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Jellybug

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  1. Hiya, just got back into KSP and have started work on the moons with Better Tourism, Bases & Stations, and SCANsat. I think I've tracked down why I'm not getting any base building missions.

    The "BaseScan" contract type seems to have a dependency on a SCANsat part no longer in use. The earliest (on the tech tree at Advanced Electrics) hi-res radar altimetry part is now named "scansat-sar-paz-1". I believe that part name should replace "SCANsat_Scanner2" in the REQUIREMENT:NEEDS[SCANsat] section of BaseScan.cfg.

    With that fix, the BaseScan contract can be completed and the BaseRover contract becomes available. I think BaseRover must be done before BaseCreate is made available, because BaseCreate seems to require a rover specifically built for BaseRover. BaseRover requires that there's no rover on the body, but with the new contracts available from Some Assembly Required, the player is given free rovers to repair all over the place. An easy fix is to change the vessel type after the repair rover contract is done, but maybe the requirements in BaseRover could be loosened a bit, or perhaps BaseCreate could require any rover, not just the BaseRover rover.

    Hope this is helpful, and thanks a thousand times for all the great mods you're keeping alive, @linuxgurugamer!

  2. DMagic, has there been any significant change to the SCANsat code (i.e. how the scanners fundamentally work at given altitude, FOV per altitude changes, etc.) such that the MapSatAltitude program wouldn't accurately predict ideal orbits?

    As far as I can tell, all that needs doing is redefining the scanners.txt and correcting small errors in planetInfos.txt and I can get output for your fancy new scanners, but I haven't sent any satellites out yet.

    There's a section of math in the program that interpolates actual FOV based on altitude, and I know that Technogeeky was debating changing how that functioned back in the day, but I've been away from KSP from some time so I don't know how SCANsat works any more.

  3. Hi, all - just returned to the game after a long hiatus. If anyone is interested in running this program with the new scanners and updated planet data, I've made changes to the two definition files.

    I can get results from these, but I'm not sure if SCANsat is working the same way (specifically, interpolating FOV as altitude changes) as it was when Technogeeky programmed this, so I'm not sure how well the recommended orbits will work.

    scanners.txt

    Name	FOV	HalfFOV	AltitudeMin	AltitudeIdeal	AltitudeMax	LongName
    AltLo1	1.50	0.75	05000.00	70000.00	250000.00	R-3B Radar Altimeter
    AltLo2	3.50	1.75	50000.00	100000.00	500000.00	R-EO-1 Radar Antenna
    AltHi1	1.50	0.75	70000.00	250000.00	500000.00	SAR-X Antenna
    AltHi2	3.00	1.50	500000.00	700000.00	750000.00	SAR-C Antenna
    AltHi3	4.00	2.00	250000.00	500000.00	1000000.00	SAR-L Antenna
    ResLo0	3.00	1.50	15000.00	500000.00	7500000.00	M700 Survey Scanner
    ResHi0	2.00	1.00	10000.00	150000.00	500000.00	M4435 Narrow-Band Scanner
    ResHi1	1.00	0.50	20000.00	70000.00	250000.00	SCAN-R Resource Mapper
    ResHi2	2.50	1.25	70000.00	250000.00	500000.00	SCAN-R2 Advanced Resource Mapper
    ResHi3	3.00	1.50	100000.00	500000.00	750000.00	SCAN-RX Hyperspectral Resource Mapper
    Multi1	3.00	1.50	20000.00	70000.00	250000.00	MS-1 Multispectral Sensor
    Multi2	1.50	0.75	70000.00	300000.00	400000.00	MS-R Enhanced Multispectral Sensor
    Multi3	4.00	2.00	100000.00	500000.00	750000.00	MS-2A Advanced Multispectral Sensor
    VisHi1	1.50	0.75	20000.00	70000.00	250000.00	VS-1 High Resolution Imager
    VisHi2	2.50	1.25	70000.00	350000.00	500000.00	VS-3 Advanced High Resolution Imager
    VisHi3	4.00	2.00	100000.00	200000.00	1000000.00	VS-11 Classified Reconnaissance Imager

    planetInfos.txt

    Name	Radius		Day		GM			SOI		Atmo
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Kerbol	26160000.00	432000.000	1172332800000000000.000	999999999999.00	0.000
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Moho	250000.00	1210000.000	168609378654.509	9646663.000	0.000
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Eve	700000.00	80500.000	8171730229210.87	85109365.000	90000.000
    Gilly	13000.00	28255.000	8289449.81471		126123.270	0.000
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Kerbin	600000.00	21549.425	3531600000000.000	84159286.000	70000.000
    Mun	200000.00	138984.380	65138397520.7807	2429559.100	0.000
    Minmus	60000.00	40400.000	1765800026.31247	2247428.400	0.000
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Duna	320000.00	65517.859	301363211975.098	47921949.000	50000.000
    Ike	130000.00	65517.862	18568368573.144		1049598.900	0.000
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Dres	138000.00	34800.000	21484488600.000		32832840.000	0.000
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Jool	6000000.00	36000.00	282528004209995.000	2455985185.000	200000.00
    Laythe	500000.00	52980.879	1962000029236.08	3723645.800	50000.000
    Vall	300000.00	105962.090	207481499473.751	2406401.400	0.000
    Tylo	600000.00	211926.360	2825280042099.95	10856518.000	0.000
    Bop	65000.00	544507.430	2486834944.41491	1221061.900	0.000
    Pol	44000.00	901902.620	721702080.000		1042138.900	0.000
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Eeloo	210000.00	19460.000	74410814527.0496	119082942.000	0.000

     

  4. Thanks for that!

    If it helps, I did get it to work consistently. EVA after the five minutes are up, leave the engineer on the ground nearby. "Exit" the flight to the Space Center. Then "Fly" the engineer. The drill rig will load, physics will process, the rig disappears, and the mission completes. Switching to the rig (] button) didn't do it, Space Center - Fly the rig didn't do it.

    This is on 1.2.2, with KIS/KAS, other CC contract packs, and less relevant UI & graphics mods.

  5. Does anyone have success with the current version of Boot Camp for Engineers in 1.2.2.? Mining rig remains & the requirements never advance past "Exit the training vehicle once the simulation is complete," whether I leave the new recruit in the rig, take her out & return her to the rig & recover, take her out and recover her immediately, or take her out & wait. Same results with a fresh male recruit, same results with level 0 Bill.

    Severedsolo said regarding v1.1.6, "if you have "Kerbals gain experience immediately" turned on, they should level up straight away". How do you set this?

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