Basto

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About Basto

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    Spacecraft Engineer

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  1. I am getting this exact same error. Spent a ton of time constructing a surface base and as soon as i deploy the game crashes. **Update** I modified my craft and appears the issue is no longer occurring. I had a couple landing legs that were too low and were clipping into the ground... not sure this was the cause but I moved them up and tried again and it worked. Unpacking Mun Surface Workshop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Surface Base Deployer Lander]: ground contact! - error. Moving Vessel up Infinitym (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unpacking Surface Base Deployer Lander (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 3/16/2018 9:11:35 PM,KerbalAlarmClock,Removing DrawGUI from PostRender Queue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) recalculating orbit for DIYKit (Surface Base Deployer Lander): Mun ( Update mode TRACK_Phys ) rPos: [-40334.1653593425, 1239.00828800225, 199995.812449295] rVel: [-9.04138134983461, 0, -1.82342103054563] |9.22341807399909| (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) recalculated orbit for DIYKit (Surface Base Deployer Lander): Sun ( UT: 91850459.4095412 ) rPos: [-Infinity, Infinity, Infinity] rVel: [NaN, NaN, NaN] |NaN| Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [CurrencyConverter for Patents Licensing]: 0 Science taken, yields 0 Funds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [CurrencyConverter for Patents Licensing]: 0 Science taken, yields 0 Funds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!!
  2. Curious if you have a roadmap for what your priorities are. Love MJ, curious about where you plan on taking it.
  3. Found this program for the first time last night and fell in love. Such a fantastic tool. Spent so much time "playing" with it I didn't actually even get to my mission in KSP. Need to do a little more digging to figure out how to use it for my RO/RSS install. Still learning how to use it but just wanted to send a note saying thank you.
  4. Glad it worked out ok! The last thing the commercial space industry needed was another failure.
  5. A business process or operations issue to me does not necessarily imply a material defect.
  6. What am I missing? Can't seem to find new info. Nevermind i I found it. This thread grew too fast.
  7. Also accounts for why it ended up flipping a couple times.
  8. Extreme Rumor: (as in I just pulled this out of my brain) all 8 developers were offered a job making Neil DeGrasde Tyson's Space Odyssey game.
  9. Based on what? Goat bones and entrails? Comments like this are not useful unless you have some credible information to back it up.
  10. One thing that struck me as interesting was that they said on the webcast that they actually throttled down the booster after separation to account for the fact that it no longer had a payload. Seems like a better test of the efficacy would be to actually cause a catastrophic failure on the booster to see if the capsule can escape intact.
  11. Looks like the emergency escape would have been a bit white knuckle but it worked well. Curious how many Gs you would hit on that.
  12. This could speak to me doing things wrong but one thing that always throws me off is how to attach an additional stage below a cluster of engines.
  13. I am really loving the new engines. The art looks excellent. With the change to allowing smaller profile engines will we be getting additional mounting options to more easily cluster engines?
  14. Actually that is a 2BN contract saying SpaceX will buy 2BN worth of carbon fiber from them. That does not mean they are spending 2BN on each rocket.
  15. From the sound of it MCT would need to be bigger and more powerful than SLS. Imagine what happens if SpaceX can build it for under $1B... NASA is talking about a best case scenario of $2.5B for SLS and realistically it will probably be closer to $3B + (and that is without a Mars capable upper stage)