HoveringKiller
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Everything posted by HoveringKiller
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KScale64 v1.2.2 16th April 2017
HoveringKiller replied to Paul Kingtiger's topic in KSP1 Mod Releases
Will this work with saves currently in progress (i.e. scale all the orbits correctly etc.) or do I have to restart the game? I am aware that some of my current ships would now be inadequate, but I can deal with that, I'm just more worried about current satellites and stations. -
KScale64 v1.2.2 16th April 2017
HoveringKiller replied to Paul Kingtiger's topic in KSP1 Mod Releases
Where can I get the config for OPM? Or is it included in the download (from CKAN). The link just takes me to the OPM thread. -
I have a large ship using the insulating hydrogen tanks, and when I right click on them it says they are pulling electric charge, but according the the resource panel and KER I am still getting boil-off. I have alternate resource panel and also action groups extended (started happening after I shut my reactor off and then back on). I have enough electric charge, as that is not dropping. I'm not sure what it could be as my last craft using LH2 tanks worked, so I'll try uninstalling Alternate resource panel and action groups extended since I didn't have those last time. Edit: Uninstalling those doesn't seem to help either. I think the problem came since I have the LH2 tanks tied to action groups, I accidentally pressed the wrong button and quickly pressed it again to revert to cooling. I'll try to dig into the persistant file and see what I can find there. Edit 2: It seems it has something to do in the save file. When I disabled cooling it changed it in the save file, but when I re-enabled cooling it didn't change it back.
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I made a base with planetary base systems, but the ISRU there won't allow me to make LH2. I have it set up in the cfg file to, but it is saying that it is full, when I have a partially empty lh2 tank attached. How would i go about writing a MM config to change this if that is what I need to do or is there something I'm missing? The following is the addition I have made in the cfg file if anyone wants to take a look at that as well. Thanks!
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Outside of the centrifuge, does everything else work in 1.1.3?
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
HoveringKiller replied to nightingale's topic in KSP1 Mod Releases
Exception occured while attempt to generate contract of type 'STGUnmannedMissions.Kolniya Orbital Satellite': System.ArgumentException: Cannot use a Kolniya orbit with Ike. at ContractConfigurator.Behaviour.OrbitGenerator.ValidateOrbitType (ContractConfigurator.Behaviour.OrbitData obData, ContractConfigurator.Behaviour.OrbitGeneratorFactory factory) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.OrbitGenerator..ctor (ContractConfigurator.Behaviour.OrbitGenerator orig, Contracts.Contract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.OrbitGeneratorFactory.Generate (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.BehaviourFactory.GenerateBehaviours (ContractConfigurator.ConfiguredContract contract, System.Collections.Generic.List`1 behaviourNodes) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractType.GenerateBehaviours (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.Initialize (ContractConfigurator.ContractType contractType) [0x00000] in <filename unknown>:0 Just got this in my game. Not sure what it means, but it said to paste here so that's what I'm doing.- 5,180 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HoveringKiller replied to Ven's topic in KSP1 Mod Development
If I just copy over the squad folder will that just give me the redone textures or does that also have new parts in it? I'm just looking to have the redone textures. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
HoveringKiller replied to Pak's topic in KSP1 Mod Releases
I did that but I didn't do roll over so my orbiter was still under the fuel tank and it was wanting to pitch down but if I roll over it should then be wanting to pitch up from the torque generated. I'll test that out and see what happens.- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
HoveringKiller replied to Pak's topic in KSP1 Mod Releases
What have you found to be the best angle for the main engines? Maybe it's because I didn't roll it over but it kept wanting to pitch backwards on me. I think rolling it over should help though since it'll be pitching up instead of down. Is this the case for you?- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
HoveringKiller replied to Pak's topic in KSP1 Mod Releases
How do you guys counter the angled thrusters on the OMS pods for docking and not rolling when trying to rotate your craft?- 2,344 replies
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
HoveringKiller replied to TriggerAu's topic in KSP1 Mod Releases
Yea but generally only once launched, not really to plan on when to launch so you're not stuck in space forever. -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
HoveringKiller replied to TriggerAu's topic in KSP1 Mod Releases
I feel you. I waited till 1.1 to install outer planets but KAC doesn't give great transfer windows and because it's modded it's not on the website one. No rush though would rather have a great working update rather than a meh one that needs another update. -
It won't work on science transmitted from science labs, only science actually recovered on kerbin. Not sure if there would be a way to fix it or something, I don't have much experience in coding.
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I guess they do, I just tried sending more down and didn't get anything. Perhaps because you don't get an actual report from it? Which kinda stinks becaue now I think they eat reports. Before you could process them and then return them to kerbin. Oh well further testing I shall do when I can. I have a craft en-route to duna so I'll try to finish that and harvest the science from there and get back to you. Thankfully contracts for entering atmosphere and planting flag will net me ~100k so that's a plus haha.