DankPepeDealer
Members-
Posts
9 -
Joined
-
Last visited
Reputation
2 Neutral-
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
DankPepeDealer replied to RoverDude's topic in KSP1 Mod Releases
Imagine a world where Squad made an aquatic update and expanded the KSC to have a dock, and better water physics. -
I can't recall if TACLS runs it's resources in background. If it doesn't, then Life Support is no problem if you aren't actually controlling the vessel. I may be entirely wrong though.
-
Extra EVA's (Fuel Hoses / Construction)
DankPepeDealer replied to NEBx's topic in KSP1 Suggestions & Development Discussion
I get what you're going at. Implementing KIS/KAS would be awesome. -
First time? I was a young lad, with mods and a bad habit of cheating. So I cheated. Still have yet to make a fully manual landing. MechJeb landing isn't the best, and the closest I came to manually landing I hit too high of a warp and crashed. Though I have done an unmanned landing. Made a little ship and rover, brought it to orbit, and skycraned it down to the surface. Though I made the crane first, then the rover, so it wasn't a very useful rover.
-
1. Tweakscale, it let's you change the size of parts. Not all parts have the options though, but I think theres another Tweak mod for that. 2. Tweakscale auto-adjusts mass of parts with size. Also fuel and other resources add mass. 3. Hyperedit, it's a cheat tool that gives you options for a bunch of stuff. It'll let you teleport to orbit or further.
-
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
DankPepeDealer replied to RoverDude's topic in KSP1 Mod Releases
I've tried using this mod on multiple occasions, with different modlists but every time during startup, progress stops at the Otter Submersible data. Anyone else encounter this?