change the size or position of it? Bill
  8. i can show the screenshot but whats easiest way to get an output log. Bill
  9. Downloaded the newest version of Kerbal health from the website, and it does not come with any install instructions. So I unzipped the files and copied them into the Gamedata folder. When i went into the game and started a new career I do not see anything related to Kerbal Health. I do not see an icon or stats showing the current level of health. It does appear that kerbal health is working because in the messages I do see something about special quirks for the characters that are in the spaceship. I never saw that before. I just don't see that icon to see the full stats. I'm using KSP 1.4.4 and just wanted to know if anyone has it working for 1.4.4. Thanks for any help. Bill
  10. Update... I had to uninstall the mod using ckan. The flashing around the mun was getting so bad I couldn't take it anymore. I miss the clouds and the dirt clouds on the mun looks really awesome. I ended up going back to standard graphics with the highly detail textures. Stock Visuals i think but i can't remember the mod name right now. I finally got a photo up. When landing on the mun this blue/purple texture will get solid but only in the background, as seen below. When in orbit the background color is flashing like crazy in every view possible. I'm not sure if certain files need to be used in conjunction with your mod. EVE or something like that. Anything I can check on please let me know. Bill
  11. That is sorta what I'm talking about except it usually is centered on the planet and the cloud and textures are only in the round circle. the circle gets bigger or smaller depending on how far away i am from the kerbin planet. The mun problem I would have to upload a video because it basically is a flickering shade of purple/blue on the entire surface of the mun. Only happens when close to it though. I have not had a chance to try using any vsynch setting as of yet so maybe that is the problem. BILL
  12. I have looked all over for an answer and can not really find anything that deals with my particular problem. I will try and explain it the best way possible. When approaching a low orbit on the mun approx 17 or less I find that the mun has turned purple / blue and the textures will start to flash. This only seems to happen when getting close to it or going for a mun landing. This problem does not show up when far away. The mun looks normal and grey. I also noticed that when approaching Kerbin I can see a distinct circle where the textures are drawn over the planet. Picture a circle that grows larger and larger as you approach kerbin until it finally covers the planet. I do not seem to have this problem with stock visual textures mod and have downloaded and removed your mod using the ckan program. I love how it looks and made sure to download the 4k textures. Thinking just maybe the 4k textures were a problem as my laptop does not do true 4k i went and uninstalled and installed 2k. Still had the same problems. I'm hoping that maybe there is a setting or something that will fix this as i do love the mod and it changes the whole way of playing the game, any suggestions or help would be great thanks. Bill
  13. I am going to test on a new career and see if maybe the whole reason this problem occured is because I installed it with a current career in progress. If it does then it was my fault for trying to do such a drastic change in a current career. If it checks for added Kerbals then it should know when you accept the contract that the new Kerbal has been added. Maybe once the contract is Accepted then the timer starts for the game to rescue it, or an option to disable it for rescue missions as contracts. I will let you know what I find. Also did you put on ckan the most recent version or is it the one on the github page? I know sometimes the ckan is not always updated. Thanks Bill
  14. Not a problem I can only imagine how much of a pain it is to keep up with all the updates and Mods. Your mod is awesome by the way and it makes the game play that much more of a challenge. I found that i can DISABLE the mod in the settings and the problem is solved. Also i started a new career and checked the save file as well. I saw the same thing except my custom Kerbals that i had added in the prev. career. It appears that health values are only written for the primary Kerbal characters unless im missing something. At what point does your mod pick up the new kerbals that are added via the contracts? I have not had a chance to manually add the lines to see if that would correct the problem in the save game file from the prev. career file. Thanks again for looking into this and keep up the great work Bill
  15. So i went and fired up the game again. i used ckan to load the KerbalHealth program again. Went into the game and launched my save game and sure enough upon selecting a rescue mission i could no longer exit the mission control building. The only way to close the game again was to ALT-F4. I can reproduce the results by uninstalling and resinstalling multiple times. I want to try two more things first. I want to try and manually enter the kerbal info into the appropriate part of the savegame file. I also want to try and start another career and see if having kerbalhealth installed before the career will fix the problem. Anyone have any clue because i really dont want to start all over again and i dont want to give up on Kerbalhealth because i really like it. Bill log file part ------ [LOG 22:48:17.950] [KerbalHealth] Wehrman Kerman is Missing and was not found in any of the 5 vessels! [EXC 22:48:17.950] NullReferenceException: Object reference not set to an instance of an object KerbalHealth.KerbalHealthStatus.GetCosmicRadiation () KerbalHealth.KerbalHealthStatus.Update (Double interval) KerbalHealth.KerbalHealthList.Update (Double interval) KerbalHealth.KerbalHealthScenario.UpdateKerbals (Boolean forced) KerbalHealth.KerbalHealthScenario.FixedUpdate () [LOG 22:48:17.966] [KerbalHealth] Wehrman Kerman is Missing and was not found in any of the 5 vessels! [EXC 22:48:17.967] NullReferenceException: Object reference not set to an instance of an object KerbalHealth.KerbalHealthStatus.GetCosmicRadiation () KerbalHealth.KerbalHealthStatus.Update (Double interval) KerbalHealth.KerbalHealthList.Update (Double interval) KerbalHealth.KerbalHealthScenario.UpdateKerbals (Boolean forced) KerbalHealth.KerbalHealthScenario.FixedUpdate () [LOG 22:48:17.997] [KerbalHealth] Wehrman Kerman is Missing and was not found in any of the 5 vessels!
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