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Everything posted by Vaga
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Vaga replied to JPLRepo's topic in KSP1 Mod Releases
That one is a combination command pod and probe core and if you look at the list for the right click you will see it does show TAC-LS listed on the menu. Seems to me, because its also able to fly on its own it would be added weight you might not want. I would just attach an external round 1.75m tank if you decide to add a crew. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Vaga replied to JPLRepo's topic in KSP1 Mod Releases
Yes, take your time to solve the issues. Real life always comes first. I will also be fixing my comm network and doing some remote missions and if needed I will just make a 2nd install without life support to play till it gets fixed or the next DLC comes out. This is still one of the best life support mods for the game. -
[1.4.2] ForScience! v1.5.2 - Your science autopilot.
Vaga replied to WaveFunctionP's topic in KSP1 Mod Releases
Working fine for me. with the exception of the first time you load on the launch pad or if your using some of the Universal Storage version of DMagic's parts. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Vaga replied to JPLRepo's topic in KSP1 Mod Releases
When I got the hibernation log spam it was spamming for the kerbals in the active ship not in an inactive ship if that helps you narrow it down a little. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Vaga replied to JPLRepo's topic in KSP1 Mod Releases
I might have to give it a go. Right now I am using the Soylent MOD to farm Alage. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Vaga replied to JPLRepo's topic in KSP1 Mod Releases
I am also getting this on my game. Everything is fine until I turn on hibernation option. Also my grapplers seem to have stopped working also but that might be a mod causing it that I installed today. I have been getting the spam on all planes, rovers, and space craft I make. Jeb had lots of food, water, electricity, etc. If I disable hibernation the other kerbal dies when I get near them but this message keeps going even if I have no kerbal rescue mission and just started with version v0.13.4 All the same ships worked fine before this version. I do also have 4 solar panels on the rocket. I don't have a battery other than the command pod. It always has enough power with the internal battery. [LOG 18:35:04.467] [Dynamic Battery Storage]: Summary: vessel flag (KSC) (loaded state True) - 0 stock power producers - 0 stock power consumers [LOG 18:35:04.471] -INFO- Tac.LifeSupportController[FFC04A44][17210.63]: Vessel Modified: Low Orbit Rescue (631a5082-49ef-4fd2-851e-01746a00e7a2) [LOG 18:35:04.476] 7/20/2017 6:35:04 PM,IRSequencer-IRWrapper,Attempting to Grab IR Types... [LOG 18:35:04.485] 7/20/2017 6:35:04 PM,IRSequencer-IRWrapper,IR Version:2.0.9.0 [LOG 18:35:04.506] 7/20/2017 6:35:04 PM,IRSequencer-IRWrapper,Got Assembly Types, grabbing Instance [LOG 18:35:04.510] 7/20/2017 6:35:04 PM,IRSequencer-IRWrapper,Got Instance, Creating Wrapper Objects [LOG 18:35:04.513] 7/20/2017 6:35:04 PM,IRSequencer-IRWrapper,Getting APIReady Object [LOG 18:35:04.516] 7/20/2017 6:35:04 PM,IRSequencer-IRWrapper,Success: True [LOG 18:35:04.519] IRS: Could not find ModuleSequencer module to load sequences from [LOG 18:35:04.690] [CHATR] Capsule starts the exchange... [LOG 18:35:04.694] Trajectories: Initializing cache [LOG 18:35:04.699] [Dynamic Battery Storage]: Summary: vessel launchClamp1 (loaded state True) - 1 stock power producers - 0 stock power consumers [LOG 18:35:04.711] [Dynamic Battery Storage]: Summary: vessel launchClamp1 (loaded state True) - 1 stock power producers - 0 stock power consumers [LOG 18:35:04.732] -INFO- Tac.LifeSupportController[FFC04A44][17210.63]: Vessel situation change [LOG 18:35:04.759] [ForScience!] Checking experiment: crewReport@KerbinFlyingLowShores [LOG 18:35:04.764] [ForScience!] Skipping: No more science is available: [LOG 18:35:04.767] 7/20/2017 6:35:04 PM,kOS-IRWrapper,Attempting to Grab IR Types... [LOG 18:35:04.776] 7/20/2017 6:35:04 PM,kOS-IRWrapper,IR Version:2.0.9.0 [LOG 18:35:04.797] 7/20/2017 6:35:04 PM,kOS-IRWrapper,Got Assembly Types, grabbing Instance [LOG 18:35:04.800] 7/20/2017 6:35:04 PM,kOS-IRWrapper,Got Instance, Creating Wrapper Objects [LOG 18:35:04.803] 7/20/2017 6:35:04 PM,kOS-IRWrapper,Getting APIReady Object [LOG 18:35:04.806] 7/20/2017 6:35:04 PM,kOS-IRWrapper,Success: True [WRN 18:35:04.810] -WARNING- Tac.LifeSupportController[FFC04A44][17210.64]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.814] -WARNING- Tac.LifeSupportController[FFC04A44][17210.64]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.836] -WARNING- Tac.LifeSupportController[FFC04A44][17210.66]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.840] -WARNING- Tac.LifeSupportController[FFC04A44][17210.66]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.878] -WARNING- Tac.LifeSupportController[FFC04A44][17210.68]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.882] -WARNING- Tac.LifeSupportController[FFC04A44][17210.68]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.892] -WARNING- Tac.LifeSupportController[FFC04A44][17210.70]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.896] -WARNING- Tac.LifeSupportController[FFC04A44][17210.70]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.924] -WARNING- Tac.LifeSupportController[FFC04A44][17210.72]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.928] -WARNING- Tac.LifeSupportController[FFC04A44][17210.72]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.938] -WARNING- Tac.LifeSupportController[FFC04A44][17210.74]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.942] -WARNING- Tac.LifeSupportController[FFC04A44][17210.74]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.981] -WARNING- Tac.LifeSupportController[FFC04A44][17210.76]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.985] -WARNING- Tac.LifeSupportController[FFC04A44][17210.76]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.995] -WARNING- Tac.LifeSupportController[FFC04A44][17210.78]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:04.999] -WARNING- Tac.LifeSupportController[FFC04A44][17210.78]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:05.051] -WARNING- Tac.LifeSupportController[FFC04A44][17210.80]: Removing hibernation status from crew member: Jebediah Kerman [WRN 18:35:05.056] -WARNING- Tac.LifeSupportController[FFC04A44][17210.80]: Removing hibernation status from crew member: Jebediah Kerman -
Beware of space potatoes.
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
Don't forget to patch it on your DSEV Mod also. Found the same problem with: HexPort.cfg and LargeDockingRing.cfg -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
So are you saying it should look like this now on all 4 CFG files for the ports? MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size1p5 minDistanceToReEngage = 1 // snapRotation = true // snapOffset = 90 // captureMinRollDot = 0.999 // portRoll = 30 // portTorque = 30 // acquireRange = 0.75 // acquireTorque = 10 // acquireTorqueRoll = 10 } MODULE { name = WBIDockingNodeHelper // snapAngle = 90 } } -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size1p5 minDistanceToReEngage = 1 // snapRotation = true // snapOffset = 90 // captureMinRollDot = 0.999 // portRoll = 30 // portTorque = 30 // acquireRange = 0.75 acquireTorque = 10 acquireTorqueRoll = 10 } MODULE { name = WBIDockingNodeHelper snapAngle = 90 } } What about this code here? snapAngle = 90 <---- Is this a function being called to snap to the angle or is this just the default menu setting? I would think the other code is ok because it's not stopping the port at 90 degrees it's checking for if it needs to roll. Haven't looked at code in years so I am probably wrong. lol -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
I think a better situation would be to just have notches on the port so you can only connect in 90 degree intervals. The current snap angle only works from 0-180 degrees. This makes it hard to have one at 90 and another at 270 so they both face the ladder unless I attach my part to the port to so that 90 degrees = 270 degrees. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
ok here is a video you can see that it spun me 90 degrees as it tried to dock the ship instead of connecting. https://www.twitch.tv/videos/122637321 Sorry the video was a little dark. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
Like I said on land the ports act normal. In space It will spin the ship 90 degrees then connect. Setting for both ports is set to off. I'll see if I can get a video of it spinning my ship after I get back from Mun. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
I was using the MK1 docking port to connect to the MK1 Radial docking port. I don't mind the snap angle but it needs some visual to see what direction the ports are facing. Kind of like the PicoPort mod has for snap angle ports. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
Question: Should the snap angle be off or on to stop the ship from spinning to the angle. I have the option in the VAB set to off but in space it will spin to the 90 degree. When docking rovers on the ground it don't seem to care about the snap angle. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
1) Yes 2) No - Just make sure you have enough for the weight and also that you are slow enough. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
I have MOLE, Pathfinder, and DSEV installed. I was thinking about adding your hot air balloon into the mix however I am still trying to learn mole and pathfinder. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
ok just checking. I do clean install every time but I am only getting engine upgrades and I am almost done with the tech tree in my career before I noticed I have no rcs. I can see them in the old cfg file but not the current one. Ok I seem to have come across a bug. If you select the button to buy every part on that area of the tech tree you end up with this. If I manually upgrade I now have RCS and engine upgrades properly installed. Something seems to be broken in the upgrade file. As you can see in the pic is says I have nothing to upgrade but I clearly have 3 parts not upgraded. I guess I had to pay twice for the upgrade. Ouch! -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Vaga replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey Angel-125 are the RCS upgrades missing in this 1.4.5 install for MOLE? -
Just wanted to say I love this pack and I am glad you picked it up. However I want to also add my voice for TAC-LS MM support. Its the only LS mod I use. No rush when ever you get time. Here is a patch I tried to get working. Didn't work for me. Perhaps someone else can help with it. @PART[TIinflato1]:FOR[TokamakIndustries]:NEEDS[TacLifeSupport] { @RESOURCE[ElectricCharge] { @amount = 350 @maxAmount = 350 } //21 crew-days of life support RESOURCE { name = Food amount = 7.679 maxAmount = 7.679 } RESOURCE { name = Water amount = 5.075 maxAmount = 5.075 } RESOURCE { name = Oxygen amount = 777.266 maxAmount = 777.266 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 95.913 } RESOURCE { name = Waste amount = 0 maxAmount = 0.1 } RESOURCE { name = WasteWater amount = 0 maxAmount = 0.924 } } @PART[TIinflato2]:FOR[TokamakIndustries]:NEEDS[TacLifeSupport] { @RESOURCE[ElectricCharge] { @amount = 350 @maxAmount = 350 } //21 crew-days of life support RESOURCE { name = Food amount = 7.679 maxAmount = 7.679 } RESOURCE { name = Water amount = 5.075 maxAmount = 5.075 } RESOURCE { name = Oxygen amount = 777.266 maxAmount = 777.266 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 95.913 } RESOURCE { name = Waste amount = 0 maxAmount = 0.1 } RESOURCE { name = WasteWater amount = 0 maxAmount = 0.924 } } @PART[TIinflatoFlat]:FOR[TokamakIndustries]:NEEDS[TacLifeSupport] { @RESOURCE[ElectricCharge] { @amount = 350 @maxAmount = 350 } //21 crew-days of life support RESOURCE { name = Food amount = 7.679 maxAmount = 7.679 } RESOURCE { name = Water amount = 5.075 maxAmount = 5.075 } RESOURCE { name = Oxygen amount = 777.266 maxAmount = 777.266 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 95.913 } RESOURCE { name = Waste amount = 0 maxAmount = 0.1 } RESOURCE { name = WasteWater amount = 0 maxAmount = 0.924 } }
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Must resist not setting part as root! Roooooot!