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HoveringKiller

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Everything posted by HoveringKiller

  1. You are the best! I have all of your mods and consider them essential. I have yet to be able to donate to your coffee fund but I start a new part time job next week, and it is high on my list of things to do. Keep up the great work!
  2. Will this work with saves currently in progress (i.e. scale all the orbits correctly etc.) or do I have to restart the game? I am aware that some of my current ships would now be inadequate, but I can deal with that, I'm just more worried about current satellites and stations.
  3. That's what I did haha. I've never had it happen before this time. Thanks!
  4. Where can I get the config for OPM? Or is it included in the download (from CKAN). The link just takes me to the OPM thread.
  5. I have a large ship using the insulating hydrogen tanks, and when I right click on them it says they are pulling electric charge, but according the the resource panel and KER I am still getting boil-off. I have alternate resource panel and also action groups extended (started happening after I shut my reactor off and then back on). I have enough electric charge, as that is not dropping. I'm not sure what it could be as my last craft using LH2 tanks worked, so I'll try uninstalling Alternate resource panel and action groups extended since I didn't have those last time. Edit: Uninstalling those doesn't seem to help either. I think the problem came since I have the LH2 tanks tied to action groups, I accidentally pressed the wrong button and quickly pressed it again to revert to cooling. I'll try to dig into the persistant file and see what I can find there. Edit 2: It seems it has something to do in the save file. When I disabled cooling it changed it in the save file, but when I re-enabled cooling it didn't change it back.
  6. I made a base with planetary base systems, but the ISRU there won't allow me to make LH2. I have it set up in the cfg file to, but it is saying that it is full, when I have a partially empty lh2 tank attached. How would i go about writing a MM config to change this if that is what I need to do or is there something I'm missing? The following is the addition I have made in the cfg file if anyone wants to take a look at that as well. Thanks!
  7. Outside of the centrifuge, does everything else work in 1.1.3?
  8. Exception occured while attempt to generate contract of type 'STGUnmannedMissions.Kolniya Orbital Satellite': System.ArgumentException: Cannot use a Kolniya orbit with Ike. at ContractConfigurator.Behaviour.OrbitGenerator.ValidateOrbitType (ContractConfigurator.Behaviour.OrbitData obData, ContractConfigurator.Behaviour.OrbitGeneratorFactory factory) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.OrbitGenerator..ctor (ContractConfigurator.Behaviour.OrbitGenerator orig, Contracts.Contract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.OrbitGeneratorFactory.Generate (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.BehaviourFactory.GenerateBehaviours (ContractConfigurator.ConfiguredContract contract, System.Collections.Generic.List`1 behaviourNodes) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractType.GenerateBehaviours (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.Initialize (ContractConfigurator.ContractType contractType) [0x00000] in <filename unknown>:0 Just got this in my game. Not sure what it means, but it said to paste here so that's what I'm doing.
  9. Yes, I have found it. It seems that reinstalling through ckan helped a lot. Thanks!
  10. If I just copy over the squad folder will that just give me the redone textures or does that also have new parts in it? I'm just looking to have the redone textures.
  11. Are the flexible corridors part of compatability with KIS/KAS? I'm not entirely sure how to use them. I'm not home at the moment so I can't test it out at the moment. Any tips/suggestions/knowledge?
  12. I do according to CKAN. Although I just unistalled and reinstalled through that so I'll check.
  13. I did not see it in there, I will look again though. And also, Sarxis I do have Tacls installed.
  14. I can't seem to find the green house. I'm in career with Community Tech Tree installed and I have the node that the greenhouse is in unlocked. I can't find it anywhere else in the tree (I've had to unlock the same part twice before). Any ideas? Edit: I can't find it in a sandbox game as well.
  15. I did that but I didn't do roll over so my orbiter was still under the fuel tank and it was wanting to pitch down but if I roll over it should then be wanting to pitch up from the torque generated. I'll test that out and see what happens.
  16. What have you found to be the best angle for the main engines? Maybe it's because I didn't roll it over but it kept wanting to pitch backwards on me. I think rolling it over should help though since it'll be pitching up instead of down. Is this the case for you?
  17. How do you guys counter the angled thrusters on the OMS pods for docking and not rolling when trying to rotate your craft?
  18. Yea but generally only once launched, not really to plan on when to launch so you're not stuck in space forever.
  19. I feel you. I waited till 1.1 to install outer planets but KAC doesn't give great transfer windows and because it's modded it's not on the website one. No rush though would rather have a great working update rather than a meh one that needs another update.
  20. It won't work on science transmitted from science labs, only science actually recovered on kerbin. Not sure if there would be a way to fix it or something, I don't have much experience in coding.
  21. Sweet. Can you manufacture LH2 from ore or some other resource using the converters?
  22. Does this by any chance change the stock engine to use LH2? I know in NFP it was said you could, and since this is now seperate was wondering if the same was true.
  23. I guess they do, I just tried sending more down and didn't get anything. Perhaps because you don't get an actual report from it? Which kinda stinks becaue now I think they eat reports. Before you could process them and then return them to kerbin. Oh well further testing I shall do when I can. I have a craft en-route to duna so I'll try to finish that and harvest the science from there and get back to you. Thankfully contracts for entering atmosphere and planting flag will net me ~100k so that's a plus haha.
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