Sirius628
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Posts posted by Sirius628
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Is there a way to make the old textures show up as variants rather than separate parts?? @TriggeredSnake
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15 hours ago, zer0Kerbal said:
@Sirius628, there is no information that helps me help you in that statement. Kindly read @linuxgurugamer's signature for more information..
Understood, I can provide a log file soon. I was just trying to verify whether it was a known bug or not.
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@zer0Kerbal Bug: all three of the radial fuel tank crash the game when clicked.
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On 11/20/2021 at 1:46 PM, theicon32 said:
I'm having a problem with ion engines. They simply do not produce any thrust, despite being activated and having all requirements met.
I've search and have seen this exact same problem here, which is why I've posted it in this thread, but I'm confused by OP's resolution. I've uninstalled KSP-IE and reinstalled older versions, but I just can't get the ion engines to work. I do not have Realism Overhaul installed which seems to be a conflict.
On 11/23/2021 at 12:42 AM, FreeThinker said:Have you tried stock solar panels?
Same issue here with a full stock craft. Obligatory log.
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The stock ion engine is completely broken for me. I have electric charge AND xenon, but when I activate the engine, literally nothing happens. No electricity or xenon is consumed, kerbal engineer says I have 0 delta-V, and my orbit doesn't change whatsoever. The only way I even know the engine is activated is from the blue glow.
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On 12/30/2021 at 1:09 PM, Brigadier said:
Sorry, typo - SD was supposed to be SB (Sigma Binary). The log suggests that there are missing SB files. I would recommend reinstalling SB and run the game for the minimum practical and post another log file. At the moment, I don't think the problem is with Research Bodies but it's early in the troubleshooting process.
After a little research, SB's latest version from last February is for KSP 1.11. There are no guarantees under KSP 1.12.x. Do you really need SB in your game?
Nah, I can remove SigmaBinary I guess. Let's see if that actually fixes anything.
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16 minutes ago, Brigadier said:
@Sirius628The first issue I see is with Sigma Binaries. Ensure that it and Kopernicus are installed correctly for your KSP version. Note that there may be a version of Kopernicus matched to your version of SD, and not necessarily the latest. I don't know enough about SD to say.
There are 377 NREs in total that may be related to the failure of SD to load properly, but first things first.
Sigma Binary and Kopernicus are both on the latest version available, and I don't know what SD is.
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Are your mods installed manually or through CKAN?
Most of them through CKAN, but ResearchBodies was manual.
58 minutes ago, Brigadier said:Read the article here for the location of logs. Post them here has a link to an uploaded file on a file sharing service, such as Dropbox, GoogleDrive, OneDrive, etc. Don't post the entire logs as they are too long.
Are your mods installed manually or through CKAN?
I haven't experienced this error but I'm not as far in the game as most, if not all, of the posters so far.
Here is the dropbox of my Player.log, taken at the moment of the screen freeze-up.
PS: Just added my latest quicksave as well -
1 hour ago, Sirius628 said:
I had a very strange bug happen to me and I want to know if this has happened to anyone else. I'm on 1.12 BTW. Everything was working fine until suddenly, I noticed that all bodies were discovered and that entering the observatory bricks the game. I don't know when exactly this happened, but some things that I think might have been the culprit are:
- Accepting a contract pertaining to Gilly (a body I hadn't discovered yet)
- The "Search the Skies" contract
- Upgrading my tracking station to level 3, which may have revealed asteroids orbiting an undiscovered body?
Uninstalling KabinKraziness (it's in the REPOSoftTech folder alongside ResearchBodies)
Now, I do understand that logfiles are normally needed for support, but I just don't know what log to give you here.
Update, opening the observatory doesn't do anything bad if I open it immediately upon firing up the game. However, if I go to the tracking station or map view, and then the observatory, the game ends up in a bricked state of the KSC where I can look around but not click on anything.
EDIT: Okay, I've done some scrolling back and seen people having the same issue. Thing is, the culprit in those situations always seems to be entering the SOI of an undiscovered body. I have not done anything of the sort. In fact, I have only visited Kerbin, the Mün, and Minmus, all three of which I have configured to start discovered. -
I had a very strange bug happen to me and I want to know if this has happened to anyone else. I'm on 1.12 BTW. Everything was working fine until suddenly, I noticed that all bodies were discovered and that entering the observatory bricks the game. I don't know when exactly this happened, but some things that I think might have been the culprit are:
- Accepting a contract pertaining to Gilly (a body I hadn't discovered yet)
- The "Search the Skies" contract
- Upgrading my tracking station to level 3, which may have revealed asteroids orbiting an undiscovered body?
Uninstalling KabinKraziness (it's in the REPOSoftTech folder alongside ResearchBodies)
Now, I do understand that logfiles are normally needed for support, but I just don't know what log to give you here.
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BTW, the mod works flawlessly on 1.12. I just want to be able to customize how fast kraziness builds up and how much electricity the climate control, massage chair, etc use up. It's a bit too hard to do longer missions (like even just a Mün flyby) in early career mode because the small batteries / solar panels are just not enough.
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What does each line of the config file affect? @JPLRepo
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On 10/29/2019 at 8:04 AM, Poham III said:
In the case of the the 'LT' and 'RT' triggers; the axes of the left and right sticks and the d-pad the 'Current Assignment' entry remains unchanged.
Make sure that you are binding them on the right half of the screen (the part where it says "axes") and NOT to the the button/key mappings.
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17 (+1)
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-79 (-)
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Anyone?
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On 8/19/2017 at 2:18 PM, thekspbegginer said:
91
Nulled
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Hello???
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Tow truck train!
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16 hours ago, Wildcat111 said:
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So close, yet so far...
I take that as -83 (-)
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On 7/20/2017 at 4:33 AM, ChrisSpace said:
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Nulled. You forgot the plus sign!
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2,147,483,648. Did it in my HEAD!
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
in KSP1 Mod Releases
Posted
Is it intended that Kerbals can still run out of oxygen whilst on the surface of Kerbin?