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SingABrightSong

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  1. Linux support only at 1.0? Shame, I guess I'll just, uh, run the Windows binaries through Proton, as usual ;D Only support for Windows, but just because they don't *support* it, doesn't mean you can't make it work. Proton is exceptionally reliable lately, much better than Wine was when I first tried LInux in 2013 or so.
  2. I recently became aware of the Unity toolkit OpenRelativity. https://github.com/MITGameLab/OpenRelativity . Would it be possible for a mod to integrate this into KSP to allow for relativistic travel?
  3. As of five minutes ago I became aware of the OpenRelativity toolkit for Unity. ( https://github.com/MITGameLab/OpenRelativity ). I have no idea if KSP 2 even uses Unity to begin with but I actually first bought the original KSP with the hopes of having relativistic travel. It was still a very worthwhile purchase even without this feature, but given the interstellar scope of KSP 2 I think relativistic effects could be an important feature; though I do doubt that it would be added this late in development if it's not already one. Thoughts?
  4. One thing that I think has been missing is a community-licensed stock-like greenhouse part model. The existing options are the zzz greenhouse, which is, uh, not great, or the SSPXr greenhouse which uses a non-permissive license.
  5. Oh, whoops. Ah, that's the issue, new version hasn't propagated to CKAN yet. ETA: New version has in fact just propagated to CKAN the moment after I posted this.
  6. Just installed the latest update. VAB is borked, hovering a part over the vessel in the editor with symmetry enabled causes infinite copies of the part to be placed on the vessel under the mouse cursor. Debug console shows NRE spam when this occurs. Log is too large for Pastebin, looks like, probably all the nullrefs.
  7. Yes. And what I'm saying is that the *newer* file is, as far as I can tell, *not referenced* by any of these MODEL nodes. I'd guess it was committed with the wrong name and thus failed to replace the older file.
  8. So, uh, looked the files for the stock parts patch. There appears to be both a "sspx-hitchhiker-25-1.mu" and a newer "sspx-hitchiker-25-1.mu" that doesn't appear to be referenced by any of the .cfg files.
  9. Been working on-and-off on this for a long time. The Bottlenose, a VSSTO inspired by the craft of an old forum member named Rune. The name is twofold; Rune often named designs after marine mammals, for one, and, well... It looks like a Coca Cola bottle. Tested as capable of making a 100x100 equatorial orbit with up to 10 tons of cargo and making a powered landing afterwards. Relies on RCS for vacuum attitude control, use sparingly if you intend to land back on Kerbin without refueling on-orbit. Has a tendency to spin during descent; I recommend utilizing some sort of fly-by-wire to actively kill rotation. KerbalX link: https://kerbalx.com/SingABrightSong/Bottlenose
  10. Unfortunately I've already ruled these out due to them being designed in terms of the Community Tech Tree rather than the stock parts.
  11. Not all to experienced a modder either but something like this doesn't seem like it could done by config files at all; you'd have to have a C# plugin to do it
  12. I do like how you put the engine on the NCS Adapter, very smol. Reminds me of my own "Tesladyne" 1-aerospike SSTO
  13. Preamble: So for a while I've been using sunnypunny's TechTreeTweaks as my tech tree mod of choice, but they appear to have destroyed any instances of that mod from the open web within the past day and if someone's going to go to that extent to make their work unusable then I don't want to use it. Now, the question, here, as per the topic title, is that I'm trying to decide on a mod for the stock tech tree that's a) coherently designed b) balanced for the stock parts and c) balanced for unlocking one node at a time. Honestly considering making my own at this point.
  14. Today I've been preparing a new installation of KSP after having had to reformat my SSD due to unrecoverable encryption. I was about to install my preferred tech tree mod, sunnypunny's TechTreeAddons, only to find they had, while I was busy reinstalling everything(addendum: i.e. within the past six hours), zeroed it out from SpaceDock and GitHub entirely. If you're so eager to prevent people from using your mods, so be it, but now I'm in a dour mood and am in need of a new stocklike tech tree.
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