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RocketsRUs

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Everything posted by RocketsRUs

  1. Much appreciated to you and the other poster. Yeah, I have a long running campaign with a lot going on and have been loathe to give it up, butt these pars sound fantastic. Great community as always!
  2. Is there a version of this considered the correct one for KSP 1.7.1? I am checking Github and the versions in the files seem a bit all over the place...
  3. Bless you my son.... I considered the built-in ones, but am not familiar enough with the directory layouts to know where to find them! Curious, were they changed because the models changed?
  4. Is there any resource I might use to figure out the mappings and convert you would advise? Maybe I am looking in the wrong places, but there seems to be dearth of suit skin packs now....
  5. I have to say this post is nothing but an appreciation - thank you for maintaining this mod - its is one of the few mods that makes the game "come alive" in ways that most don't. Thanks for your continued efforts on this!
  6. Hi Shaw - Just a bit confused right now - are you waiting on some correction by the makers of KSP for an issue before updating this for 1.7.1? I am really fond of an old suit texture (the KSP version of the Krechet 94 by MrRedBull back in the day) and it just doesn't map right in the 1.7.1 with the latest version I can find of TextureReplacer. Any thoughts or advice? I really cannot bear the look of default anymore : /
  7. Hi, new to this mod and am having a problem where there is no context menu on right click (engineer in focus, using SEP port attachment tool) and not getting the menu for linking power after setting up base station, experiment and plugs.... using the latest KAS and SEP pack... anyone got this working with 1.4.5? I am guessing it just doesn't work with that version perhaps. Any advice greatly appreciated, I feel this mod fills a HUGE hole in the base game, i.e. nothing to really do in EVA and missing out on setting up experiments in the field.
  8. This mod for one totally changed my game and I am sad to see it stop, and I did contribute btw. To my mind it adds in the missing components KSP needs, a sense that we are not stuck with an advancing Space Program without refinements in the basic capsules, etc. You might want to consider getting on Patreon, which allows for a recurrent monthly donation to be set up, I believe Bob Palmer (aka RoverDude) has had some success with it, but even with all he does I don't think he makes all that much. We live in an age of (perceived) entitlement, free music, free video, free porn, etc available through the Internet and people forget that it takes a lot of effort and time to produce. Because you can easily get it doesn't mean it was easy to produce, a lesson that is lost with digital replication unfortunately. I can't say I blame you for giving up, but I do believe modding is an act of self-gratification bolstered by the knowledge there are many folks you will never see or know who employ your work. I would implore you though to consider allowing someone else to develop while you are off on other things, you never know you might want to pick it back up one day. If you simply stop development and walk away forever quite frankly all your prior work is for nothing really as no one will continue to use the mod, which would be a real shame in the long run, better to let someone else pick it up for a time. Mods really should be treated as an Open Source development effort, wherein others can pick up where you left off as you pioneer other mods.
  9. Hey folks, new to KSP but can't put it down Been trying out the KIS/KAS mods and love it but I can't seem to put items in EVA mode into a Kerbals inventory (taking out is no problem). If I am reading the instructions right then it looks like you should be able to but no luck. Is this currently broken or is there a trick to putting things in your inventory? Even small items refuse to go back in once taken out. Help!
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